Searched refs:pUSprite (Results 1 – 10 of 10) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | gamedef.h | 135 uspritetype *pUSprite; member
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H A D | m32def.h | 116 uspritetype *pUSprite; member
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H A D | gameexec.cpp | 114 if (vm.pUSprite) in VM_ScriptInfo() 115 initprintf("current actor: %d (%d)\n", vm.spriteNum, vm.pUSprite->picnum); in VM_ScriptInfo() 139 vm.pUSprite = &dummy_sprite; in VM_DummySprite() 572 OSD_Printf(OSD_ERROR "bad moveptr for actor %d (%d)!\n", vm.spriteNum, vm.pUSprite->picnum); in VM_AlterAng() 779 …OSD_Printf(OSD_ERROR "clearing bad moveptr for actor %d (%d)\n", vm.spriteNum, vm.pUSprite->picnum… in VM_Move() 1749 CON_ERRPRINTF("invalid sound %d\n", vm.pUSprite->yvel); in VM_Execute() 1796 CON_ERRPRINTF("invalid sector %d\n", vm.pUSprite->sectnum); in VM_Execute() 2328 CON_ERRPRINTF("invalid sector %d\n", vm.pUSprite->sectnum); in VM_Execute() 3371 CON_ERRPRINTF("invalid sound %d\n", vm.pUSprite->yvel); in RT_VM_Execute() 3418 CON_ERRPRINTF("invalid sector %d\n", vm.pUSprite->sectnum); in RT_VM_Execute() [all …]
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H A D | m32exec.cpp | 1325 uspritetype *const vm_sp_bak = vm.pUSprite; in VM_Execute() 1422 vm.pUSprite = lastSpritePtr; in VM_Execute() 1493 vm.pUSprite = vm_sp_bak; in VM_Execute() 1831 vm.pUSprite = (uspriteptr_t)tsp; in VM_Execute()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32def.h | 116 uspritetype const * pUSprite; member
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H A D | m32exec.cpp | 1330 auto const vm_sp_bak = vm.pUSprite; in VM_Execute() 1427 vm.pUSprite = lastSpritePtr; in VM_Execute() 1498 vm.pUSprite = vm_sp_bak; in VM_Execute() 1835 vm.pUSprite = (uspriteptr_t)tsp; in VM_Execute()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32def.h | 116 uspritetype const * pUSprite; member
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H A D | gameexec.cpp | 105 if (vm.pUSprite) in VM_ScriptInfo() 106 initprintf("current actor: %d (%d)\n", vm.spriteNum, vm.pUSprite->picnum); in VM_ScriptInfo() 131 vm.pUSprite = &dummy_sprite; in VM_DummySprite() 215 …(pSector->lotag == ST_1_ABOVE_WATER && !A_CheckNoSE7Water(vm.pUSprite, vm.pSprite->sectnum, pSecto… in VM_CheckSquished() 509 OSD_Printf(OSD_ERROR "bad moveptr for actor %d (%d)!\n", vm.spriteNum, vm.pUSprite->picnum); in VM_AlterAng() 663 …OSD_Printf(OSD_ERROR "clearing bad moveptr for actor %d (%d)\n", vm.spriteNum, vm.pUSprite->picnum… 3216 … VM_ASSERT((unsigned)vm.pSprite->yvel < MAXSOUNDS, "invalid sound %d\n", vm.pUSprite->yvel); 4177 …VM_ASSERT((unsigned)vm.pSprite->sectnum < MAXSECTORS, "invalid sector %d\n", vm.pUSprite->sectnum); 4201 …VM_ASSERT((unsigned)vm.pSprite->sectnum < MAXSECTORS, "invalid sector %d\n", vm.pUSprite->sectnum); 4216 …VM_ASSERT((unsigned)vm.pSprite->sectnum < MAXSECTORS, "invalid sector %d\n", vm.pUSprite->sectnum); [all …]
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H A D | m32exec.cpp | 1330 auto const vm_sp_bak = vm.pUSprite; in VM_Execute() 1427 vm.pUSprite = lastSpritePtr; in VM_Execute() 1498 vm.pUSprite = vm_sp_bak; in VM_Execute() 1835 vm.pUSprite = (uspriteptr_t)tsp; in VM_Execute()
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H A D | gamedef.h | 169 uspritetype *pUSprite; member
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