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Searched refs:p_ptr (Results 1 – 25 of 754) sorted by relevance

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/dports/games/mangband/mangband-1.5.3/src/server/
H A Dxtra1.c166 send_indication(p_ptr, IN_LEVEL, MAX(p_ptr->max_plv, p_ptr->lev), p_ptr->lev); in prt_level()
181 send_indication(p_ptr, IN_EXP, p_ptr->max_exp, p_ptr->exp, adv_exp); in prt_exp()
200 send_indication(p_ptr, IN_ARMOR, (p_ptr->dis_ac+p_ptr->dis_to_a), p_ptr->dis_ac, p_ptr->dis_to_a ); in prt_ac()
209 send_indication(p_ptr, IN_HP, p_ptr->chp, p_ptr->mhp ); in prt_hp()
220 send_indication(p_ptr, IN_SP, p_ptr->csp, p_ptr->msp); in prt_sp()
353 …send_indication(p_ptr, IN_OPPOSE, p_ptr->oppose_acid, p_ptr->oppose_elec, p_ptr->oppose_fire, p_pt… in prt_oppose_elements()
1077 send_indication(p_ptr, IN_VARIOUS, p_ptr->age, p_ptr->ht, p_ptr->wt, p_ptr->sc); in prt_various()
1507 if (p_ptr->blind || no_lite(p_ptr) || p_ptr->confused) in fix_spell()
2035 if (p_ptr->chp > p_ptr->mhp) p_ptr->chp = p_ptr->mhp; in calc_hitpoints()
2055 p_ptr->cur_lite = p_ptr->lite; in calc_torch()
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H A Duse-obj.c13 #define msg_misc(A) msg_format_complex_near(p_ptr, p_ptr, MSG_PY_MISC, (A), p_ptr->name)
21 if (!(p_ptr->resist_pois || p_ptr->oppose_pois)) in eat_food()
325 lose_exp(p_ptr, p_ptr->exp / 4); in quaff_potion()
386 (void)set_stun(p_ptr, p_ptr->stun + 75); in quaff_potion()
387 (void)set_cut(p_ptr, p_ptr->cut + 5000); in quaff_potion()
562 if (p_ptr->csp < p_ptr->msp) in quaff_potion()
564 p_ptr->csp = p_ptr->msp; in quaff_potion()
1241 if (p_ptr->csp < p_ptr->msp) in use_staff()
1243 p_ptr->csp = p_ptr->msp; in use_staff()
2009 dispel_evil(p_ptr, p_ptr->lev * 5); in activate_object()
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H A Dcmd6.c73 __trap(p_ptr, CPI(p_ptr, 'E')); in do_cmd_eat_food()
122 gain_exp(p_ptr, (lev + (p_ptr->lev >> 1)) / p_ptr->lev); in do_cmd_eat_food()
163 __trap(p_ptr, CPI(p_ptr, 'q')); in do_cmd_quaff_potion()
184 item = -cave[p_ptr->dun_depth][p_ptr->py][p_ptr->px].o_idx; in do_cmd_quaff_potion()
226 gain_exp(p_ptr, (lev + (p_ptr->lev >> 1)) / p_ptr->lev); in do_cmd_quaff_potion()
304 item = -cave[p_ptr->dun_depth][p_ptr->py][p_ptr->px].o_idx; in do_cmd_read_scroll()
359 gain_exp(p_ptr, (lev + (p_ptr->lev >> 1)) / p_ptr->lev); in do_cmd_read_scroll_end()
438 item = -cave[p_ptr->dun_depth][p_ptr->py][p_ptr->px].o_idx; in do_cmd_use_staff()
551 gain_exp(p_ptr, (lev + (p_ptr->lev >> 1)) / p_ptr->lev); in do_cmd_use_staff_discharge()
706 gain_exp(p_ptr, (lev + (p_ptr->lev >> 1)) / p_ptr->lev); in do_cmd_aim_wand()
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H A Dcmd1.c805 p_ptr->name, (int)p_ptr->id, in carry()
877 ac = p_ptr->ac + p_ptr->to_a; in check_hit()
911 w_ptr = &p_ptr->cave_flag[p_ptr->py][p_ptr->px]; in hit_trap()
