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Searched refs:pTargetObj (Results 1 – 6 of 6) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DItems.h40 extern BOOLEAN PlaceObjectAtObjectIndex( OBJECTTYPE * pSourceObj, OBJECTTYPE * pTargetObj, UINT8 ub…
43 bool AttachObject(SOLDIERTYPE* const s, OBJECTTYPE* const pTargetObj, OBJECTTYPE* const pAttachment…
172 void StackObjs(OBJECTTYPE* pSourceObj, OBJECTTYPE* pTargetObj, UINT8 ubNumberToCopy);
H A DItems.cc1016 void StackObjs(OBJECTTYPE* pSourceObj, OBJECTTYPE* pTargetObj, UINT8 ubNumberToCopy) in StackObjs() argument
1023 pTargetObj->bStatus[ubLoop + pTargetObj->ubNumberOfObjects] = pSourceObj->bStatus[ubLoop ]; in StackObjs()
1032 pTargetObj->ubNumberOfObjects += ubNumberToCopy; in StackObjs()
1035 pTargetObj->ubWeight = CalculateObjectWeight( pTargetObj ); in StackObjs()
1101 BOOLEAN PlaceObjectAtObjectIndex( OBJECTTYPE * pSourceObj, OBJECTTYPE * pTargetObj, UINT8 ubIndex ) in PlaceObjectAtObjectIndex() argument
1105 if (pSourceObj->usItem != pTargetObj->usItem) in PlaceObjectAtObjectIndex()
1109 if (ubIndex < pTargetObj->ubNumberOfObjects) in PlaceObjectAtObjectIndex()
1113 pSourceObj->bStatus[0] = pTargetObj->bStatus[ubIndex]; in PlaceObjectAtObjectIndex()
1114 pTargetObj->bStatus[ubIndex] = bTemp; in PlaceObjectAtObjectIndex()
1120 StackObjs( pSourceObj, pTargetObj, 1 ); in PlaceObjectAtObjectIndex()
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/dports/games/openclonk/openclonk-release-8.1-src/src/editor/
H A DC4EditCursor.h133 …void EMMoveObject(enum C4ControlEMObjectAction eAction, C4Real tx, C4Real ty, C4Object *pTargetObj
H A DC4EditCursor.cpp1368 …bject(C4ControlEMObjectAction eAction, C4Real tx, C4Real ty, C4Object *pTargetObj, const C4EditCur… in EMMoveObject() argument
1389 …EMControl(CID_EMMoveObj, new C4ControlEMMoveObject(eAction, tx, ty, pTargetObj, iObjCnt, pObjIDs, … in EMMoveObject()
/dports/games/openclonk/openclonk-release-8.1-src/src/control/
H A DC4Control.cpp1206 …:C4ControlEMMoveObject(C4ControlEMObjectAction eAction, C4Real tx, C4Real ty, C4Object *pTargetObj, in C4ControlEMMoveObject() argument
1208 : eAction(eAction), tx(tx), ty(ty), iTargetObj(pTargetObj ? pTargetObj->Number : 0), in C4ControlEMMoveObject()
H A DC4Control.h457 C4ControlEMMoveObject(C4ControlEMObjectAction eAction, C4Real tx, C4Real ty, C4Object *pTargetObj,