/dports/devel/godot-tools/godot-3.2.3-stable/core/ |
H A D | dictionary.h | 72 bool operator==(const Dictionary &p_dictionary) const; 73 bool operator!=(const Dictionary &p_dictionary) const; 76 void operator=(const Dictionary &p_dictionary);
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H A D | dictionary.cpp | 152 bool Dictionary::operator==(const Dictionary &p_dictionary) const { in operator ==() 154 return _p == p_dictionary._p; in operator ==() 157 bool Dictionary::operator!=(const Dictionary &p_dictionary) const { in operator !=() 159 return _p != p_dictionary._p; in operator !=() 263 void Dictionary::operator=(const Dictionary &p_dictionary) { in operator =() argument 265 _ref(p_dictionary); in operator =()
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H A D | variant.h | 285 Variant(const Dictionary &p_dictionary);
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H A D | variant.cpp | 2350 Variant::Variant(const Dictionary &p_dictionary) { in Variant() argument 2353 memnew_placement(_data._mem, Dictionary(p_dictionary)); in Variant()
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/dports/devel/godot/godot-3.2.3-stable/core/ |
H A D | dictionary.h | 72 bool operator==(const Dictionary &p_dictionary) const; 73 bool operator!=(const Dictionary &p_dictionary) const; 76 void operator=(const Dictionary &p_dictionary);
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H A D | dictionary.cpp | 152 bool Dictionary::operator==(const Dictionary &p_dictionary) const { in operator ==() 154 return _p == p_dictionary._p; in operator ==() 157 bool Dictionary::operator!=(const Dictionary &p_dictionary) const { in operator !=() 159 return _p != p_dictionary._p; in operator !=() 263 void Dictionary::operator=(const Dictionary &p_dictionary) { in operator =() argument 265 _ref(p_dictionary); in operator =()
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H A D | variant.h | 285 Variant(const Dictionary &p_dictionary);
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H A D | variant.cpp | 2350 Variant::Variant(const Dictionary &p_dictionary) { in Variant() argument 2353 memnew_placement(_data._mem, Dictionary(p_dictionary)); in Variant()
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/dports/devel/godot2/godot-2.1.6-stable/core/ |
H A D | dictionary.cpp | 123 bool Dictionary::operator==(const Dictionary &p_dictionary) const { in operator ==() 125 return _p == p_dictionary._p; in operator ==() 228 void Dictionary::operator=(const Dictionary &p_dictionary) { in operator =() argument 230 _ref(p_dictionary); in operator =()
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H A D | dictionary.h | 73 bool operator==(const Dictionary &p_dictionary) const; 76 void operator=(const Dictionary &p_dictionary);
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H A D | variant.h | 284 Variant(const Dictionary &p_dictionary);
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H A D | variant.cpp | 2346 Variant::Variant(const Dictionary &p_dictionary) { in Variant() argument 2349 memnew_placement(_data._mem, (Dictionary)(p_dictionary)); in Variant()
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/dports/devel/godot2-tools/godot-2.1.6-stable/core/ |
H A D | dictionary.cpp | 123 bool Dictionary::operator==(const Dictionary &p_dictionary) const { in operator ==() 125 return _p == p_dictionary._p; in operator ==() 228 void Dictionary::operator=(const Dictionary &p_dictionary) { in operator =() argument 230 _ref(p_dictionary); in operator =()
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H A D | dictionary.h | 73 bool operator==(const Dictionary &p_dictionary) const; 76 void operator=(const Dictionary &p_dictionary);
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H A D | variant.h | 284 Variant(const Dictionary &p_dictionary);
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H A D | variant.cpp | 2346 Variant::Variant(const Dictionary &p_dictionary) { in Variant() argument 2349 memnew_placement(_data._mem, (Dictionary)(p_dictionary)); in Variant()
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/dports/devel/godot2-tools/godot-2.1.6-stable/modules/cscript/ |
