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Searched refs:p_godballobj (Results 1 – 3 of 3) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_actor.h217 p_godballobj, enumerator
H A Drt_actor.c2572 (ocl != p_godballobj) in MissileHitActor()
2593 if (ocl != p_godballobj) in MissileHitActor()
2606 if (ocl != p_godballobj) in MissileHitActor()
2703 if (((ocl != p_kesobj) && (ocl != p_godballobj)) || (!tcl)) in MissileHit()
2748 case p_godballobj: in MissileHit()
4613 if (heatseeker->obclass != p_godballobj) in ResolveMinimumDistance()
4680 if (ob->obclass != p_godballobj) in HeatSeek()
4714 adjust = (ob->obclass == p_godballobj)?(GODHAPT):(HAAPT); in HeatSeek()
4721 adjust = (ob->obclass == p_godballobj)?(GODVAPT):(VAAPT); in HeatSeek()
4885 (ob->obclass == p_godballobj) in T_Projectile()
[all …]
H A Drt_playr.c877 {&s_godfire1,0x3800,p_godballobj,0x8000,0},
972 if ((newmissiledata->obclass == p_godballobj) || in PlayerMissileAttack()
1260 (!((temp->obclass >= grenadeobj) && (temp->obclass <= p_godballobj))) && in BatAttack()
1283 if ((temp->obclass >= grenadeobj) && (temp->obclass <= p_godballobj)) in BatAttack()