/dports/devel/godot/godot-3.2.3-stable/core/math/ |
H A D | basis.cpp | 341 *this = rotated(p_euler); in rotate() 465 c = Math::cos(p_euler.x); in set_euler_xyz() 466 s = Math::sin(p_euler.x); in set_euler_xyz() 469 c = Math::cos(p_euler.y); in set_euler_xyz() 470 s = Math::sin(p_euler.y); in set_euler_xyz() 473 c = Math::cos(p_euler.z); in set_euler_xyz() 474 s = Math::sin(p_euler.z); in set_euler_xyz() 514 c = Math::cos(p_euler.x); in set_euler_xzy() 515 s = Math::sin(p_euler.x); in set_euler_xzy() 518 c = Math::cos(p_euler.y); in set_euler_xzy() [all …]
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H A D | basis.h | 81 void rotate(const Vector3 &p_euler); 82 Basis rotated(const Vector3 &p_euler) const; 96 void set_euler_xyz(const Vector3 &p_euler); 99 void set_euler_xzy(const Vector3 &p_euler); 102 void set_euler_yzx(const Vector3 &p_euler); 105 void set_euler_yxz(const Vector3 &p_euler); 108 void set_euler_zxy(const Vector3 &p_euler); 111 void set_euler_zyx(const Vector3 &p_euler); 117 void set_euler(const Vector3 &p_euler) { set_euler_yxz(p_euler); } in set_euler() argument 252 Basis(const Vector3 &p_euler) { set_euler(p_euler); } in Basis() argument [all …]
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H A D | quat.cpp | 40 void Quat::set_euler_xyz(const Vector3 &p_euler) { in set_euler_xyz() argument 41 real_t half_a1 = p_euler.x * 0.5; in set_euler_xyz() 42 real_t half_a2 = p_euler.y * 0.5; in set_euler_xyz() 43 real_t half_a3 = p_euler.z * 0.5; in set_euler_xyz() 75 void Quat::set_euler_yxz(const Vector3 &p_euler) { in set_euler_yxz() argument 76 real_t half_a1 = p_euler.y * 0.5; in set_euler_yxz() 77 real_t half_a2 = p_euler.x * 0.5; in set_euler_yxz() 78 real_t half_a3 = p_euler.z * 0.5; in set_euler_yxz()
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H A D | quat.h | 54 void set_euler_xyz(const Vector3 &p_euler); 56 void set_euler_yxz(const Vector3 &p_euler); 59 void set_euler(const Vector3 &p_euler) { set_euler_yxz(p_euler); }; in set_euler() argument
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/dports/devel/godot-tools/godot-3.2.3-stable/core/math/ |
H A D | basis.cpp | 341 *this = rotated(p_euler); in rotate() 465 c = Math::cos(p_euler.x); in set_euler_xyz() 466 s = Math::sin(p_euler.x); in set_euler_xyz() 469 c = Math::cos(p_euler.y); in set_euler_xyz() 470 s = Math::sin(p_euler.y); in set_euler_xyz() 473 c = Math::cos(p_euler.z); in set_euler_xyz() 474 s = Math::sin(p_euler.z); in set_euler_xyz() 514 c = Math::cos(p_euler.x); in set_euler_xzy() 515 s = Math::sin(p_euler.x); in set_euler_xzy() 518 c = Math::cos(p_euler.y); in set_euler_xzy() [all …]
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H A D | basis.h | 81 void rotate(const Vector3 &p_euler); 82 Basis rotated(const Vector3 &p_euler) const; 96 void set_euler_xyz(const Vector3 &p_euler); 99 void set_euler_xzy(const Vector3 &p_euler); 102 void set_euler_yzx(const Vector3 &p_euler); 105 void set_euler_yxz(const Vector3 &p_euler); 108 void set_euler_zxy(const Vector3 &p_euler); 111 void set_euler_zyx(const Vector3 &p_euler); 117 void set_euler(const Vector3 &p_euler) { set_euler_yxz(p_euler); } in set_euler() argument 252 Basis(const Vector3 &p_euler) { set_euler(p_euler); } in Basis() argument [all …]
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H A D | quat.cpp | 40 void Quat::set_euler_xyz(const Vector3 &p_euler) { in set_euler_xyz() argument 41 real_t half_a1 = p_euler.x * 0.5; in set_euler_xyz() 42 real_t half_a2 = p_euler.y * 0.5; in set_euler_xyz() 43 real_t half_a3 = p_euler.z * 0.5; in set_euler_xyz() 75 void Quat::set_euler_yxz(const Vector3 &p_euler) { in set_euler_yxz() argument 76 real_t half_a1 = p_euler.y * 0.5; in set_euler_yxz() 77 real_t half_a2 = p_euler.x * 0.5; in set_euler_yxz() 78 real_t half_a3 = p_euler.z * 0.5; in set_euler_yxz()
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H A D | quat.h | 54 void set_euler_xyz(const Vector3 &p_euler); 56 void set_euler_yxz(const Vector3 &p_euler); 59 void set_euler(const Vector3 &p_euler) { set_euler_yxz(p_euler); }; in set_euler() argument
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/dports/devel/godot2-tools/godot-2.1.6-stable/core/math/ |
H A D | matrix3.cpp | 189 void Matrix3::set_euler(const Vector3 &p_euler) { in set_euler() argument 193 c = Math::cos(p_euler.x); in set_euler() 194 s = Math::sin(p_euler.x); in set_euler() 197 c = Math::cos(p_euler.y); in set_euler() 198 s = Math::sin(p_euler.y); in set_euler() 201 c = Math::cos(p_euler.z); in set_euler() 202 s = Math::sin(p_euler.z); in set_euler() 413 Matrix3::Matrix3(const Vector3 &p_euler) { in Matrix3() argument 415 set_euler(p_euler); in Matrix3()
