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Searched refs:pShooter (Results 1 – 7 of 7) sorted by relevance

/dports/games/shootingstar/shootingstar-1.2.0/src/game/
H A DcWeapon.hpp130 void SetShooter (cParticleEmitter *pShooter) { mpShooter = pShooter; }; in SetShooter() argument
/dports/games/freesynd/freesynd-0.7.5/src/ia/
H A Dactions.cpp954 PedInstance *pShooter, in fillDamageDesc() argument
961 dmg.d_owner = pShooter; in fillDamageDesc()
963 dmg.originLocW.convertFromTilePoint(pShooter->position()); in fillDamageDesc()
967 dmg.originLocW.z += pShooter->sizeZ() >> 1; in fillDamageDesc()
969 switch(pShooter->getDirection()) { in fillDamageDesc()
H A Dactions.h677 …void fillDamageDesc(Mission *pMission, PedInstance *pShooter, WeaponInstance *pWeapon, ShootableMa…
/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A DBullet.cpp42 ObjectBase* pShooter = currentGame->getObjectManager().getObject(shooterID); in Bullet() local
43 if(pShooter == nullptr) { in Bullet()
46 owner = pShooter->getOwner(); in Bullet()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dactor.h261 void actFireVector(spritetype *pShooter, int a2, int a3, int a4, int a5, int a6, VECTOR_TYPE vector…
H A Dactor.cpp6543 void actFireVector(spritetype *pShooter, int a2, int a3, int a4, int a5, int a6, VECTOR_TYPE vector… in actFireVector() argument
6545 int nShooter = pShooter->index; in actFireVector()
6549 int hit = VectorScan(pShooter, a2, a3, a4, a5, a6, nRange, 1); in actFireVector()
6555 if (!gGameOptions.bFriendlyFire && IsTargetTeammate(pShooter, pSprite)) return; in actFireVector()
6561 gHitInfo.hitx = pShooter->x; in actFireVector()
6562 gHitInfo.hity = pShooter->y; in actFireVector()
6563 gHitInfo.hitz = pShooter->z; in actFireVector()
6572 if (nRange == 0 || approxDist(gHitInfo.hitx-pShooter->x, gHitInfo.hity-pShooter->y) < nRange) in actFireVector()
/dports/games/freesynd/freesynd-0.7.5/src/
H A Dped.cpp1211 PedInstance *pShooter = dynamic_cast<PedInstance *>(d.d_owner); in handleHit() local
1212 if (pShooter && pShooter->isOurAgent()) { in handleHit()