Searched refs:pPlayerList (Results 1 – 8 of 8) sorted by relevance
134 …pPlayerList(nullptr), pResList(nullptr), pChatBox(nullptr), pRightTabLbl(nullptr), pRightTab(nullp… in MainDlg()213 …pPlayerList = new C4PlayerInfoListBox(pPlayerSheet->GetContainedClientRect(), C4PlayerInfoListBox:… in MainDlg()214 pPlayerSheet->AddElement(pPlayerList); in MainDlg()222 pRightTabLbl->SetClickFocusControl(pPlayerList); in MainDlg()539 if (pOfClient && pPlayerList) in OnClientSound()541 pPlayerList->SetClientSoundIcon(pOfClient->getID()); in OnClientSound()572 if (pPlayerList) pPlayerList->Update(); in UpdatePlayerList()619 if (pPlayerList) pPlayerList->SetMode(C4PlayerInfoListBox::PILBM_LobbyClientSort); in OnTabPlayers()629 if (pPlayerList) pPlayerList->SetMode(C4PlayerInfoListBox::PILBM_LobbyTeamSort); in OnTabTeams()666 if (!pRightTabLbl || !pRightTab || !pRightTab->GetActiveSheet() || !pPlayerList) return; in UpdateRightTab()[all …]
94 C4PlayerInfoListBox *pPlayerList; variable
113 pNew->pPlayerList = NULL; in CreateNewPlayerGroupDepartingFromSector()144 pNew->pPlayerList = NULL; in CreateNewVehicleGroupDepartingFromSector()166 PLAYERGROUP* i = g.pPlayerList; in AddPlayerToGroup()169 g.pPlayerList = p; in AddPlayerToGroup()1108 if (!IsHelicopter(v) && !g.pPlayerList) in GroupArrivedAtSector()1117 if (!g.pPlayerList) in GroupArrivedAtSector()1283 if (g.pPlayerList) in GroupArrivedAtSector()1888 while (g.pPlayerList) in RemoveGroup()1891 g.pPlayerList = g.pPlayerList->next; in RemoveGroup()2628 PLAYERGROUP** anchor = &g->pPlayerList; in LoadPlayerGroupList()[all …]
112 PLAYERGROUP *pPlayerList; //list of players in the group member148 …for (PLAYERGROUP const* iter = (Assert((group)->fPlayer), (group)->pPlayerList); iter; iter = iter…
1098 if (g.pPlayerList && g.pPlayerList->pSoldier) // XXX pSoldier test necessary? in GetGroupMercPathPtr()1100 return g.pPlayerList->pSoldier->pMercPath; in GetGroupMercPathPtr()
1282 for (PLAYERGROUP* p = pGroup->pPlayerList; p; p = next) in PutNonSquadMercsInPlayerGroupOnSquads()
513 if (!g->pPlayerList) continue; in PrepareEnemyForSectorBattle()
1695 const PLAYERGROUP* pPlayer = gpAdjacentGroup->pPlayerList; in AllMercsWalkedToExitGrid()