Searched refs:pWheel (Results 1 – 7 of 7) sorted by relevance
50 const StructNode *pWheel; member in Wheel2212 ReferenceFrame RF = ReferenceFrame(pWheel); in Wheel2()290 << " " << pWheel->GetLabel() //node label in Wheel2()354 Vec3 x = pWheel->GetXCurr() - pGround->GetXCurr(); in AssRes()393 integer iWheelFirstMomIndex = pWheel->iGetFirstMomentumIndex(); in AssRes()402 Vec3 va = pWheel->GetVCurr() - pGround->GetVCurr() in AssRes()408 Vec3 v = va - (pWheel->GetWCurr()).Cross(n*dInstRadius); in AssRes()428 Vec3 pc = pWheel->GetXCurr() - (n*dInstRadius); in AssRes()436 Vec3 fwd = (pWheel->GetRCurr()*WheelAxle).Cross(n); in AssRes()497 M = (pc - pWheel->GetXCurr()).Cross(F); in AssRes()[all …]
113 StaticModel* pWheel = wheelNode->CreateComponent<StaticModel>(); in Init() local114 pWheel->SetModel(cache->GetResource<Model>("Models/Cylinder.mdl")); in Init()115 pWheel->SetMaterial(cache->GetResource<Material>("Materials/Stone.xml")); in Init()116 pWheel->SetCastShadows(true); in Init()
330 local pWheel = wheelNode:CreateComponent("StaticModel")331 pWheel.model = cache:GetResource("Model", "Models/Cylinder.mdl")332 pWheel.material = cache:GetResource("Material", "Materials/Stone.xml")333 pWheel.castShadows = true
106 ReferenceFrame RF = ReferenceFrame(pWheel); //makes reference frame from wheel node in Wheel4()239 << " " << pWheel->GetLabel() //node label in Wheel4()704 integer iWheelFirstPosIndex = pWheel->iGetFirstPositionIndex(); in AssJac()1032 Vec3 wheelW = pWheel->GetWCurr(); in AssJac()1033 Vec3 refW = pWheel->GetWRef(); in AssJac()1055 Vec3 RvwCrossn = (pWheel->GetRCurr()*WheelAxle).Cross(n); in AssJac()1064 Vec3 Rv = (pWheel->GetRCurr()*WheelAxle); in AssJac()1481 fwd = (pWheel->GetRCurr()*WheelAxle).Cross(n); in AssRes()1591 va = pWheel->GetVCurr(); // ground assumed fixed in AssRes()1724 doublereal R_e_divider = fwd.Dot(pWheel->GetWCurr().Cross(-lat.Cross(fwd))); in CalculateR_e()[all …]
57 StructNode *pWheel; variable
333 StaticModel@ pWheel = wheelNode.CreateComponent("StaticModel");334 pWheel.model = cache.GetResource("Model", "Models/Cylinder.mdl");335 pWheel.material = cache.GetResource("Material", "Materials/Stone.xml");336 pWheel.castShadows = true;
302 Node* pWheel = wheelNodes_[i]; in PostUpdate() local303 pWheel->SetWorldPosition(origin); in PostUpdate()304 pWheel->SetWorldRotation(qRot * origRotation_[i]); in PostUpdate()