Searched refs:p_briefing (Results 1 – 6 of 6) sorted by relevance
42 signed char Briefing( void ) const { return p_briefing; } in Briefing()53 void SetBriefing( signed char brief ) { p_briefing = brief; } in SetBriefing()75 signed char p_briefing; variable
40 p_briefing = file.Read8(); in Load()70 file.Write8( p_briefing ); in Save()
43 void SetBriefing( signed char briefing ) { p_briefing = briefing; } in SetBriefing()48 signed char Briefing( void ) const { return p_briefing; } in Briefing()56 signed char p_briefing; variable
1033 p_briefing = -1; in Player()1049 p_briefing = file.Read8(); in Load()1075 file.Write8( p_briefing ); in Save()1099 file << "briefing = " << (short)p_briefing << '\n'; in Export()
94 void init(MissionBriefing *p_briefing, EZoom zoom, bool drawEnemies);
47 void BriefMinimapRenderer::init(MissionBriefing *p_briefing, EZoom zoom, bool draw_enemies) { in init() argument48 p_mb_ = p_briefing; in init()