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Searched refs:p_path2d (Results 1 – 8 of 8) sorted by relevance

/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/
H A Dpath_2d_editor_plugin.h99 void edit(Node *p_path2d);
H A Dpath_2d_editor_plugin.cpp502 void Path2DEditor::edit(Node *p_path2d) { in edit() argument
508 if (p_path2d) { in edit()
510 node = p_path2d->cast_to<Path2D>(); in edit()
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/
H A Dpath_2d_editor_plugin.h99 void edit(Node *p_path2d);
H A Dpath_2d_editor_plugin.cpp502 void Path2DEditor::edit(Node *p_path2d) { in edit() argument
508 if (p_path2d) { in edit()
510 node = p_path2d->cast_to<Path2D>(); in edit()
/dports/devel/godot/godot-3.2.3-stable/editor/plugins/
H A Dpath_2d_editor_plugin.h110 void edit(Node *p_path2d);
H A Dpath_2d_editor_plugin.cpp435 void Path2DEditor::edit(Node *p_path2d) { in edit() argument
441 if (p_path2d) { in edit()
443 node = Object::cast_to<Path2D>(p_path2d); in edit()
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/
H A Dpath_2d_editor_plugin.h110 void edit(Node *p_path2d);
H A Dpath_2d_editor_plugin.cpp435 void Path2DEditor::edit(Node *p_path2d) { in edit() argument
441 if (p_path2d) { in edit()
443 node = Object::cast_to<Path2D>(p_path2d); in edit()