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Searched refs:pMissileInfo (Results 1 – 1 of 1) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dactor.cpp6317 MissileType *pMissileInfo = &missileInfo[nType-kMissileBase]; in actFireMissile() local
6321 int clipdist = pMissileInfo->clipDist+pSprite->clipdist; in actFireMissile()
6343 pMissile->shade = pMissileInfo->shade; in actFireMissile()
6345 pMissile->clipdist = pMissileInfo->clipDist; in actFireMissile()
6347 pMissile->xrepeat = pMissileInfo->xrepeat; in actFireMissile()
6348 pMissile->yrepeat = pMissileInfo->yrepeat; in actFireMissile()
6349 pMissile->picnum = pMissileInfo->picnum; in actFireMissile()
6350 pMissile->ang = (pSprite->ang+pMissileInfo->angleOfs)&2047; in actFireMissile()
6351 xvel[nMissile] = mulscale(pMissileInfo->velocity, a4, 14); in actFireMissile()
6352 yvel[nMissile] = mulscale(pMissileInfo->velocity, a5, 14); in actFireMissile()
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