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Searched refs:p_alt_select (Results 1 – 8 of 8) sorted by relevance

/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/
H A Dspatial_editor_plugin.h134 …s, bool p_append, bool &r_includes_current, int *r_gizmo_handle = NULL, bool p_alt_select = false);
135 …t Point2 &p_pos, bool &r_includes_current, Vector<_RayResult> &results, bool p_alt_select = false);
H A Dspatial_editor_plugin.cpp246 …t Point2 &p_pos, bool p_append, bool &r_includes_current, int *r_gizmo_handle, bool p_alt_select) { in _select_ray() argument
301 bool inters = seg->intersect_ray(camera, p_pos, point, normal, NULL, p_alt_select); in _select_ray()
401 …os(const Point2 &p_pos, bool &r_includes_current, Vector<_RayResult> &results, bool p_alt_select) { in _find_items_at_pos() argument
436 bool inters = seg->intersect_ray(camera, p_pos, point, normal, NULL, p_alt_select); in _find_items_at_pos()
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/
H A Dspatial_editor_plugin.h134 …s, bool p_append, bool &r_includes_current, int *r_gizmo_handle = NULL, bool p_alt_select = false);
135 …t Point2 &p_pos, bool &r_includes_current, Vector<_RayResult> &results, bool p_alt_select = false);
H A Dspatial_editor_plugin.cpp246 …t Point2 &p_pos, bool p_append, bool &r_includes_current, int *r_gizmo_handle, bool p_alt_select) { in _select_ray() argument
301 bool inters = seg->intersect_ray(camera, p_pos, point, normal, NULL, p_alt_select); in _select_ray()
401 …os(const Point2 &p_pos, bool &r_includes_current, Vector<_RayResult> &results, bool p_alt_select) { in _find_items_at_pos() argument
436 bool inters = seg->intersect_ray(camera, p_pos, point, normal, NULL, p_alt_select); in _find_items_at_pos()
/dports/devel/godot/godot-3.2.3-stable/editor/plugins/
H A Dspatial_editor_plugin.h292 …s, bool p_append, bool &r_includes_current, int *r_gizmo_handle = NULL, bool p_alt_select = false);
293 …t Point2 &p_pos, bool &r_includes_current, Vector<_RayResult> &results, bool p_alt_select = false);
H A Dspatial_editor_plugin.cpp493 …t Point2 &p_pos, bool p_append, bool &r_includes_current, int *r_gizmo_handle, bool p_alt_select) { in _select_ray() argument
529 bool inters = seg->intersect_ray(camera, shrinked_pos, point, normal, &handle, p_alt_select); in _select_ray()
564 …os(const Point2 &p_pos, bool &r_includes_current, Vector<_RayResult> &results, bool p_alt_select) { in _find_items_at_pos() argument
594 bool inters = seg->intersect_ray(camera, p_pos, point, normal, NULL, p_alt_select); in _find_items_at_pos()
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/
H A Dspatial_editor_plugin.h292 …s, bool p_append, bool &r_includes_current, int *r_gizmo_handle = NULL, bool p_alt_select = false);
293 …t Point2 &p_pos, bool &r_includes_current, Vector<_RayResult> &results, bool p_alt_select = false);
H A Dspatial_editor_plugin.cpp493 …t Point2 &p_pos, bool p_append, bool &r_includes_current, int *r_gizmo_handle, bool p_alt_select) { in _select_ray() argument
529 bool inters = seg->intersect_ray(camera, shrinked_pos, point, normal, &handle, p_alt_select); in _select_ray()
564 …os(const Point2 &p_pos, bool &r_includes_current, Vector<_RayResult> &results, bool p_alt_select) { in _find_items_at_pos() argument
594 bool inters = seg->intersect_ray(camera, p_pos, point, normal, NULL, p_alt_select); in _find_items_at_pos()