Searched refs:p_drunkmissileobj (Results 1 – 3 of 3) sorted by relevance
213 p_drunkmissileobj, enumerator
2727 case p_drunkmissileobj: in MissileHit()4861 if (ob->obclass == p_drunkmissileobj) in T_Projectile()11313 if (nobclass == p_drunkmissileobj) in SpawnMissile()11323 if (nobclass == p_drunkmissileobj) in SpawnMissile()11709 if (newmissiledata->obclass == p_drunkmissileobj) in A_Shoot()
874 {&s_p_bazooka1,0x6000,p_drunkmissileobj,0x7000,0},981 if (newmissiledata->obclass == p_drunkmissileobj) in PlayerMissileAttack()