Searched refs:pGameObject (Results 1 – 4 of 4) sorted by relevance
984 c_game_object *pGameObject; in AccessMenuLevelVariables() local1001 …while ((j < pGameObject->GetNoLvars()) && strcmp(pcVarName, pGameObject->GetScriptVariableName(j))) in AccessMenuLevelVariables()1005 if (j == pGameObject->GetNoLvars()) in AccessMenuLevelVariables()1010 pnParams[i] = pGameObject->GetIntegerVariable(j); in AccessMenuLevelVariables()1012 pGameObject->SetIntegerVariable(j, pnParams[i]); in AccessMenuLevelVariables()1018 c_game_object *pGameObject; in GetSymbolToDrawObject() local1041 nScriptVar = pGameObject->GetVariable("state"); in GetSymbolToDrawObject()1042 nVarVal = pGameObject->GetIntegerVariable(nScriptVar); in GetSymbolToDrawObject()1053 nScriptVar = pGameObject->GetVariable("state"); in GetSymbolToDrawObject()1065 nScriptVar = pGameObject->GetVariable("state"); in GetSymbolToDrawObject()[all …]
708 _logic *pGameObject; in DrawObjects() local720 pGameObject = MS->logic_structs[i]; in DrawObjects()728 fX = pGameObject->prop_xyz.x; in DrawObjects()729 fZ = pGameObject->prop_xyz.z; in DrawObjects()1402 _logic *pGameObject; in DrawM08DoorLocks() local1423 if ((pGameObject->ob_status != OB_STATUS_HELD) && pGameObject->prop_coords_set) { in DrawM08DoorLocks()1425 fX = pGameObject->prop_xyz.x; in DrawM08DoorLocks()1426 fZ = pGameObject->prop_xyz.z; in DrawM08DoorLocks()1466 _logic *pGameObject; in DrawM08LockControlObjects() local1485 fX = pGameObject->prop_xyz.x; in DrawM08LockControlObjects()[all …]
284 c_game_object *pGameObject = (c_game_object *)MS->objects->Fetch_item_by_number(sel_id); in UpdatePlayerLook() local285 int32 dead = pGameObject->GetIntegerVariable(pGameObject->GetVariable("state")); in UpdatePlayerLook()
1185 c_game_object *pGameObject; in Fetch_object_integer_variable() local1188 pGameObject = (c_game_object *)objects->Fetch_item_by_name(pcName); in Fetch_object_integer_variable()1190 if (!pGameObject) in Fetch_object_integer_variable()1194 nVariableNumber = pGameObject->GetVariable(pcVar); in Fetch_object_integer_variable()1200 return (pGameObject->GetIntegerVariable(nVariableNumber)); in Fetch_object_integer_variable()