Searched refs:p_neighbour (Results 1 – 10 of 10) sorted by relevance
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | overmap.cpp | 2552 const tripoint_om_omt p_neighbour( i, OMAPY - 1, 0 ); in place_rivers() local 2555 if( is_river( north->ter( p_neighbour ) ) ) { in place_rivers() 2558 if( is_river( north->ter( p_neighbour ) ) && in place_rivers() 2574 if( is_river( west->ter( p_neighbour ) ) ) { in place_rivers() 2577 if( is_river( west->ter( p_neighbour ) ) && in place_rivers() 2589 const tripoint_om_omt p_neighbour( i, 0, 0 ); in place_rivers() local 2592 if( is_river( south->ter( p_neighbour ) ) ) { in place_rivers() 2595 if( is_river( south->ter( p_neighbour ) ) && in place_rivers() 2608 const tripoint_om_omt p_neighbour( 0, i, 0 ); in place_rivers() local 2611 if( is_river( east->ter( p_neighbour ) ) ) { in place_rivers() [all …]
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | overmap.cpp | 2552 const tripoint_om_omt p_neighbour( i, OMAPY - 1, 0 ); in place_rivers() local 2555 if( is_river( north->ter( p_neighbour ) ) ) { in place_rivers() 2558 if( is_river( north->ter( p_neighbour ) ) && in place_rivers() 2574 if( is_river( west->ter( p_neighbour ) ) ) { in place_rivers() 2577 if( is_river( west->ter( p_neighbour ) ) && in place_rivers() 2589 const tripoint_om_omt p_neighbour( i, 0, 0 ); in place_rivers() local 2592 if( is_river( south->ter( p_neighbour ) ) ) { in place_rivers() 2595 if( is_river( south->ter( p_neighbour ) ) && in place_rivers() 2608 const tripoint_om_omt p_neighbour( 0, i, 0 ); in place_rivers() local 2611 if( is_river( east->ter( p_neighbour ) ) ) { in place_rivers() [all …]
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/gui/ |
H A D | control.h | 316 void set_focus_neighbour(Margin p_margin, const NodePath &p_neighbour);
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H A D | control.cpp | 1842 void Control::set_focus_neighbour(Margin p_margin, const NodePath &p_neighbour) { in set_focus_neighbour() argument 1845 data.focus_neighbour[p_margin] = p_neighbour; in set_focus_neighbour()
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/dports/devel/godot2/godot-2.1.6-stable/scene/gui/ |
H A D | control.h | 316 void set_focus_neighbour(Margin p_margin, const NodePath &p_neighbour);
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H A D | control.cpp | 1842 void Control::set_focus_neighbour(Margin p_margin, const NodePath &p_neighbour) { in set_focus_neighbour() argument 1845 data.focus_neighbour[p_margin] = p_neighbour; in set_focus_neighbour()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/gui/ |
H A D | control.h | 405 void set_focus_neighbour(Margin p_margin, const NodePath &p_neighbour);
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H A D | control.cpp | 2350 void Control::set_focus_neighbour(Margin p_margin, const NodePath &p_neighbour) { in set_focus_neighbour() argument 2353 data.focus_neighbour[p_margin] = p_neighbour; in set_focus_neighbour()
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/dports/devel/godot/godot-3.2.3-stable/scene/gui/ |
H A D | control.h | 405 void set_focus_neighbour(Margin p_margin, const NodePath &p_neighbour);
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H A D | control.cpp | 2350 void Control::set_focus_neighbour(Margin p_margin, const NodePath &p_neighbour) { in set_focus_neighbour() argument 2353 data.focus_neighbour[p_margin] = p_neighbour; in set_focus_neighbour()
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