938 cave[p_ptr->dun_depth][p_ptr->py][p_ptr->px].m_idx = 0; in hit_trap()
944 everyone_lite_spot(p_ptr->dun_depth, p_ptr->py, p_ptr->px); in hit_trap()
1726 p_ptr->dun_depth = world_index(p_ptr->world_x, p_ptr->world_y); in move_player()
2064 pick_trap(p_ptr->dun_depth, p_ptr->py, p_ptr->px); in move_player()
2372 if (see_wall(p_ptr, cycle[i+1], p_ptr->py, p_ptr->px)) in run_init()
2392 if (see_wall(p_ptr, cycle[i-1], p_ptr->py, p_ptr->px)) in run_init()
2799 if (see_wall(p_ptr, p_ptr->find_current, p_ptr->py, p_ptr->px)) in run_test()
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H A Ddungeon.c352 if (p_ptr->csp >= p_ptr->msp) in regenmana()
354 p_ptr->csp = p_ptr->msp; in regenmana()
1058 lite_spot(p_ptr, p_ptr->py, p_ptr->px); in process_player_end()
1293 if (p_ptr->csp < p_ptr->msp) in process_player_end()
1303 if (p_ptr->chp < p_ptr->mhp) in process_player_end()
1309 if ((p_ptr->resting) && (p_ptr->chp == p_ptr->mhp) && (p_ptr->csp == p_ptr->msp)) in process_player_end()
1701 cave[p_ptr->dun_depth][p_ptr->py][p_ptr->px].m_idx = 0; in process_player_end()
2252 p_ptr->panel_row = ((p_ptr->py - p_ptr->screen_hgt / 4) / (p_ptr->screen_hgt / 2)); in dungeon()
2253 if (p_ptr->panel_row > p_ptr->max_panel_rows) p_ptr->panel_row = p_ptr->max_panel_rows; in dungeon()
2256 p_ptr->panel_col = ((p_ptr->px - p_ptr->screen_wid / 4) / (p_ptr->screen_wid / 2)); in dungeon()
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H A Dcmd5.c218 if ( (p_ptr->ghost || p_ptr->fruit_bat) && !is_dm_p(p_ptr) ) in do_cmd_browse()
233 if (p_ptr->blind || no_lite(p_ptr)) in do_cmd_browse()
262 item = -cave[p_ptr->dun_depth][p_ptr->py][p_ptr->px].o_idx; in do_cmd_browse()
314 __trap(p_ptr, CPI(p_ptr, 'G')); in do_cmd_study()
317 if ( (p_ptr->ghost || p_ptr->fruit_bat) && !is_dm_p(p_ptr) ) in do_cmd_study()
360 book = -cave[p_ptr->dun_depth][p_ptr->py][p_ptr->px].o_idx; in do_cmd_study()
510 __trap(p_ptr, CPI(p_ptr, 'm')); in do_cmd_cast()
520 if ( (p_ptr->ghost || p_ptr->fruit_bat) && !is_dm_p(p_ptr) ) in do_cmd_cast()
553 book = -cave[p_ptr->dun_depth][p_ptr->py][p_ptr->px].o_idx; in do_cmd_cast()
737 __trap(p_ptr, CPI(p_ptr, 'p')); in do_cmd_pray()
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H A Dcmd3.c175 drop_near(&tmp_obj, 0, p_ptr->dun_depth, p_ptr->py, p_ptr->px); in inven_drop()
347 item = -cave[p_ptr->dun_depth][p_ptr->py][p_ptr->px].o_idx; in do_cmd_wield()
602 __trap(p_ptr, CPI(p_ptr, 'd')); in do_cmd_drop()
666 if (cave[p_ptr->dun_depth][p_ptr->py][p_ptr->px].o_idx) in do_cmd_drop()
764 __trap(p_ptr, CPI(p_ptr, 'k')); in do_cmd_destroy()
785 item = -cave[p_ptr->dun_depth][p_ptr->py][p_ptr->px].o_idx; in do_cmd_destroy()
932 item = -cave[p_ptr->dun_depth][p_ptr->py][p_ptr->px].o_idx; in do_cmd_observe()
983 item = -cave[p_ptr->dun_depth][p_ptr->py][p_ptr->px].o_idx; in do_cmd_uninscribe()
1044 item = -cave[p_ptr->dun_depth][p_ptr->py][p_ptr->px].o_idx; in do_cmd_inscribe()
