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Searched refs:p_flip_x (Results 1 – 8 of 8) sorted by relevance

/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/
H A Dtile_map.h222 …void set_cell(int p_x, int p_y, int p_tile, bool p_flip_x = false, bool p_flip_y = false, bool p_t…
228 …void set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x = false, bool p_flip_y = false, boo…
H A Dtile_map.cpp712 void TileMap::set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x, bool p_flip_y, bool p_tran… in set_cellv() argument
714 set_cell(p_pos.x, p_pos.y, p_tile, p_flip_x, p_flip_y, p_transpose); in set_cellv()
717 void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose… in set_cell() argument
753 …if (E->get().id == p_tile && E->get().flip_h == p_flip_x && E->get().flip_v == p_flip_y && E->get(… in set_cell()
760 c.flip_h = p_flip_x; in set_cell()
/dports/devel/godot2/godot-2.1.6-stable/scene/2d/
H A Dtile_map.h222 …void set_cell(int p_x, int p_y, int p_tile, bool p_flip_x = false, bool p_flip_y = false, bool p_t…
228 …void set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x = false, bool p_flip_y = false, boo…
H A Dtile_map.cpp712 void TileMap::set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x, bool p_flip_y, bool p_tran… in set_cellv() argument
714 set_cell(p_pos.x, p_pos.y, p_tile, p_flip_x, p_flip_y, p_transpose); in set_cellv()
717 void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose… in set_cell() argument
753 …if (E->get().id == p_tile && E->get().flip_h == p_flip_x && E->get().flip_v == p_flip_y && E->get(… in set_cell()
760 c.flip_h = p_flip_x; in set_cell()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/
H A Dtile_map.h260 …void set_cell(int p_x, int p_y, int p_tile, bool p_flip_x = false, bool p_flip_y = false, bool p_t…
269 …void set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x = false, bool p_flip_y = false, boo…
H A Dtile_map.cpp843 void TileMap::set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x, bool p_flip_y, bool p_tran… in set_cellv() argument
845 set_cell(p_pos.x, p_pos.y, p_tile, p_flip_x, p_flip_y, p_transpose); in set_cellv()
856 void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose… in set_cell() argument
893 …if (E->get().id == p_tile && E->get().flip_h == p_flip_x && E->get().flip_v == p_flip_y && E->get(… in set_cell()
900 c.flip_h = p_flip_x; in set_cell()
/dports/devel/godot/godot-3.2.3-stable/scene/2d/
H A Dtile_map.h260 …void set_cell(int p_x, int p_y, int p_tile, bool p_flip_x = false, bool p_flip_y = false, bool p_t…
269 …void set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x = false, bool p_flip_y = false, boo…
H A Dtile_map.cpp843 void TileMap::set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x, bool p_flip_y, bool p_tran… in set_cellv() argument
845 set_cell(p_pos.x, p_pos.y, p_tile, p_flip_x, p_flip_y, p_transpose); in set_cellv()
856 void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose… in set_cell() argument
893 …if (E->get().id == p_tile && E->get().flip_h == p_flip_x && E->get().flip_v == p_flip_y && E->get(… in set_cell()
900 c.flip_h = p_flip_x; in set_cell()