Searched refs:pShooter (Results 1 – 7 of 7) sorted by relevance
/dports/games/shootingstar/shootingstar-1.2.0/src/game/ |
H A D | cWeapon.hpp | 130 void SetShooter (cParticleEmitter *pShooter) { mpShooter = pShooter; }; in SetShooter() argument
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/dports/games/freesynd/freesynd-0.7.5/src/ia/ |
H A D | actions.cpp | 954 PedInstance *pShooter, in fillDamageDesc() argument 961 dmg.d_owner = pShooter; in fillDamageDesc() 963 dmg.originLocW.convertFromTilePoint(pShooter->position()); in fillDamageDesc() 967 dmg.originLocW.z += pShooter->sizeZ() >> 1; in fillDamageDesc() 969 switch(pShooter->getDirection()) { in fillDamageDesc()
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H A D | actions.h | 677 …void fillDamageDesc(Mission *pMission, PedInstance *pShooter, WeaponInstance *pWeapon, ShootableMa…
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/ |
H A D | Bullet.cpp | 42 ObjectBase* pShooter = currentGame->getObjectManager().getObject(shooterID); in Bullet() local 43 if(pShooter == nullptr) { in Bullet() 46 owner = pShooter->getOwner(); in Bullet()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | actor.h | 261 void actFireVector(spritetype *pShooter, int a2, int a3, int a4, int a5, int a6, VECTOR_TYPE vector…
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H A D | actor.cpp | 6543 void actFireVector(spritetype *pShooter, int a2, int a3, int a4, int a5, int a6, VECTOR_TYPE vector… in actFireVector() argument 6545 int nShooter = pShooter->index; in actFireVector() 6549 int hit = VectorScan(pShooter, a2, a3, a4, a5, a6, nRange, 1); in actFireVector() 6555 if (!gGameOptions.bFriendlyFire && IsTargetTeammate(pShooter, pSprite)) return; in actFireVector() 6561 gHitInfo.hitx = pShooter->x; in actFireVector() 6562 gHitInfo.hity = pShooter->y; in actFireVector() 6563 gHitInfo.hitz = pShooter->z; in actFireVector() 6572 if (nRange == 0 || approxDist(gHitInfo.hitx-pShooter->x, gHitInfo.hity-pShooter->y) < nRange) in actFireVector()
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/dports/games/freesynd/freesynd-0.7.5/src/ |
H A D | ped.cpp | 1211 PedInstance *pShooter = dynamic_cast<PedInstance *>(d.d_owner); in handleHit() local 1212 if (pShooter && pShooter->isOurAgent()) { in handleHit()
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