1343 item = -cave[p_ptr->dun_depth][p_ptr->py][p_ptr->px].o_idx; in do_cmd_refill_lamp()
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H A Dxtra2.c1810 if (p_ptr->exp > p_ptr->max_exp) p_ptr->max_exp = p_ptr->exp; in check_experience()
1856 if (p_ptr->lev > p_ptr->max_plv) p_ptr->max_plv = p_ptr->lev; in check_experience()
2585 drop_near(&p_ptr->inventory[i], 0, p_ptr->dun_depth, p_ptr->py, p_ptr->px); in player_strip()
2791 p_ptr->mhp = p_ptr->lev + 2; in player_death()
2792 p_ptr->chp = p_ptr->mhp; in player_death()
3145 …if (p_ptr->panel_row_min + p_ptr->screen_hgt > p_ptr->cur_hgt) p_ptr->panel_row_min = p_ptr->cur_h… in panel_bounds()
3149 …if (p_ptr->panel_col_min + p_ptr->screen_wid > p_ptr->cur_wid) p_ptr->panel_col_min = p_ptr->cur_w… in panel_bounds()
3238 p_ptr->panel_row = ((p_ptr->py - p_ptr->screen_hgt / 4) / (p_ptr->screen_hgt / 2)); in setup_panel()
3241 p_ptr->panel_col = ((p_ptr->px - p_ptr->screen_wid / 4) / (p_ptr->screen_wid / 2)); in setup_panel()
3982 ang_sort(p_ptr, p_ptr->target_x, p_ptr->target_y, p_ptr->target_n); in target_set_interactive_prepare()
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H A Dbirth.c262 p_ptr->expfact = p_ptr->rp_ptr->r_exp + p_ptr->cp_ptr->c_exp; in get_extra()
265 p_ptr->hitdie = p_ptr->rp_ptr->r_mhp + p_ptr->cp_ptr->c_mhp; in get_extra()
268 p_ptr->chp = p_ptr->mhp = p_ptr->hitdie; in get_extra()
442 p_ptr->age = p_ptr->rp_ptr->b_age + randint1(p_ptr->rp_ptr->m_age); in get_ahw()
447 p_ptr->ht = randnor(p_ptr->rp_ptr->m_b_ht, p_ptr->rp_ptr->m_m_ht); in get_ahw()
448 p_ptr->wt = randnor(p_ptr->rp_ptr->m_b_wt, p_ptr->rp_ptr->m_m_wt); in get_ahw()
454 p_ptr->ht = randnor(p_ptr->rp_ptr->f_b_ht, p_ptr->rp_ptr->f_m_ht); in get_ahw()
815 if (!p_ptr->pr_attr[i]) p_ptr->pr_attr[i] = p_ptr->r_attr[0]; in player_verify_visual()
816 if (!p_ptr->pr_char[i]) p_ptr->pr_char[i] = p_ptr->r_char[0]; in player_verify_visual()
975 if (p_ptr->invuln == 0) set_invuln(p_ptr, p_ptr->invuln + 2); in player_setup()
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H A Dcmd2.c31 __trap(p_ptr, CPI(p_ptr, '<')); in do_cmd_go_up()
34 c_ptr = &cave[Depth][p_ptr->py][p_ptr->px]; in do_cmd_go_up()
122 __trap(p_ptr, CPI(p_ptr, '>')); in do_cmd_go_down()
1402 p_ptr->command_dir = motion_dir(p_ptr->py, p_ptr->px, y, x); in do_cmd_open()
1640 __trap(p_ptr, CPI(p_ptr, 'c')); in do_cmd_close()
1649 p_ptr->command_dir = motion_dir(p_ptr->py, p_ptr->px, y, x); in do_cmd_close()
2046 __trap(p_ptr, CPI(p_ptr, 'T')); in do_cmd_tunnel()
2289 __trap(p_ptr, CPI(p_ptr, 'D')); in do_cmd_disarm()
3089 if (see_wall(p_ptr, dir, p_ptr->py, p_ptr->px) && p_ptr->energy >= level_speed(p_ptr->dun_depth)) in do_cmd_run()
3517 item = -cave[p_ptr->dun_depth][p_ptr->py][p_ptr->px].o_idx; in do_cmd_fire()
