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Searched refs:p_dictionary (Results 1 – 24 of 24) sorted by relevance

/dports/devel/godot-tools/godot-3.2.3-stable/core/
H A Ddictionary.h72 bool operator==(const Dictionary &p_dictionary) const;
73 bool operator!=(const Dictionary &p_dictionary) const;
76 void operator=(const Dictionary &p_dictionary);
H A Ddictionary.cpp152 bool Dictionary::operator==(const Dictionary &p_dictionary) const { in operator ==()
154 return _p == p_dictionary._p; in operator ==()
157 bool Dictionary::operator!=(const Dictionary &p_dictionary) const { in operator !=()
159 return _p != p_dictionary._p; in operator !=()
263 void Dictionary::operator=(const Dictionary &p_dictionary) { in operator =() argument
265 _ref(p_dictionary); in operator =()
H A Dvariant.h285 Variant(const Dictionary &p_dictionary);
H A Dvariant.cpp2350 Variant::Variant(const Dictionary &p_dictionary) { in Variant() argument
2353 memnew_placement(_data._mem, Dictionary(p_dictionary)); in Variant()
/dports/devel/godot/godot-3.2.3-stable/core/
H A Ddictionary.h72 bool operator==(const Dictionary &p_dictionary) const;
73 bool operator!=(const Dictionary &p_dictionary) const;
76 void operator=(const Dictionary &p_dictionary);
H A Ddictionary.cpp152 bool Dictionary::operator==(const Dictionary &p_dictionary) const { in operator ==()
154 return _p == p_dictionary._p; in operator ==()
157 bool Dictionary::operator!=(const Dictionary &p_dictionary) const { in operator !=()
159 return _p != p_dictionary._p; in operator !=()
263 void Dictionary::operator=(const Dictionary &p_dictionary) { in operator =() argument
265 _ref(p_dictionary); in operator =()
H A Dvariant.h285 Variant(const Dictionary &p_dictionary);
H A Dvariant.cpp2350 Variant::Variant(const Dictionary &p_dictionary) { in Variant() argument
2353 memnew_placement(_data._mem, Dictionary(p_dictionary)); in Variant()
/dports/devel/godot2/godot-2.1.6-stable/core/
H A Ddictionary.cpp123 bool Dictionary::operator==(const Dictionary &p_dictionary) const { in operator ==()
125 return _p == p_dictionary._p; in operator ==()
228 void Dictionary::operator=(const Dictionary &p_dictionary) { in operator =() argument
230 _ref(p_dictionary); in operator =()
H A Ddictionary.h73 bool operator==(const Dictionary &p_dictionary) const;
76 void operator=(const Dictionary &p_dictionary);
H A Dvariant.h284 Variant(const Dictionary &p_dictionary);
H A Dvariant.cpp2346 Variant::Variant(const Dictionary &p_dictionary) { in Variant() argument
2349 memnew_placement(_data._mem, (Dictionary)(p_dictionary)); in Variant()
/dports/devel/godot2-tools/godot-2.1.6-stable/core/
H A Ddictionary.cpp123 bool Dictionary::operator==(const Dictionary &p_dictionary) const { in operator ==()
125 return _p == p_dictionary._p; in operator ==()
228 void Dictionary::operator=(const Dictionary &p_dictionary) { in operator =() argument
230 _ref(p_dictionary); in operator =()
H A Ddictionary.h73 bool operator==(const Dictionary &p_dictionary) const;
76 void operator=(const Dictionary &p_dictionary);
H A Dvariant.h284 Variant(const Dictionary &p_dictionary);
H A Dvariant.cpp2346 Variant::Variant(const Dictionary &p_dictionary) { in Variant() argument
2349 memnew_placement(_data._mem, (Dictionary)(p_dictionary)); in Variant()
/dports/devel/godot2-tools/godot-2.1.6-stable/modules/cscript/
H A Dgodot_c.h77 void GDAPI godot_dictionary_has(godot_dictionary p_dictionary, godot_variant p_key);
78 godot_variant GDAPI godot_dictionary_get(godot_dictionary p_dictionary, godot_variant p_key);
