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Searched refs:p_ratio (Results 1 – 25 of 86) sorted by relevance

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/dports/graphics/libpuzzle/libpuzzle-0.11/src/
H A Dtunables.c39 int puzzle_set_p_ratio(PuzzleContext * const context, const double p_ratio) in puzzle_set_p_ratio() argument
41 if (p_ratio < 1.0) { in puzzle_set_p_ratio()
44 context->puzzle_p_ratio = p_ratio; in puzzle_set_p_ratio()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/
H A Dparticles_2d.h83 void set_explosiveness_ratio(float p_ratio);
84 void set_randomness_ratio(float p_ratio);
H A Dparticles_2d.cpp85 void Particles2D::set_explosiveness_ratio(float p_ratio) { in set_explosiveness_ratio() argument
87 explosiveness_ratio = p_ratio; in set_explosiveness_ratio()
90 void Particles2D::set_randomness_ratio(float p_ratio) { in set_randomness_ratio() argument
92 randomness_ratio = p_ratio; in set_randomness_ratio()
H A Dcpu_particles_2d.h204 void set_explosiveness_ratio(float p_ratio);
205 void set_randomness_ratio(float p_ratio);
/dports/devel/godot/godot-3.2.3-stable/scene/2d/
H A Dparticles_2d.h83 void set_explosiveness_ratio(float p_ratio);
84 void set_randomness_ratio(float p_ratio);
H A Dparticles_2d.cpp85 void Particles2D::set_explosiveness_ratio(float p_ratio) { in set_explosiveness_ratio() argument
87 explosiveness_ratio = p_ratio; in set_explosiveness_ratio()
90 void Particles2D::set_randomness_ratio(float p_ratio) { in set_randomness_ratio() argument
92 randomness_ratio = p_ratio; in set_randomness_ratio()
H A Dcpu_particles_2d.h204 void set_explosiveness_ratio(float p_ratio);
205 void set_randomness_ratio(float p_ratio);
/dports/graphics/R-cran-ggrepel/ggrepel/R/
H A Dgeom-label-repel.R265 p_ratio <- (p_width / p_height) functionVar
266 if (p_ratio > 1) {
267 p_ratio <- p_ratio ^ (1 / (1.15 * p_ratio))
269 point_size <- p_ratio * convertWidth(
272 point_padding <- p_ratio * convertWidth(
H A Dgeom-text-repel.R399 p_ratio <- (p_width / p_height) functionVar
400 if (p_ratio > 1) {
401 p_ratio <- p_ratio ^ (1 / (1.15 * p_ratio))
403 point_size <- p_ratio * convertWidth(
406 point_padding <- p_ratio * convertWidth(
/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/
H A Dparticles.h88 void set_explosiveness_ratio(float p_ratio);
89 void set_randomness_ratio(float p_ratio);
H A Dparticles.cpp92 void Particles::set_explosiveness_ratio(float p_ratio) { in set_explosiveness_ratio() argument
94 explosiveness_ratio = p_ratio; in set_explosiveness_ratio()
97 void Particles::set_randomness_ratio(float p_ratio) { in set_randomness_ratio() argument
99 randomness_ratio = p_ratio; in set_randomness_ratio()
H A Dcpu_particles.h201 void set_explosiveness_ratio(float p_ratio);
202 void set_randomness_ratio(float p_ratio);
/dports/devel/godot/godot-3.2.3-stable/scene/3d/
H A Dparticles.h88 void set_explosiveness_ratio(float p_ratio);
89 void set_randomness_ratio(float p_ratio);
H A Dparticles.cpp92 void Particles::set_explosiveness_ratio(float p_ratio) { in set_explosiveness_ratio() argument
94 explosiveness_ratio = p_ratio; in set_explosiveness_ratio()
97 void Particles::set_randomness_ratio(float p_ratio) { in set_randomness_ratio() argument
99 randomness_ratio = p_ratio; in set_randomness_ratio()
H A Dcpu_particles.h201 void set_explosiveness_ratio(float p_ratio);
202 void set_randomness_ratio(float p_ratio);
/dports/science/chrono/chrono-7.0.1/src/tests/unit_tests/smc_contact/
H A Dutest_SMCm_cor_normal.cpp32 float p_ratio = 0.3f; // Default 0.3f in CorNormalTest() local
44 mat->SetPoissonRatio(p_ratio); in CorNormalTest()
H A Dutest_SMCm_spinning_gravity.cpp31 float p_ratio = 0.3f; /// Default 0.3f in SpinningGravityTest() local
47 mat->SetPoissonRatio(p_ratio); in SpinningGravityTest()
H A Dutest_SMCm_rolling_gravity.cpp32 float p_ratio = 0.3f; /// Default 0.3f in RollingGravityTest() local
48 mat->SetPoissonRatio(p_ratio); in RollingGravityTest()
H A Dutest_SMCm_stacking.cpp31 float p_ratio = 0.3f; // Default 0.3f in StackingTest() local
43 mat->SetPoissonRatio(p_ratio); in StackingTest()
H A Dutest_SMCm_sliding_gravity.cpp33 float p_ratio = 0.3f; // Default 0.3f in SlidingGravityTest() local
49 mat->SetPoissonRatio(p_ratio); in SlidingGravityTest()
H A Dutest_SMCm_cohesion.cpp33 float p_ratio = 0.3f; // Default 0.3f in CohesionTest() local
49 mat->SetPoissonRatio(p_ratio); in CohesionTest()
/dports/graphics/libpuzzle/libpuzzle-0.11/php/libpuzzle/
H A Dlibpuzzle.c332 double p_ratio; in PHP_FUNCTION() local
336 (ZEND_NUM_ARGS() TSRMLS_CC, "d", &p_ratio) == FAILURE) { in PHP_FUNCTION()
339 if (puzzle_set_p_ratio(context, p_ratio) != 0) { in PHP_FUNCTION()
/dports/devel/godot/godot-3.2.3-stable/servers/audio/effects/
H A Daudio_effect_compressor.cpp139 void AudioEffectCompressor::set_ratio(float p_ratio) { in set_ratio() argument
141 ratio = p_ratio; in set_ratio()
H A Daudio_effect_compressor.h73 void set_ratio(float p_ratio);
/dports/devel/godot-tools/godot-3.2.3-stable/servers/audio/effects/
H A Daudio_effect_compressor.cpp139 void AudioEffectCompressor::set_ratio(float p_ratio) { in set_ratio() argument
141 ratio = p_ratio; in set_ratio()

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