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Searched refs:pEPacket (Results 1 – 1 of 1) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dnetwork.cpp320 ENetPacket *pEPacket = gNetPacketFifo[gNetPacketTail]; in netGetPacket() local
322 char *pPacket = (char*)pEPacket->data; in netGetPacket()
324 int nSize = pEPacket->dataLength-1; in netGetPacket()
326 enet_packet_destroy(pEPacket); in netGetPacket()
1034 … ENetPacket *pEPacket = enet_packet_create(packet, pPacket-packet, ENET_PACKET_FLAG_RELIABLE); in netInitialize() local
1035 enet_host_broadcast(gNetENetServer, BLOOD_ENET_SERVICE, pEPacket); in netInitialize()
1049 … ENetPacket *pEPacket = enet_packet_create(packet, pPacket-packet, ENET_PACKET_FLAG_RELIABLE); in netInitialize() local
1050 enet_peer_send(gNetPlayerPeer[i], BLOOD_ENET_SERVICE, pEPacket); in netInitialize()
1184 void netPostEPacket(ENetPacket *pEPacket) in netPostEPacket() argument
1188 gNetPacketFifo[gNetPacketHead] = pEPacket; in netPostEPacket()