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Searched refs:p_euler (Results 1 – 24 of 24) sorted by relevance

/dports/devel/godot/godot-3.2.3-stable/core/math/
H A Dbasis.cpp341 *this = rotated(p_euler); in rotate()
465 c = Math::cos(p_euler.x); in set_euler_xyz()
466 s = Math::sin(p_euler.x); in set_euler_xyz()
469 c = Math::cos(p_euler.y); in set_euler_xyz()
470 s = Math::sin(p_euler.y); in set_euler_xyz()
473 c = Math::cos(p_euler.z); in set_euler_xyz()
474 s = Math::sin(p_euler.z); in set_euler_xyz()
514 c = Math::cos(p_euler.x); in set_euler_xzy()
515 s = Math::sin(p_euler.x); in set_euler_xzy()
518 c = Math::cos(p_euler.y); in set_euler_xzy()
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H A Dbasis.h81 void rotate(const Vector3 &p_euler);
82 Basis rotated(const Vector3 &p_euler) const;
96 void set_euler_xyz(const Vector3 &p_euler);
99 void set_euler_xzy(const Vector3 &p_euler);
102 void set_euler_yzx(const Vector3 &p_euler);
105 void set_euler_yxz(const Vector3 &p_euler);
108 void set_euler_zxy(const Vector3 &p_euler);
111 void set_euler_zyx(const Vector3 &p_euler);
117 void set_euler(const Vector3 &p_euler) { set_euler_yxz(p_euler); } in set_euler() argument
252 Basis(const Vector3 &p_euler) { set_euler(p_euler); } in Basis() argument
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H A Dquat.cpp40 void Quat::set_euler_xyz(const Vector3 &p_euler) { in set_euler_xyz() argument
41 real_t half_a1 = p_euler.x * 0.5; in set_euler_xyz()
42 real_t half_a2 = p_euler.y * 0.5; in set_euler_xyz()
43 real_t half_a3 = p_euler.z * 0.5; in set_euler_xyz()
75 void Quat::set_euler_yxz(const Vector3 &p_euler) { in set_euler_yxz() argument
76 real_t half_a1 = p_euler.y * 0.5; in set_euler_yxz()
77 real_t half_a2 = p_euler.x * 0.5; in set_euler_yxz()
78 real_t half_a3 = p_euler.z * 0.5; in set_euler_yxz()
H A Dquat.h54 void set_euler_xyz(const Vector3 &p_euler);
56 void set_euler_yxz(const Vector3 &p_euler);
59 void set_euler(const Vector3 &p_euler) { set_euler_yxz(p_euler); }; in set_euler() argument
/dports/devel/godot-tools/godot-3.2.3-stable/core/math/
H A Dbasis.cpp341 *this = rotated(p_euler); in rotate()
465 c = Math::cos(p_euler.x); in set_euler_xyz()
466 s = Math::sin(p_euler.x); in set_euler_xyz()
469 c = Math::cos(p_euler.y); in set_euler_xyz()
470 s = Math::sin(p_euler.y); in set_euler_xyz()
473 c = Math::cos(p_euler.z); in set_euler_xyz()
474 s = Math::sin(p_euler.z); in set_euler_xyz()
514 c = Math::cos(p_euler.x); in set_euler_xzy()
515 s = Math::sin(p_euler.x); in set_euler_xzy()
518 c = Math::cos(p_euler.y); in set_euler_xzy()
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H A Dbasis.h81 void rotate(const Vector3 &p_euler);
82 Basis rotated(const Vector3 &p_euler) const;
96 void set_euler_xyz(const Vector3 &p_euler);
99 void set_euler_xzy(const Vector3 &p_euler);
102 void set_euler_yzx(const Vector3 &p_euler);
105 void set_euler_yxz(const Vector3 &p_euler);
108 void set_euler_zxy(const Vector3 &p_euler);
111 void set_euler_zyx(const Vector3 &p_euler);
117 void set_euler(const Vector3 &p_euler) { set_euler_yxz(p_euler); } in set_euler() argument
252 Basis(const Vector3 &p_euler) { set_euler(p_euler); } in Basis() argument
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H A Dquat.cpp40 void Quat::set_euler_xyz(const Vector3 &p_euler) { in set_euler_xyz() argument
41 real_t half_a1 = p_euler.x * 0.5; in set_euler_xyz()
42 real_t half_a2 = p_euler.y * 0.5; in set_euler_xyz()
43 real_t half_a3 = p_euler.z * 0.5; in set_euler_xyz()
75 void Quat::set_euler_yxz(const Vector3 &p_euler) { in set_euler_yxz() argument
76 real_t half_a1 = p_euler.y * 0.5; in set_euler_yxz()
77 real_t half_a2 = p_euler.x * 0.5; in set_euler_yxz()
78 real_t half_a3 = p_euler.z * 0.5; in set_euler_yxz()
H A Dquat.h54 void set_euler_xyz(const Vector3 &p_euler);
56 void set_euler_yxz(const Vector3 &p_euler);
59 void set_euler(const Vector3 &p_euler) { set_euler_yxz(p_euler); }; in set_euler() argument
/dports/devel/godot2-tools/godot-2.1.6-stable/core/math/
H A Dmatrix3.cpp189 void Matrix3::set_euler(const Vector3 &p_euler) { in set_euler() argument
193 c = Math::cos(p_euler.x); in set_euler()
194 s = Math::sin(p_euler.x); in set_euler()
197 c = Math::cos(p_euler.y); in set_euler()