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H A Dx-spell.c1143 #define msg_spell(A) msg_format_complex_near(p_ptr, p_ptr, MSG_PY_SPELL, (A), p_ptr->name)
1208 (void)set_cut(p_ptr, p_ptr->cut - 15); in cast_mage_spell()
1435 o_ptr = &p_ptr->inventory[get_spell_book(p_ptr, spell)]; in cast_mage_spell()
1549 (void)set_oppose_acid(p_ptr, p_ptr->oppose_acid + time); in cast_mage_spell()
1560 (void)set_hero(p_ptr, p_ptr->hero + randint1(25) + 25); in cast_mage_spell()
1590 (void)set_fast(p_ptr, p_ptr->fast + randint1(5)); in cast_mage_spell()
1644 #define msg_prayer(A) msg_format_complex_near(p_ptr, p_ptr, MSG_PY_PRAYER, (A), p_ptr->name)
1667 (void)set_cut(p_ptr, p_ptr->cut - 10); in cast_priest_spell()
1712 (void)set_poisoned(p_ptr, p_ptr->poisoned / 2); in cast_priest_spell()
1733 (void)set_cut(p_ptr, (p_ptr->cut / 2) - 20); in cast_priest_spell()
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H A Dspells2.c96 if (p_ptr->chp < p_ptr->mhp) in hp_player()
100 if (p_ptr->chp > p_ptr->mhp) in hp_player()
102 p_ptr->chp = p_ptr->mhp; in hp_player()
118 everyone_lite_spot(p_ptr->dun_depth, p_ptr->py, p_ptr->px); in hp_player()
163 if (p_ptr->chp < p_ptr->mhp) in hp_player_quiet()
167 if (p_ptr->chp > p_ptr->mhp) in hp_player_quiet()
169 p_ptr->chp = p_ptr->mhp; in hp_player_quiet()
222 c_ptr = &cave[p_ptr->dun_depth][p_ptr->py][p_ptr->px]; in warding_glyph()
2123 note_spot(p_ptr, p_ptr->py, p_ptr->px); in stair_creation()
4551 lite_room(p_ptr, p_ptr->dun_depth, p_ptr->py, p_ptr->px); in lite_area()
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H A Dmelee1.c60 send_slash_fx(p_ptr, y2 - p_ptr->panel_row_min, x2 - p_ptr->panel_col_min, dir, sound_msg); in slash_fx()
120 ac = p_ptr->ac + p_ptr->to_a; in check_hit()
194 ac = p_ptr->ac + p_ptr->to_a; in make_attack_normal()
232 if (!p_ptr->alive || p_ptr->death || p_ptr->new_level_flag) break; in make_attack_normal()
482 if (act) slash_fx(p_ptr, m_idx, 0 - p_ptr->Ind, sound_msg); in make_attack_normal()
524 if (!(p_ptr->resist_pois || p_ptr->oppose_pois)) in make_attack_normal()
635 if (gold > p_ptr->au) gold = p_ptr->au; in make_attack_normal()
900 if (set_blind(p_ptr, p_ptr->blind + 10 + randint1(rlev))) in make_attack_normal()
1265 if (k) (void)set_cut(p_ptr, p_ptr->cut + k); in make_attack_normal()
1290 if (k) (void)set_stun(p_ptr, p_ptr->stun + k); in make_attack_normal()
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H A Dmelee2.c338 (void)project(m_idx, 0, p_ptr->dun_depth, p_ptr->py, p_ptr->px, dam_hp, typ, flg); in bolt()
360 (void)project(m_idx, rad, p_ptr->dun_depth, p_ptr->py, p_ptr->px, dam_hp, typ, flg); in breath()
481 if (!projectable_wall(p_ptr->dun_depth, m_ptr->fy, m_ptr->fx, p_ptr->py, p_ptr->px)) in make_attack_spell()
545 if (!p_ptr->alive || p_ptr->death || p_ptr->new_level_flag) return (FALSE); in make_attack_spell()
995 p_ptr->name in make_attack_spell()
1146 (void)set_slow(p_ptr, p_ptr->slow + randint0(4) + 4); in make_attack_spell()
