Home
last modified time | relevance | path

Searched refs:pUSprite (Results 1 – 10 of 10) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dgamedef.h135 uspritetype *pUSprite; member
H A Dm32def.h116 uspritetype *pUSprite; member
H A Dgameexec.cpp114 if (vm.pUSprite) in VM_ScriptInfo()
115 initprintf("current actor: %d (%d)\n", vm.spriteNum, vm.pUSprite->picnum); in VM_ScriptInfo()
139 vm.pUSprite = &dummy_sprite; in VM_DummySprite()
572 OSD_Printf(OSD_ERROR "bad moveptr for actor %d (%d)!\n", vm.spriteNum, vm.pUSprite->picnum); in VM_AlterAng()
779 …OSD_Printf(OSD_ERROR "clearing bad moveptr for actor %d (%d)\n", vm.spriteNum, vm.pUSprite->picnum… in VM_Move()
1749 CON_ERRPRINTF("invalid sound %d\n", vm.pUSprite->yvel); in VM_Execute()
1796 CON_ERRPRINTF("invalid sector %d\n", vm.pUSprite->sectnum); in VM_Execute()
2328 CON_ERRPRINTF("invalid sector %d\n", vm.pUSprite->sectnum); in VM_Execute()
3371 CON_ERRPRINTF("invalid sound %d\n", vm.pUSprite->yvel); in RT_VM_Execute()
3418 CON_ERRPRINTF("invalid sector %d\n", vm.pUSprite->sectnum); in RT_VM_Execute()
[all …]
H A Dm32exec.cpp1325 uspritetype *const vm_sp_bak = vm.pUSprite; in VM_Execute()
1422 vm.pUSprite = lastSpritePtr; in VM_Execute()
1493 vm.pUSprite = vm_sp_bak; in VM_Execute()
1831 vm.pUSprite = (uspriteptr_t)tsp; in VM_Execute()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32def.h116 uspritetype const * pUSprite; member
H A Dm32exec.cpp1330 auto const vm_sp_bak = vm.pUSprite; in VM_Execute()
1427 vm.pUSprite = lastSpritePtr; in VM_Execute()
1498 vm.pUSprite = vm_sp_bak; in VM_Execute()
1835 vm.pUSprite = (uspriteptr_t)tsp; in VM_Execute()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32def.h116 uspritetype const * pUSprite; member
H A Dgameexec.cpp105 if (vm.pUSprite) in VM_ScriptInfo()
106 initprintf("current actor: %d (%d)\n", vm.spriteNum, vm.pUSprite->picnum); in VM_ScriptInfo()
131 vm.pUSprite = &dummy_sprite; in VM_DummySprite()
215 …(pSector->lotag == ST_1_ABOVE_WATER && !A_CheckNoSE7Water(vm.pUSprite, vm.pSprite->sectnum, pSecto… in VM_CheckSquished()
509 OSD_Printf(OSD_ERROR "bad moveptr for actor %d (%d)!\n", vm.spriteNum, vm.pUSprite->picnum); in VM_AlterAng()
663 …OSD_Printf(OSD_ERROR "clearing bad moveptr for actor %d (%d)\n", vm.spriteNum, vm.pUSprite->picnum…
3216 … VM_ASSERT((unsigned)vm.pSprite->yvel < MAXSOUNDS, "invalid sound %d\n", vm.pUSprite->yvel);
4177 …VM_ASSERT((unsigned)vm.pSprite->sectnum < MAXSECTORS, "invalid sector %d\n", vm.pUSprite->sectnum);
4201 …VM_ASSERT((unsigned)vm.pSprite->sectnum < MAXSECTORS, "invalid sector %d\n", vm.pUSprite->sectnum);
4216 …VM_ASSERT((unsigned)vm.pSprite->sectnum < MAXSECTORS, "invalid sector %d\n", vm.pUSprite->sectnum);
[all …]
H A Dm32exec.cpp1330 auto const vm_sp_bak = vm.pUSprite; in VM_Execute()
1427 vm.pUSprite = lastSpritePtr; in VM_Execute()
1498 vm.pUSprite = vm_sp_bak; in VM_Execute()
1835 vm.pUSprite = (uspriteptr_t)tsp; in VM_Execute()
H A Dgamedef.h169 uspritetype *pUSprite; member