79 void GDAPI godot_dictionary_insert(godot_dictionary p_dictionary, godot_variant p_key, godot_varian…
80 void GDAPI godot_dictionary_remove(godot_dictionary p_dictionary, godot_variant p_key);
81 void GDAPI godot_dictionary_clear(godot_dictionary p_dictionary);
82 int GDAPI godot_dictionary_get_size(godot_dictionary p_dictionary);
83 void GDAPI godot_dictionary_get_keys(godot_dictionary p_dictionary, godot_variant *p_keys);
84 godot_dictionary GDAPI godot_dictionary_copy(godot_dictionary p_dictionary);
85 void GDAPI godot_dictionary_free(godot_dictionary p_dictionary);
385 void GDAPI godot_variant_set_dictionary(godot_variant p_variant, godot_dictionary p_dictionary);
/dports/devel/godot2/godot-2.1.6-stable/modules/cscript/
H A Dgodot_c.h77 void GDAPI godot_dictionary_has(godot_dictionary p_dictionary, godot_variant p_key);
78 godot_variant GDAPI godot_dictionary_get(godot_dictionary p_dictionary, godot_variant p_key);
79 void GDAPI godot_dictionary_insert(godot_dictionary p_dictionary, godot_variant p_key, godot_varian…
80 void GDAPI godot_dictionary_remove(godot_dictionary p_dictionary, godot_variant p_key);
81 void GDAPI godot_dictionary_clear(godot_dictionary p_dictionary);
82 int GDAPI godot_dictionary_get_size(godot_dictionary p_dictionary);
83 void GDAPI godot_dictionary_get_keys(godot_dictionary p_dictionary, godot_variant *p_keys);
84 godot_dictionary GDAPI godot_dictionary_copy(godot_dictionary p_dictionary);
85 void GDAPI godot_dictionary_free(godot_dictionary p_dictionary);
385 void GDAPI godot_variant_set_dictionary(godot_variant p_variant, godot_dictionary p_dictionary);
/dports/devel/godot/godot-3.2.3-stable/scene/resources/
H A Dpacked_scene.cpp1089 ERR_FAIL_COND(!p_dictionary.has("names")); in set_bundled_scene()
1090 ERR_FAIL_COND(!p_dictionary.has("variants")); in set_bundled_scene()
1092 ERR_FAIL_COND(!p_dictionary.has("nodes")); in set_bundled_scene()
1094 ERR_FAIL_COND(!p_dictionary.has("conns")); in set_bundled_scene()
1098 if (p_dictionary.has("version")) in set_bundled_scene()
1099 version = p_dictionary["version"]; in set_bundled_scene()
1121 Array svariants = p_dictionary["variants"]; in set_bundled_scene()
1184 if (p_dictionary.has("node_paths")) { in set_bundled_scene()
1185 np = p_dictionary["node_paths"]; in set_bundled_scene()
1194 ei = p_dictionary["editable_instances"]; in set_bundled_scene()
[all …]
H A Dpacked_scene.h134 void set_bundled_scene(const Dictionary &p_dictionary);
/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/
H A Dpacked_scene.cpp1089 ERR_FAIL_COND(!p_dictionary.has("names")); in set_bundled_scene()
1090 ERR_FAIL_COND(!p_dictionary.has("variants")); in set_bundled_scene()
1092 ERR_FAIL_COND(!p_dictionary.has("nodes")); in set_bundled_scene()
1094 ERR_FAIL_COND(!p_dictionary.has("conns")); in set_bundled_scene()
1098 if (p_dictionary.has("version")) in set_bundled_scene()
1099 version = p_dictionary["version"]; in set_bundled_scene()
1121 Array svariants = p_dictionary["variants"]; in set_bundled_scene()
1184 if (p_dictionary.has("node_paths")) { in set_bundled_scene()
1185 np = p_dictionary["node_paths"]; in set_bundled_scene()
1194 ei = p_dictionary["editable_instances"]; in set_bundled_scene()
[all …]
H A Dpacked_scene.h134 void set_bundled_scene(const Dictionary &p_dictionary);
/dports/devel/godot2/godot-2.1.6-stable/scene/resources/
H A Dpacked_scene.h124 void set_bundled_scene(const Dictionary &p_dictionary);
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/resources/
H A Dpacked_scene.h124 void set_bundled_scene(const Dictionary &p_dictionary);