/dports/devel/godot/godot-3.2.3-stable/scene/gui/ |
H A D | popup_menu.h | 123 void add_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0); 124 …_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0); 125 void add_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0); 126 …check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0); 127 void add_radio_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0); 128 …check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0); 130 …t String &p_label, int p_max_states, int p_default_state = 0, int p_id = -1, uint32_t p_accel = 0); 145 void set_item_accelerator(int p_idx, uint32_t p_accel);
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H A D | popup_menu.cpp | 639 #define ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel) \ argument 643 item.accel = p_accel; 648 ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); in add_item() 657 ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); in add_icon_item() 667 ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); in add_check_item() 677 ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); in add_icon_check_item() 688 ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); in add_radio_check_item() 698 ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); in add_icon_radio_check_item() 709 ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); in add_multistate_item() 839 void PopupMenu::set_item_accelerator(int p_idx, uint32_t p_accel) { in set_item_accelerator() argument [all …]
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/gui/ |
H A D | popup_menu.h | 123 void add_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0); 124 …_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0); 125 void add_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0); 126 …check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0); 127 void add_radio_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0); 128 …check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0); 130 …t String &p_label, int p_max_states, int p_default_state = 0, int p_id = -1, uint32_t p_accel = 0); 145 void set_item_accelerator(int p_idx, uint32_t p_accel);
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H A D | popup_menu.cpp | 639 #define ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel) \ argument 643 item.accel = p_accel; 648 ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); in add_item() 657 ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); in add_icon_item() 667 ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); in add_check_item() 677 ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); in add_icon_check_item() 688 ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); in add_radio_check_item() 698 ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); in add_icon_radio_check_item() 709 ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); in add_multistate_item() 839 void PopupMenu::set_item_accelerator(int p_idx, uint32_t p_accel) { in set_item_accelerator() argument [all …]
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/gui/ |
H A D | popup_menu.h | 101 …_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0); 102 void add_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0); 103 …check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0); 104 void add_check_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0); 116 void set_item_accelerator(int p_idx, uint32_t p_accel);
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H A D | popup_menu.cpp | 499 …enu::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID, uint32_t p_accel) { in add_icon_item() argument 504 item.accel = p_accel; in add_icon_item() 509 void PopupMenu::add_item(const String &p_label, int p_ID, uint32_t p_accel) { in add_item() argument 513 item.accel = p_accel; in add_item() 529 …dd_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID, uint32_t p_accel) { in add_icon_check_item() argument 534 item.accel = p_accel; in add_icon_check_item() 540 void PopupMenu::add_check_item(const String &p_label, int p_ID, uint32_t p_accel) { in add_check_item() argument 544 item.accel = p_accel; in add_check_item() 636 void PopupMenu::set_item_accelerator(int p_idx, uint32_t p_accel) { in set_item_accelerator() argument 639 items[p_idx].accel = p_accel; in set_item_accelerator()
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/dports/devel/godot2/godot-2.1.6-stable/scene/gui/ |
H A D | popup_menu.h | 101 …_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0); 102 void add_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0); 103 …check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0); 104 void add_check_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0); 116 void set_item_accelerator(int p_idx, uint32_t p_accel);
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H A D | popup_menu.cpp | 499 …enu::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID, uint32_t p_accel) { in add_icon_item() argument 504 item.accel = p_accel; in add_icon_item() 509 void PopupMenu::add_item(const String &p_label, int p_ID, uint32_t p_accel) { in add_item() argument 513 item.accel = p_accel; in add_item() 529 …dd_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID, uint32_t p_accel) { in add_icon_check_item() argument 534 item.accel = p_accel; in add_icon_check_item() 540 void PopupMenu::add_check_item(const String &p_label, int p_ID, uint32_t p_accel) { in add_check_item() argument 544 item.accel = p_accel; in add_check_item() 636 void PopupMenu::set_item_accelerator(int p_idx, uint32_t p_accel) { in set_item_accelerator() argument 639 items[p_idx].accel = p_accel; in set_item_accelerator()
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/dports/devel/godot2/godot-2.1.6-stable/main/ |
H A D | input_default.h | 198 void set_accelerometer(const Vector3 &p_accel);
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H A D | input_default.cpp | 389 void InputDefault::set_accelerometer(const Vector3 &p_accel) { in set_accelerometer() argument 393 accelerometer = p_accel; in set_accelerometer()
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/dports/devel/godot2-tools/godot-2.1.6-stable/main/ |
H A D | input_default.h | 198 void set_accelerometer(const Vector3 &p_accel);
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H A D | input_default.cpp | 389 void InputDefault::set_accelerometer(const Vector3 &p_accel) { in set_accelerometer() argument 393 accelerometer = p_accel; in set_accelerometer()
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/dports/devel/godot/godot-3.2.3-stable/main/ |
H A D | input_default.h | 258 void set_accelerometer(const Vector3 &p_accel);
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H A D | input_default.cpp | 486 void InputDefault::set_accelerometer(const Vector3 &p_accel) { in set_accelerometer() argument 490 accelerometer = p_accel; in set_accelerometer()
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/dports/devel/godot-tools/godot-3.2.3-stable/main/ |
H A D | input_default.h | 258 void set_accelerometer(const Vector3 &p_accel);
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H A D | input_default.cpp | 486 void InputDefault::set_accelerometer(const Vector3 &p_accel) { in set_accelerometer() argument 490 accelerometer = p_accel; in set_accelerometer()
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