1219 (void)set_cut(p_ptr, p_ptr->cut + damroll(10, 10)); in make_attack_spell()
1433 (void)set_slow(p_ptr, p_ptr->slow + randint0(4) + 4); in make_attack_spell()
3011 if (do_move && (ny == p_ptr->py) && (nx == p_ptr->px) && in process_monster()
3035 if (do_turn && p_ptr && option_p(p_ptr,MONSTER_RECOIL)) in process_monster()
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H A Dcave.c381 return (!player_can_see_bold(p_ptr, p_ptr->py, p_ptr->px)); in no_lite()
593 if (cq_len(&p_ptr->cbuf) || p_ptr->running || p_ptr->run_request in player_pict()
1512 int p = player_pict(p_ptr, p_ptr); in lite_spot()
1684 lite_spot(p_ptr, p_ptr->py, p_ptr->px); in prt_map()
2513 lite_spot(p_ptr, p_ptr->py, p_ptr->px); in update_lite()
2534 p_ptr->temp_y[p_ptr->temp_n] = y; in update_lite()
2535 p_ptr->temp_x[p_ptr->temp_n] = x; in update_lite()
2656 int dy = (p_ptr->py > y) ? (p_ptr->py - y) : (y - p_ptr->py); in update_lite()
2657 int dx = (p_ptr->px > x) ? (p_ptr->px - x) : (x - p_ptr->px); in update_lite()
3058 p_ptr->temp_y[p_ptr->temp_n] = y; in update_view()
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H A Dexterns.h379 extern void player_free(player_type *p_ptr);
380 extern void player_wipe(player_type *p_ptr);
391 extern bool no_lite(player_type *p_ptr);
403 extern void prt_map(player_type *p_ptr);
412 extern void wiz_lite(player_type *p_ptr);
413 extern void wiz_dark(player_type *p_ptr);
439 extern void search(player_type *p_ptr);
610 extern void kingly(player_type *p_ptr);
743 extern int send_ghost(player_type *p_ptr);
923 extern void map_area(player_type *p_ptr);
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/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dxtra1.c270 ratio = p_ptr->msane ? (p_ptr->csane * 100) / p_ptr->msane : 100; in prt_sanity()
583 …Send_various(Ind, p_ptr->ht, p_ptr->wt, p_ptr->age, p_ptr->sc, r_name + r_info[p_ptr->body_monster… in prt_various()
919 …Send_char_info(Ind, p_ptr->prace, p_ptr->pclass, p_ptr->ptrait, p_ptr->male, p_ptr->mode, p_ptr->n… in prt_frame_basic()
1750 if (p_ptr->chp > p_ptr->mhp) p_ptr->chp = p_ptr->mhp; in calc_hitpoints()
1809 if ((p_ptr->old_lite != p_ptr->cur_lite) || (p_ptr->old_vlite != p_ptr->cur_vlite)) { in calc_torch()
2930 p_ptr->dis_to_h = p_ptr->to_h = p_ptr->to_h_melee = p_ptr->to_h_ranged = 0;
2931 p_ptr->dis_to_d = p_ptr->to_d = p_ptr->to_d_melee = p_ptr->to_d_ranged = 0;
4340 if (p_ptr->fast) p_ptr->pspeed += p_ptr->fast_mod;
4359 p_ptr->fury || p_ptr->berserk || p_ptr->mindboost)
5959 if (p_ptr->ghost && !is_admin(p_ptr)) p_ptr->num_blow = (p_ptr->lev + 15) / 16;
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H A Dbirth.c760 */ p_ptr->expfact = p_ptr->rp_ptr->r_exp + p_ptr->cp_ptr->c_exp; in get_extra()
763 p_ptr->hitdie = p_ptr->rp_ptr->r_mhp + p_ptr->cp_ptr->c_mhp; in get_extra()
766 p_ptr->chp = p_ptr->mhp = p_ptr->hitdie; in get_extra()
