Searched refs:p_godballobj (Results 1 – 3 of 3) sorted by relevance
217 p_godballobj, enumerator
2572 (ocl != p_godballobj) in MissileHitActor()2593 if (ocl != p_godballobj) in MissileHitActor()2606 if (ocl != p_godballobj) in MissileHitActor()2703 if (((ocl != p_kesobj) && (ocl != p_godballobj)) || (!tcl)) in MissileHit()2748 case p_godballobj: in MissileHit()4613 if (heatseeker->obclass != p_godballobj) in ResolveMinimumDistance()4680 if (ob->obclass != p_godballobj) in HeatSeek()4714 adjust = (ob->obclass == p_godballobj)?(GODHAPT):(HAAPT); in HeatSeek()4721 adjust = (ob->obclass == p_godballobj)?(GODVAPT):(VAAPT); in HeatSeek()4885 (ob->obclass == p_godballobj) in T_Projectile()[all …]
877 {&s_godfire1,0x3800,p_godballobj,0x8000,0},972 if ((newmissiledata->obclass == p_godballobj) || in PlayerMissileAttack()1260 (!((temp->obclass >= grenadeobj) && (temp->obclass <= p_godballobj))) && in BatAttack()1283 if ((temp->obclass >= grenadeobj) && (temp->obclass <= p_godballobj)) in BatAttack()