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Searched refs:pGameObject (Results 1 – 4 of 4) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dremora.cpp984 c_game_object *pGameObject; in AccessMenuLevelVariables() local
1001 …while ((j < pGameObject->GetNoLvars()) && strcmp(pcVarName, pGameObject->GetScriptVariableName(j))) in AccessMenuLevelVariables()
1005 if (j == pGameObject->GetNoLvars()) in AccessMenuLevelVariables()
1010 pnParams[i] = pGameObject->GetIntegerVariable(j); in AccessMenuLevelVariables()
1012 pGameObject->SetIntegerVariable(j, pnParams[i]); in AccessMenuLevelVariables()
1018 c_game_object *pGameObject; in GetSymbolToDrawObject() local
1041 nScriptVar = pGameObject->GetVariable("state"); in GetSymbolToDrawObject()
1042 nVarVal = pGameObject->GetIntegerVariable(nScriptVar); in GetSymbolToDrawObject()
1053 nScriptVar = pGameObject->GetVariable("state"); in GetSymbolToDrawObject()
1065 nScriptVar = pGameObject->GetVariable("state"); in GetSymbolToDrawObject()
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H A Dremora_pc.cpp708 _logic *pGameObject; in DrawObjects() local
720 pGameObject = MS->logic_structs[i]; in DrawObjects()
728 fX = pGameObject->prop_xyz.x; in DrawObjects()
729 fZ = pGameObject->prop_xyz.z; in DrawObjects()
1402 _logic *pGameObject; in DrawM08DoorLocks() local
1423 if ((pGameObject->ob_status != OB_STATUS_HELD) && pGameObject->prop_coords_set) { in DrawM08DoorLocks()
1425 fX = pGameObject->prop_xyz.x; in DrawM08DoorLocks()
1426 fZ = pGameObject->prop_xyz.z; in DrawM08DoorLocks()
1466 _logic *pGameObject; in DrawM08LockControlObjects() local
1485 fX = pGameObject->prop_xyz.x; in DrawM08LockControlObjects()
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H A Dbone.cpp284 c_game_object *pGameObject = (c_game_object *)MS->objects->Fetch_item_by_number(sel_id); in UpdatePlayerLook() local
285 int32 dead = pGameObject->GetIntegerVariable(pGameObject->GetVariable("state")); in UpdatePlayerLook()
H A Dsession.h1185 c_game_object *pGameObject; in Fetch_object_integer_variable() local
1188 pGameObject = (c_game_object *)objects->Fetch_item_by_name(pcName); in Fetch_object_integer_variable()
1190 if (!pGameObject) in Fetch_object_integer_variable()
1194 nVariableNumber = pGameObject->GetVariable(pcVar); in Fetch_object_integer_variable()
1200 return (pGameObject->GetIntegerVariable(nVariableNumber)); in Fetch_object_integer_variable()