767 p_ptr->csane = p_ptr->msane = in get_extra()
1134 p_ptr->own1.wx = p_ptr->own1.wy = p_ptr->own1.wz = 0; in get_money()
2464 …r_name(p_ptr->name, p_ptr->id, p_ptr->account, p_ptr->prace, p_ptr->pclass, p_ptr->mode, 1, 0, 0, … in player_setup()
2470p_ptr->name, p_ptr->id, p_ptr->account, p_ptr->prace, p_ptr->pclass, p_ptr->mode, p_ptr->lev, p_pt… in player_setup()
2564 p_ptr->cave_flag[p_ptr->py][p_ptr->px] |= CAVE_MARK; in player_setup()
3291 p_ptr->max_lev = p_ptr->max_plv = p_ptr->lev; in player_birth()
3292 p_ptr->max_exp = p_ptr->exp; in player_birth()
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H A Dcmd5.c125 int i, x, y, x2 = p_ptr->px, y2 = p_ptr->py, m_idx; in check_antimagic()
317 p_ptr->energy -= level_speed(&p_ptr->wpos); in do_cmd_ghost_power()
367 p_ptr->energy -= level_speed(&p_ptr->wpos); in do_cmd_ghost_power_aux()
399 p_ptr->energy -= level_speed(&p_ptr->wpos); in do_mimic_power()
960 ((p_ptr->chp / 3) > 300 ? 300 : (p_ptr->chp / 3)), rad, p_ptr->attacker); in do_mimic_power_aux()
967 ((p_ptr->chp / 3) > 450 ? 450 : (p_ptr->chp / 3)), rad, p_ptr->attacker); in do_mimic_power_aux()
1325 note_spot(Ind, p_ptr->py, p_ptr->px); in do_mimic_change()
1326 everyone_lite_spot(&p_ptr->wpos, p_ptr->py, p_ptr->px); in do_mimic_change()
1371 p_ptr->energy -= level_speed(&p_ptr->wpos); in do_cmd_mimic()
1455 p_ptr->energy -= level_speed(&p_ptr->wpos); in do_cmd_mimic()
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H A Dxtra2.c968 everyone_lite_spot(&p_ptr->wpos, p_ptr->py, p_ptr->px); in set_tim_manashield()
2183 p_ptr->chp = (p_ptr->mhp * p_ptr->martyr) / p_ptr->martyr_dur; in set_martyr()
2201 p_ptr->chp = (p_ptr->mhp <= 30 * p_ptr->martyr_dur) ? 30 : p_ptr->mhp / p_ptr->martyr_dur; in set_martyr()
2222 everyone_lite_spot(&p_ptr->wpos, p_ptr->py, p_ptr->px); in set_martyr()
2274 everyone_lite_spot(&p_ptr->wpos, p_ptr->py, p_ptr->px); in set_invuln()
3685 if (p_ptr->exp > p_ptr->max_exp) p_ptr->max_exp = p_ptr->exp; in check_experience()
8360 if (p_ptr->csp > p_ptr->msp) p_ptr->csp = p_ptr->msp;
8658 if ((p_ptr->chp < p_ptr->mhp) || (p_ptr->csp < p_ptr->msp)) {
8662 if (p_ptr->csp > p_ptr->msp) p_ptr->csp = p_ptr->msp;
9443 (p_ptr->cut || p_ptr->blind || p_ptr->confused || p_ptr->stun))
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H A Dcmd6.c534 if (p_ptr->csp > p_ptr->msp) p_ptr->csp = p_ptr->msp; in do_cmd_eat_food()
545 if (p_ptr->csp > p_ptr->msp) p_ptr->csp = p_ptr->msp; in do_cmd_eat_food()
718 if (p_ptr->cst < p_ptr->mst && !p_ptr->shadow_running) { in quaff_potion()
720 p_ptr->cst = p_ptr->mst; in quaff_potion()
839 p_ptr->cst < p_ptr->mst && !p_ptr->shadow_running) { in quaff_potion()
841 p_ptr->cst = p_ptr->mst; in quaff_potion()
850 if (p_ptr->csp > p_ptr->msp) p_ptr->csp = p_ptr->msp; in quaff_potion()
860 if (p_ptr->csp > p_ptr->msp) p_ptr->csp = p_ptr->msp; in quaff_potion()