198 s = Math::sin(p_euler.y); in set_euler()
201 c = Math::cos(p_euler.z); in set_euler()
202 s = Math::sin(p_euler.z); in set_euler()
413 Matrix3::Matrix3(const Vector3 &p_euler) { in Matrix3() argument
415 set_euler(p_euler); in Matrix3()
H A Dquat.cpp33 void Quat::set_euler(const Vector3 &p_euler) { in set_euler() argument
34 real_t half_yaw = p_euler.x * 0.5; in set_euler()
35 real_t half_pitch = p_euler.y * 0.5; in set_euler()
36 real_t half_roll = p_euler.z * 0.5; in set_euler()
H A Dmatrix3.h81 void set_euler(const Vector3 &p_euler);
167 Matrix3(const Vector3 &p_euler); // euler
H A Dquat.h51 void set_euler(const Vector3 &p_euler);
/dports/devel/godot2/godot-2.1.6-stable/core/math/
H A Dmatrix3.cpp189 void Matrix3::set_euler(const Vector3 &p_euler) { in set_euler() argument
193 c = Math::cos(p_euler.x); in set_euler()
194 s = Math::sin(p_euler.x); in set_euler()
197 c = Math::cos(p_euler.y); in set_euler()
198 s = Math::sin(p_euler.y); in set_euler()
201 c = Math::cos(p_euler.z); in set_euler()
202 s = Math::sin(p_euler.z); in set_euler()
413 Matrix3::Matrix3(const Vector3 &p_euler) { in Matrix3() argument
415 set_euler(p_euler); in Matrix3()
H A Dquat.cpp33 void Quat::set_euler(const Vector3 &p_euler) { in set_euler() argument
34 real_t half_yaw = p_euler.x * 0.5; in set_euler()
35 real_t half_pitch = p_euler.y * 0.5; in set_euler()
36 real_t half_roll = p_euler.z * 0.5; in set_euler()
H A Dmatrix3.h81 void set_euler(const Vector3 &p_euler);
167 Matrix3(const Vector3 &p_euler); // euler
H A Dquat.h51 void set_euler(const Vector3 &p_euler);
/dports/devel/godot/godot-3.2.3-stable/modules/gdnative/gdnative/
H A Dbasis.cpp56 void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler) { in godot_basis_new_with_euler() argument
57 const Vector3 *euler = (const Vector3 *)p_euler; in godot_basis_new_with_euler()
138 void GDAPI godot_basis_set_euler_scale(godot_basis *p_self, const godot_vector3 *p_euler, const god… in godot_basis_set_euler_scale() argument
140 const Vector3 *euler = (const Vector3 *)p_euler; in godot_basis_set_euler_scale()
203 void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler) { in godot_basis_new_with_euler_quat() argument
205 const Quat *euler = (const Quat *)p_euler; in godot_basis_new_with_euler_quat()
H A Dquat.cpp60 void GDAPI godot_quat_new_with_euler(godot_quat *r_dest, const godot_vector3 *p_euler) { in godot_quat_new_with_euler() argument
61 const Vector3 *euler = (const Vector3 *)p_euler; in godot_quat_new_with_euler()
/dports/devel/godot-tools/godot-3.2.3-stable/modules/gdnative/gdnative/
H A Dbasis.cpp56 void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler) { in godot_basis_new_with_euler() argument
57 const Vector3 *euler = (const Vector3 *)p_euler; in godot_basis_new_with_euler()
138 void GDAPI godot_basis_set_euler_scale(godot_basis *p_self, const godot_vector3 *p_euler, const god… in godot_basis_set_euler_scale() argument
140 const Vector3 *euler = (const Vector3 *)p_euler; in godot_basis_set_euler_scale()
203 void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler) { in godot_basis_new_with_euler_quat() argument
205 const Quat *euler = (const Quat *)p_euler; in godot_basis_new_with_euler_quat()
H A Dquat.cpp60 void GDAPI godot_quat_new_with_euler(godot_quat *r_dest, const godot_vector3 *p_euler) { in godot_quat_new_with_euler() argument
61 const Vector3 *euler = (const Vector3 *)p_euler; in godot_quat_new_with_euler()
/dports/devel/godot-tools/godot-3.2.3-stable/modules/gdnative/include/gdnative/
H A Dbasis.h64 void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler);
65 void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler);
91 void GDAPI godot_basis_set_euler_scale(godot_basis *p_self, const godot_vector3 *p_euler, const god…
H A Dquat.h64 void GDAPI godot_quat_new_with_euler(godot_quat *r_dest, const godot_vector3 *p_euler);
/dports/devel/godot/godot-3.2.3-stable/modules/gdnative/include/gdnative/
H A Dbasis.h64 void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler);
65 void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler);
91 void GDAPI godot_basis_set_euler_scale(godot_basis *p_self, const godot_vector3 *p_euler, const god…
H A Dquat.h64 void GDAPI godot_quat_new_with_euler(godot_quat *r_dest, const godot_vector3 *p_euler);