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Searched refs:p_name_id (Results 1 – 5 of 5) sorted by relevance

/dports/games/crimson/crimson-0.5.3/src/cf/
H A Dplayer.h46 signed char NameID( void ) const { return p_name_id; } in NameID()
77 signed char p_name_id; variable
H A Dplayer.cpp41 p_name_id = file.Read8(); in Load()
71 file.Write8( p_name_id ); in Save()
/dports/games/crimson/crimson-0.5.3/src/comet/
H A Dmission.h42 void SetNameID( signed char name ) { p_name_id = name; } in SetNameID()
47 signed char NameID( void ) const { return p_name_id; } in NameID()
57 signed char p_name_id; variable
H A Dmission.cpp1034 p_name_id = -1; in Player()
1050 p_name_id = file.Read8(); in Load()
1076 file.Write8( p_name_id ); in Save()
1098 file << "name = " << (short)p_name_id << '\n'; in Export()
/dports/sysutils/cinnamon-settings-daemon/cinnamon-settings-daemon-4.8.5/plugins/power/
H A Dcsd-power-manager.c132 guint p_name_id; member
4554 if (manager->priv->p_name_id != 0) in csd_power_manager_finalize()
4555 g_bus_unown_name (manager->priv->p_name_id); in csd_power_manager_finalize()
5027 manager->priv->p_name_id = g_bus_own_name_on_connection (connection, in on_bus_gotten()