2528 … acquirement(&p_ptr->wpos, p_ptr->py, p_ptr->px, 1, TRUE, (p_ptr->wpos.wz != 0), make_resf(p_ptr));
3096 if (p_ptr->csp > p_ptr->msp) p_ptr->csp = p_ptr->msp;
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/dports/games/zangband/zangband/src/
H A Dxtra1.c372 if (p_ptr->lev >= p_ptr->max_lev) in prt_level()
390 if (p_ptr->exp >= p_ptr->max_exp) in prt_exp()
437 p_ptr->dis_ac + p_ptr->dis_to_a); in prt_ac()
460 if (p_ptr->chp >= p_ptr->mhp) in prt_hp()
519 if (p_ptr->csp >= p_ptr->msp) in prt_sp()
1944 mhp = p_ptr->player_hp[p_ptr->lev - 1] + (bonus * p_ptr->lev / 2); in calc_hitpoints()
2484 p_ptr->dis_ac = p_ptr->ac = 0; in calc_bonuses()
3080 p_ptr->to_h += (p_ptr->lev / 5); in calc_bonuses()
3081 p_ptr->to_d += (p_ptr->lev / 5); in calc_bonuses()
3093 p_ptr->to_h -= (p_ptr->lev / 5); in calc_bonuses()
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H A Ddungeon.c482 p_ptr->depth = p_ptr->cmd.arg; in pattern_teleport()
623 if (p_ptr->chp >= p_ptr->mhp) in regenhp()
625 p_ptr->chp = p_ptr->mhp; in regenhp()
670 if (p_ptr->csp >= p_ptr->msp) in regenmana()
672 p_ptr->csp = p_ptr->msp; in regenmana()
1448 if (p_ptr->csp < p_ptr->msp) in process_world()
1469 if (p_ptr->chp < p_ptr->mhp) in process_world()
2599 if ((p_ptr->chp == p_ptr->mhp) && (p_ptr->csp >= p_ptr->msp)) in process_player()
3425 if (p_ptr->rp.sc) p_ptr->rp.sc = p_ptr->rp.age = 0; in play_game()
3438 p_ptr->chp = p_ptr->mhp; in play_game()
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H A Dmutation.c150 if (p_ptr->au >= p_ptr->lev * 1000L) in select_mutation()
830 count_bits(p_ptr->muta2) + count_bits(p_ptr->muta3)); in count_mutations()
1208 if (p_ptr->csp > p_ptr->msp) in mutation_power_aux()
1210 p_ptr->csp = p_ptr->msp; in mutation_power_aux()
1357 p_ptr->tim.hero || p_ptr->tim.shero)) in mutation_random_aux()
1455 if (summon_specific((pet ? -1 : 0), p_ptr->px, p_ptr->py, in mutation_random_aux()
1504 cave_type *c_ptr = area(p_ptr->px, p_ptr->py); in mutation_random_aux()
1548 if (summon_specific((pet ? -1 : 0), p_ptr->px, p_ptr->py, in mutation_random_aux()
1713 int wounds = p_ptr->mhp - p_ptr->chp; in mutation_random_aux()
1732 int wounds = p_ptr->msp - p_ptr->csp; in mutation_random_aux()
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H A Deffects.c2661 p_ptr->stat[stat].cur = p_ptr->stat[stat].max; in res_stat()
2681 if (p_ptr->chp < p_ptr->mhp) in hp_player()
2691 if (p_ptr->chp >= p_ptr->mhp) in hp_player()
2693 p_ptr->chp = p_ptr->mhp; in hp_player()
2906 if (p_ptr->exp < p_ptr->max_exp) in restore_level()
2912 p_ptr->exp = p_ptr->max_exp; in restore_level()
3019 s16b hit_p = (p_ptr->mhp - p_ptr->chp); in do_poly_wounds()
3184 p_ptr->max_lev = p_ptr->lev; in do_poly_self()
3191 lite_spot(p_ptr->px, p_ptr->py); in do_poly_self()
3402 if (p_ptr->exp < p_ptr->max_exp) in gain_exp()
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