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Searched refs:p_neighbour (Results 1 – 10 of 10) sorted by relevance

/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dovermap.cpp2552 const tripoint_om_omt p_neighbour( i, OMAPY - 1, 0 ); in place_rivers() local
2555 if( is_river( north->ter( p_neighbour ) ) ) { in place_rivers()
2558 if( is_river( north->ter( p_neighbour ) ) && in place_rivers()
2574 if( is_river( west->ter( p_neighbour ) ) ) { in place_rivers()
2577 if( is_river( west->ter( p_neighbour ) ) && in place_rivers()
2589 const tripoint_om_omt p_neighbour( i, 0, 0 ); in place_rivers() local
2592 if( is_river( south->ter( p_neighbour ) ) ) { in place_rivers()
2595 if( is_river( south->ter( p_neighbour ) ) && in place_rivers()
2608 const tripoint_om_omt p_neighbour( 0, i, 0 ); in place_rivers() local
2611 if( is_river( east->ter( p_neighbour ) ) ) { in place_rivers()
[all …]
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dovermap.cpp2552 const tripoint_om_omt p_neighbour( i, OMAPY - 1, 0 ); in place_rivers() local
2555 if( is_river( north->ter( p_neighbour ) ) ) { in place_rivers()
2558 if( is_river( north->ter( p_neighbour ) ) && in place_rivers()
2574 if( is_river( west->ter( p_neighbour ) ) ) { in place_rivers()
2577 if( is_river( west->ter( p_neighbour ) ) && in place_rivers()
2589 const tripoint_om_omt p_neighbour( i, 0, 0 ); in place_rivers() local
2592 if( is_river( south->ter( p_neighbour ) ) ) { in place_rivers()
2595 if( is_river( south->ter( p_neighbour ) ) && in place_rivers()
2608 const tripoint_om_omt p_neighbour( 0, i, 0 ); in place_rivers() local
2611 if( is_river( east->ter( p_neighbour ) ) ) { in place_rivers()
[all …]
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/gui/
H A Dcontrol.h316 void set_focus_neighbour(Margin p_margin, const NodePath &p_neighbour);
H A Dcontrol.cpp1842 void Control::set_focus_neighbour(Margin p_margin, const NodePath &p_neighbour) { in set_focus_neighbour() argument
1845 data.focus_neighbour[p_margin] = p_neighbour; in set_focus_neighbour()
/dports/devel/godot2/godot-2.1.6-stable/scene/gui/
H A Dcontrol.h316 void set_focus_neighbour(Margin p_margin, const NodePath &p_neighbour);
H A Dcontrol.cpp1842 void Control::set_focus_neighbour(Margin p_margin, const NodePath &p_neighbour) { in set_focus_neighbour() argument
1845 data.focus_neighbour[p_margin] = p_neighbour; in set_focus_neighbour()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/gui/
H A Dcontrol.h405 void set_focus_neighbour(Margin p_margin, const NodePath &p_neighbour);
H A Dcontrol.cpp2350 void Control::set_focus_neighbour(Margin p_margin, const NodePath &p_neighbour) { in set_focus_neighbour() argument
2353 data.focus_neighbour[p_margin] = p_neighbour; in set_focus_neighbour()
/dports/devel/godot/godot-3.2.3-stable/scene/gui/
H A Dcontrol.h405 void set_focus_neighbour(Margin p_margin, const NodePath &p_neighbour);
H A Dcontrol.cpp2350 void Control::set_focus_neighbour(Margin p_margin, const NodePath &p_neighbour) { in set_focus_neighbour() argument
2353 data.focus_neighbour[p_margin] = p_neighbour; in set_focus_neighbour()