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Searched refs:pPSprite (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dweapon.cpp316 spritetype *pPSprite = pPlayer->pSprite; in UpdateAimVector() local
317 int x = pPSprite->x; in UpdateAimVector()
318 int y = pPSprite->y; in UpdateAimVector()
321 aim.dx = Cos(pPSprite->ang)>>16; in UpdateAimVector()
322 aim.dy = Sin(pPSprite->ang)>>16; in UpdateAimVector()
333 if (pSprite == pPSprite) in UpdateAimVector()
354 int lx = x + mulscale30(Cos(pPSprite->ang), nDist); in UpdateAimVector()
355 int ly = y + mulscale30(Sin(pPSprite->ang), nDist); in UpdateAimVector()
404 int lx = x + mulscale30(Cos(pPSprite->ang), nDist); in UpdateAimVector()
405 int ly = y + mulscale30(Sin(pPSprite->ang), nDist); in UpdateAimVector()
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H A Dview.cpp3730 PLAYER *pPSprite = &gPlayer[gMe->pSprite->type-kDudePlayer1]; in viewDrawScreen() local
3731 if (IsPlayerSprite(gMe->pSprite) && pPSprite->hand == 1) in viewDrawScreen()