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Searched refs:pPlayerList (Results 1 – 8 of 8) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/gui/
H A DC4GameLobby.cpp134pPlayerList(nullptr), pResList(nullptr), pChatBox(nullptr), pRightTabLbl(nullptr), pRightTab(nullp… in MainDlg()
213pPlayerList = new C4PlayerInfoListBox(pPlayerSheet->GetContainedClientRect(), C4PlayerInfoListBox:… in MainDlg()
214 pPlayerSheet->AddElement(pPlayerList); in MainDlg()
222 pRightTabLbl->SetClickFocusControl(pPlayerList); in MainDlg()
539 if (pOfClient && pPlayerList) in OnClientSound()
541 pPlayerList->SetClientSoundIcon(pOfClient->getID()); in OnClientSound()
572 if (pPlayerList) pPlayerList->Update(); in UpdatePlayerList()
619 if (pPlayerList) pPlayerList->SetMode(C4PlayerInfoListBox::PILBM_LobbyClientSort); in OnTabPlayers()
629 if (pPlayerList) pPlayerList->SetMode(C4PlayerInfoListBox::PILBM_LobbyTeamSort); in OnTabTeams()
666 if (!pRightTabLbl || !pRightTab || !pRightTab->GetActiveSheet() || !pPlayerList) return; in UpdateRightTab()
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H A DC4GameLobby.h94 C4PlayerInfoListBox *pPlayerList; variable
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DStrategic_Movement.cc113 pNew->pPlayerList = NULL; in CreateNewPlayerGroupDepartingFromSector()
144 pNew->pPlayerList = NULL; in CreateNewVehicleGroupDepartingFromSector()
166 PLAYERGROUP* i = g.pPlayerList; in AddPlayerToGroup()
169 g.pPlayerList = p; in AddPlayerToGroup()
1108 if (!IsHelicopter(v) && !g.pPlayerList) in GroupArrivedAtSector()
1117 if (!g.pPlayerList) in GroupArrivedAtSector()
1283 if (g.pPlayerList) in GroupArrivedAtSector()
1888 while (g.pPlayerList) in RemoveGroup()
1891 g.pPlayerList = g.pPlayerList->next; in RemoveGroup()
2628 PLAYERGROUP** anchor = &g->pPlayerList; in LoadPlayerGroupList()
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H A DStrategic_Movement.h112 PLAYERGROUP *pPlayerList; //list of players in the group member
148 …for (PLAYERGROUP const* iter = (Assert((group)->fPlayer), (group)->pPlayerList); iter; iter = iter…
H A DStrategic_Pathing.cc1098 if (g.pPlayerList && g.pPlayerList->pSoldier) // XXX pSoldier test necessary? in GetGroupMercPathPtr()
1100 return g.pPlayerList->pSoldier->pMercPath; in GetGroupMercPathPtr()
H A DPreBattle_Interface.cc1282 for (PLAYERGROUP* p = pGroup->pPlayerList; p; p = next) in PutNonSquadMercsInPlayerGroupOnSquads()
H A DQueen_Command.cc513 if (!g->pPlayerList) continue; in PrepareEnemyForSectorBattle()
H A DStrategicMap.cc1695 const PLAYERGROUP* pPlayer = gpAdjacentGroup->pPlayerList; in AllMercsWalkedToExitGrid()