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Searched refs:p_briefing (Results 1 – 6 of 6) sorted by relevance

/dports/games/crimson/crimson-0.5.3/src/cf/
H A Dplayer.h42 signed char Briefing( void ) const { return p_briefing; } in Briefing()
53 void SetBriefing( signed char brief ) { p_briefing = brief; } in SetBriefing()
75 signed char p_briefing; variable
H A Dplayer.cpp40 p_briefing = file.Read8(); in Load()
70 file.Write8( p_briefing ); in Save()
/dports/games/crimson/crimson-0.5.3/src/comet/
H A Dmission.h43 void SetBriefing( signed char briefing ) { p_briefing = briefing; } in SetBriefing()
48 signed char Briefing( void ) const { return p_briefing; } in Briefing()
56 signed char p_briefing; variable
H A Dmission.cpp1033 p_briefing = -1; in Player()
1049 p_briefing = file.Read8(); in Load()
1075 file.Write8( p_briefing ); in Save()
1099 file << "briefing = " << (short)p_briefing << '\n'; in Export()
/dports/games/freesynd/freesynd-0.7.5/src/menus/
H A Dminimaprenderer.h94 void init(MissionBriefing *p_briefing, EZoom zoom, bool drawEnemies);
H A Dminimaprenderer.cpp47 void BriefMinimapRenderer::init(MissionBriefing *p_briefing, EZoom zoom, bool draw_enemies) { in init() argument
48 p_mb_ = p_briefing; in init()