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Searched refs:p_divisions (Results 1 – 6 of 6) sorted by relevance

/dports/misc/kgeography/kgeography-21.12.3/src/
H A Dmap.cpp27 qDeleteAll(p_divisions); in ~KGmap()
38 p_divisions.append(d); in addDivision()
94 foreach(const division *d, p_divisions) in count()
153 const int i = QRandomGenerator::global()->bounded(p_divisions.size()); in getRandomDivision()
154 if (!p_divisions[i] -> canAsk(am)) return getRandomDivision(am); in getRandomDivision()
155 else return p_divisions[i]; in getRandomDivision()
184 foreach (division* div, p_divisions) in getIgnoredDivisions()
193 foreach (const division* div, p_divisions) in getAllDivisionsOrdered()
200 foreach (division* div, p_divisions) in getDivision()
209 foreach (division* div, p_divisions) in getDivision()
H A Dmap.h60 QList<division*> p_divisions;
/dports/devel/godot/godot-3.2.3-stable/scene/resources/
H A Dprimitive_meshes.h150 void set_subdivide_width(const int p_divisions);
153 void set_subdivide_height(const int p_divisions);
156 void set_subdivide_depth(const int p_divisions);
220 void set_subdivide_width(const int p_divisions);
223 void set_subdivide_depth(const int p_divisions);
254 void set_subdivide_width(const int p_divisions);
257 void set_subdivide_height(const int p_divisions);
260 void set_subdivide_depth(const int p_divisions);
H A Dprimitive_meshes.cpp703 void CubeMesh::set_subdivide_width(const int p_divisions) { in set_subdivide_width() argument
704 subdivide_w = p_divisions > 0 ? p_divisions : 0; in set_subdivide_width()
712 void CubeMesh::set_subdivide_height(const int p_divisions) { in set_subdivide_height() argument
713 subdivide_h = p_divisions > 0 ? p_divisions : 0; in set_subdivide_height()
721 void CubeMesh::set_subdivide_depth(const int p_divisions) { in set_subdivide_depth() argument
722 subdivide_d = p_divisions > 0 ? p_divisions : 0; in set_subdivide_depth()
1041 subdivide_w = p_divisions > 0 ? p_divisions : 0; in set_subdivide_width()
1050 subdivide_d = p_divisions > 0 ? p_divisions : 0; in set_subdivide_depth()
1317 subdivide_w = p_divisions > 0 ? p_divisions : 0; in set_subdivide_width()
1326 subdivide_h = p_divisions > 0 ? p_divisions : 0; in set_subdivide_height()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/
H A Dprimitive_meshes.h150 void set_subdivide_width(const int p_divisions);
153 void set_subdivide_height(const int p_divisions);
156 void set_subdivide_depth(const int p_divisions);
220 void set_subdivide_width(const int p_divisions);
223 void set_subdivide_depth(const int p_divisions);
254 void set_subdivide_width(const int p_divisions);
257 void set_subdivide_height(const int p_divisions);
260 void set_subdivide_depth(const int p_divisions);
H A Dprimitive_meshes.cpp703 void CubeMesh::set_subdivide_width(const int p_divisions) { in set_subdivide_width() argument
704 subdivide_w = p_divisions > 0 ? p_divisions : 0; in set_subdivide_width()
712 void CubeMesh::set_subdivide_height(const int p_divisions) { in set_subdivide_height() argument
713 subdivide_h = p_divisions > 0 ? p_divisions : 0; in set_subdivide_height()
721 void CubeMesh::set_subdivide_depth(const int p_divisions) { in set_subdivide_depth() argument
722 subdivide_d = p_divisions > 0 ? p_divisions : 0; in set_subdivide_depth()
1041 subdivide_w = p_divisions > 0 ? p_divisions : 0; in set_subdivide_width()
1050 subdivide_d = p_divisions > 0 ? p_divisions : 0; in set_subdivide_depth()
1317 subdivide_w = p_divisions > 0 ? p_divisions : 0; in set_subdivide_width()
1326 subdivide_h = p_divisions > 0 ? p_divisions : 0; in set_subdivide_height()
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