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H A D | quat.cpp | 33 void Quat::set_euler(const Vector3 &p_euler) { in set_euler() argument 34 real_t half_yaw = p_euler.x * 0.5; in set_euler() 35 real_t half_pitch = p_euler.y * 0.5; in set_euler() 36 real_t half_roll = p_euler.z * 0.5; in set_euler()
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H A D | matrix3.h | 81 void set_euler(const Vector3 &p_euler); 167 Matrix3(const Vector3 &p_euler); // euler
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H A D | quat.h | 51 void set_euler(const Vector3 &p_euler);
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/dports/devel/godot2/godot-2.1.6-stable/core/math/ |
H A D | matrix3.cpp | 189 void Matrix3::set_euler(const Vector3 &p_euler) { in set_euler() argument 193 c = Math::cos(p_euler.x); in set_euler() 194 s = Math::sin(p_euler.x); in set_euler() 197 c = Math::cos(p_euler.y); in set_euler() 198 s = Math::sin(p_euler.y); in set_euler() 201 c = Math::cos(p_euler.z); in set_euler() 202 s = Math::sin(p_euler.z); in set_euler() 413 Matrix3::Matrix3(const Vector3 &p_euler) { in Matrix3() argument 415 set_euler(p_euler); in Matrix3()
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H A D | quat.cpp | 33 void Quat::set_euler(const Vector3 &p_euler) { in set_euler() argument 34 real_t half_yaw = p_euler.x * 0.5; in set_euler() 35 real_t half_pitch = p_euler.y * 0.5; in set_euler() 36 real_t half_roll = p_euler.z * 0.5; in set_euler()
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H A D | matrix3.h | 81 void set_euler(const Vector3 &p_euler); 167 Matrix3(const Vector3 &p_euler); // euler
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H A D | quat.h | 51 void set_euler(const Vector3 &p_euler);
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/dports/devel/godot/godot-3.2.3-stable/modules/gdnative/gdnative/ |
H A D | basis.cpp | 56 void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler) { in godot_basis_new_with_euler() argument 57 const Vector3 *euler = (const Vector3 *)p_euler; in godot_basis_new_with_euler() 138 void GDAPI godot_basis_set_euler_scale(godot_basis *p_self, const godot_vector3 *p_euler, const god… in godot_basis_set_euler_scale() argument 140 const Vector3 *euler = (const Vector3 *)p_euler; in godot_basis_set_euler_scale() 203 void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler) { in godot_basis_new_with_euler_quat() argument 205 const Quat *euler = (const Quat *)p_euler; in godot_basis_new_with_euler_quat()
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H A D | quat.cpp | 60 void GDAPI godot_quat_new_with_euler(godot_quat *r_dest, const godot_vector3 *p_euler) { in godot_quat_new_with_euler() argument 61 const Vector3 *euler = (const Vector3 *)p_euler; in godot_quat_new_with_euler()
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/gdnative/gdnative/ |
H A D | basis.cpp | 56 void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler) { in godot_basis_new_with_euler() argument 57 const Vector3 *euler = (const Vector3 *)p_euler; in godot_basis_new_with_euler() 138 void GDAPI godot_basis_set_euler_scale(godot_basis *p_self, const godot_vector3 *p_euler, const god… in godot_basis_set_euler_scale() argument 140 const Vector3 *euler = (const Vector3 *)p_euler; in godot_basis_set_euler_scale() 203 void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler) { in godot_basis_new_with_euler_quat() argument 205 const Quat *euler = (const Quat *)p_euler; in godot_basis_new_with_euler_quat()
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H A D | quat.cpp | 60 void GDAPI godot_quat_new_with_euler(godot_quat *r_dest, const godot_vector3 *p_euler) { in godot_quat_new_with_euler() argument 61 const Vector3 *euler = (const Vector3 *)p_euler; in godot_quat_new_with_euler()
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/gdnative/include/gdnative/ |
H A D | basis.h | 64 void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler); 65 void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler); 91 void GDAPI godot_basis_set_euler_scale(godot_basis *p_self, const godot_vector3 *p_euler, const god…
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H A D | quat.h | 64 void GDAPI godot_quat_new_with_euler(godot_quat *r_dest, const godot_vector3 *p_euler);
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/dports/devel/godot/godot-3.2.3-stable/modules/gdnative/include/gdnative/ |
H A D | basis.h | 64 void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler); 65 void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler); 91 void GDAPI godot_basis_set_euler_scale(godot_basis *p_self, const godot_vector3 *p_euler, const god…
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H A D | quat.h | 64 void GDAPI godot_quat_new_with_euler(godot_quat *r_dest, const godot_vector3 *p_euler);
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