Home
last modified time | relevance | path

Searched refs:pPrevLoc (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dview.h189 LOCATION *pPrevLoc = &gPrevSpriteLoc[nSprite]; in viewBackupSpriteLoc() local
190 pPrevLoc->x = pSprite->x; in viewBackupSpriteLoc()
191 pPrevLoc->y = pSprite->y; in viewBackupSpriteLoc()
192 pPrevLoc->z = pSprite->z; in viewBackupSpriteLoc()
193 pPrevLoc->ang = pSprite->ang; in viewBackupSpriteLoc()
H A Dview.cpp2402 LOCATION *pPrevLoc = &gPrevSpriteLoc[nSprite]; in viewProcessSprites() local
2403 pTSprite->x = interpolate(pPrevLoc->x, pTSprite->x, gInterpolate); in viewProcessSprites()
2404 pTSprite->y = interpolate(pPrevLoc->y, pTSprite->y, gInterpolate); in viewProcessSprites()
2405 pTSprite->z = interpolate(pPrevLoc->z, pTSprite->z, gInterpolate); in viewProcessSprites()
2406 …pTSprite->ang = pPrevLoc->ang+mulscale16(((pTSprite->ang-pPrevLoc->ang+1024)&2047)-1024, gInterpol… in viewProcessSprites()