H A D | godot_c.h | 77 void GDAPI godot_dictionary_has(godot_dictionary p_dictionary, godot_variant p_key); 78 godot_variant GDAPI godot_dictionary_get(godot_dictionary p_dictionary, godot_variant p_key); 79 void GDAPI godot_dictionary_insert(godot_dictionary p_dictionary, godot_variant p_key, godot_varian… 80 void GDAPI godot_dictionary_remove(godot_dictionary p_dictionary, godot_variant p_key); 81 void GDAPI godot_dictionary_clear(godot_dictionary p_dictionary); 82 int GDAPI godot_dictionary_get_size(godot_dictionary p_dictionary); 83 void GDAPI godot_dictionary_get_keys(godot_dictionary p_dictionary, godot_variant *p_keys); 84 godot_dictionary GDAPI godot_dictionary_copy(godot_dictionary p_dictionary); 85 void GDAPI godot_dictionary_free(godot_dictionary p_dictionary); 385 void GDAPI godot_variant_set_dictionary(godot_variant p_variant, godot_dictionary p_dictionary);
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/dports/devel/godot2/godot-2.1.6-stable/modules/cscript/ |
H A D | godot_c.h | 77 void GDAPI godot_dictionary_has(godot_dictionary p_dictionary, godot_variant p_key); 78 godot_variant GDAPI godot_dictionary_get(godot_dictionary p_dictionary, godot_variant p_key); 79 void GDAPI godot_dictionary_insert(godot_dictionary p_dictionary, godot_variant p_key, godot_varian… 80 void GDAPI godot_dictionary_remove(godot_dictionary p_dictionary, godot_variant p_key); 81 void GDAPI godot_dictionary_clear(godot_dictionary p_dictionary); 82 int GDAPI godot_dictionary_get_size(godot_dictionary p_dictionary); 83 void GDAPI godot_dictionary_get_keys(godot_dictionary p_dictionary, godot_variant *p_keys); 84 godot_dictionary GDAPI godot_dictionary_copy(godot_dictionary p_dictionary); 85 void GDAPI godot_dictionary_free(godot_dictionary p_dictionary); 385 void GDAPI godot_variant_set_dictionary(godot_variant p_variant, godot_dictionary p_dictionary);
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/dports/devel/godot/godot-3.2.3-stable/scene/resources/ |
H A D | packed_scene.cpp | 1089 ERR_FAIL_COND(!p_dictionary.has("names")); in set_bundled_scene() 1090 ERR_FAIL_COND(!p_dictionary.has("variants")); in set_bundled_scene() 1092 ERR_FAIL_COND(!p_dictionary.has("nodes")); in set_bundled_scene() 1094 ERR_FAIL_COND(!p_dictionary.has("conns")); in set_bundled_scene() 1098 if (p_dictionary.has("version")) in set_bundled_scene() 1099 version = p_dictionary["version"]; in set_bundled_scene() 1121 Array svariants = p_dictionary["variants"]; in set_bundled_scene() 1184 if (p_dictionary.has("node_paths")) { in set_bundled_scene() 1185 np = p_dictionary["node_paths"]; in set_bundled_scene() 1194 ei = p_dictionary["editable_instances"]; in set_bundled_scene() [all …]
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H A D | packed_scene.h | 134 void set_bundled_scene(const Dictionary &p_dictionary);
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/ |
H A D | packed_scene.cpp | 1089 ERR_FAIL_COND(!p_dictionary.has("names")); in set_bundled_scene() 1090 ERR_FAIL_COND(!p_dictionary.has("variants")); in set_bundled_scene() 1092 ERR_FAIL_COND(!p_dictionary.has("nodes")); in set_bundled_scene() 1094 ERR_FAIL_COND(!p_dictionary.has("conns")); in set_bundled_scene() 1098 if (p_dictionary.has("version")) in set_bundled_scene() 1099 version = p_dictionary["version"]; in set_bundled_scene() 1121 Array svariants = p_dictionary["variants"]; in set_bundled_scene() 1184 if (p_dictionary.has("node_paths")) { in set_bundled_scene() 1185 np = p_dictionary["node_paths"]; in set_bundled_scene() 1194 ei = p_dictionary["editable_instances"]; in set_bundled_scene() [all …]
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H A D | packed_scene.h | 134 void set_bundled_scene(const Dictionary &p_dictionary);
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/dports/devel/godot2/godot-2.1.6-stable/scene/resources/ |
H A D | packed_scene.h | 124 void set_bundled_scene(const Dictionary &p_dictionary);
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/resources/ |
H A D | packed_scene.h | 124 void set_bundled_scene(const Dictionary &p_dictionary);
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