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Searched refs:p_accel (Results 1 – 16 of 16) sorted by relevance

/dports/devel/godot/godot-3.2.3-stable/scene/gui/
H A Dpopup_menu.h123 void add_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
124 …_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
125 void add_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
126 …check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
127 void add_radio_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
128 …check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
130 …t String &p_label, int p_max_states, int p_default_state = 0, int p_id = -1, uint32_t p_accel = 0);
145 void set_item_accelerator(int p_idx, uint32_t p_accel);
H A Dpopup_menu.cpp639 #define ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel) \ argument
643 item.accel = p_accel;
648 ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); in add_item()
657 ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); in add_icon_item()
667 ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); in add_check_item()
677 ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); in add_icon_check_item()
688 ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); in add_radio_check_item()
698 ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); in add_icon_radio_check_item()
709 ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); in add_multistate_item()
839 void PopupMenu::set_item_accelerator(int p_idx, uint32_t p_accel) { in set_item_accelerator() argument
[all …]
/dports/devel/godot-tools/godot-3.2.3-stable/scene/gui/
H A Dpopup_menu.h123 void add_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
124 …_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
125 void add_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
126 …check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
127 void add_radio_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
128 …check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
130 …t String &p_label, int p_max_states, int p_default_state = 0, int p_id = -1, uint32_t p_accel = 0);
145 void set_item_accelerator(int p_idx, uint32_t p_accel);
H A Dpopup_menu.cpp639 #define ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel) \ argument
643 item.accel = p_accel;
648 ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); in add_item()
657 ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); in add_icon_item()
667 ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); in add_check_item()
677 ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); in add_icon_check_item()
688 ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); in add_radio_check_item()
698 ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); in add_icon_radio_check_item()
709 ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); in add_multistate_item()
839 void PopupMenu::set_item_accelerator(int p_idx, uint32_t p_accel) { in set_item_accelerator() argument
[all …]
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/gui/
H A Dpopup_menu.h101 …_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
102 void add_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
103 …check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
104 void add_check_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
116 void set_item_accelerator(int p_idx, uint32_t p_accel);
H A Dpopup_menu.cpp499 …enu::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID, uint32_t p_accel) { in add_icon_item() argument
504 item.accel = p_accel; in add_icon_item()
509 void PopupMenu::add_item(const String &p_label, int p_ID, uint32_t p_accel) { in add_item() argument
513 item.accel = p_accel; in add_item()
529 …dd_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID, uint32_t p_accel) { in add_icon_check_item() argument
534 item.accel = p_accel; in add_icon_check_item()
540 void PopupMenu::add_check_item(const String &p_label, int p_ID, uint32_t p_accel) { in add_check_item() argument
544 item.accel = p_accel; in add_check_item()
636 void PopupMenu::set_item_accelerator(int p_idx, uint32_t p_accel) { in set_item_accelerator() argument
639 items[p_idx].accel = p_accel; in set_item_accelerator()
/dports/devel/godot2/godot-2.1.6-stable/scene/gui/
H A Dpopup_menu.h101 …_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
102 void add_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
103 …check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
104 void add_check_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
116 void set_item_accelerator(int p_idx, uint32_t p_accel);
H A Dpopup_menu.cpp499 …enu::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID, uint32_t p_accel) { in add_icon_item() argument
504 item.accel = p_accel; in add_icon_item()
509 void PopupMenu::add_item(const String &p_label, int p_ID, uint32_t p_accel) { in add_item() argument
513 item.accel = p_accel; in add_item()
529 …dd_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID, uint32_t p_accel) { in add_icon_check_item() argument
534 item.accel = p_accel; in add_icon_check_item()
540 void PopupMenu::add_check_item(const String &p_label, int p_ID, uint32_t p_accel) { in add_check_item() argument
544 item.accel = p_accel; in add_check_item()
636 void PopupMenu::set_item_accelerator(int p_idx, uint32_t p_accel) { in set_item_accelerator() argument
639 items[p_idx].accel = p_accel; in set_item_accelerator()
/dports/devel/godot2/godot-2.1.6-stable/main/
H A Dinput_default.h198 void set_accelerometer(const Vector3 &p_accel);
H A Dinput_default.cpp389 void InputDefault::set_accelerometer(const Vector3 &p_accel) { in set_accelerometer() argument
393 accelerometer = p_accel; in set_accelerometer()
/dports/devel/godot2-tools/godot-2.1.6-stable/main/
H A Dinput_default.h198 void set_accelerometer(const Vector3 &p_accel);
H A Dinput_default.cpp389 void InputDefault::set_accelerometer(const Vector3 &p_accel) { in set_accelerometer() argument
393 accelerometer = p_accel; in set_accelerometer()
/dports/devel/godot/godot-3.2.3-stable/main/
H A Dinput_default.h258 void set_accelerometer(const Vector3 &p_accel);
H A Dinput_default.cpp486 void InputDefault::set_accelerometer(const Vector3 &p_accel) { in set_accelerometer() argument
490 accelerometer = p_accel; in set_accelerometer()
/dports/devel/godot-tools/godot-3.2.3-stable/main/
H A Dinput_default.h258 void set_accelerometer(const Vector3 &p_accel);
H A Dinput_default.cpp486 void InputDefault::set_accelerometer(const Vector3 &p_accel) { in set_accelerometer() argument
490 accelerometer = p_accel; in set_accelerometer()