/dports/graphics/libpuzzle/libpuzzle-0.11/src/ |
H A D | tunables.c | 39 int puzzle_set_p_ratio(PuzzleContext * const context, const double p_ratio) in puzzle_set_p_ratio() argument 41 if (p_ratio < 1.0) { in puzzle_set_p_ratio() 44 context->puzzle_p_ratio = p_ratio; in puzzle_set_p_ratio()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/ |
H A D | particles_2d.h | 83 void set_explosiveness_ratio(float p_ratio); 84 void set_randomness_ratio(float p_ratio);
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H A D | particles_2d.cpp | 85 void Particles2D::set_explosiveness_ratio(float p_ratio) { in set_explosiveness_ratio() argument 87 explosiveness_ratio = p_ratio; in set_explosiveness_ratio() 90 void Particles2D::set_randomness_ratio(float p_ratio) { in set_randomness_ratio() argument 92 randomness_ratio = p_ratio; in set_randomness_ratio()
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H A D | cpu_particles_2d.h | 204 void set_explosiveness_ratio(float p_ratio); 205 void set_randomness_ratio(float p_ratio);
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/dports/devel/godot/godot-3.2.3-stable/scene/2d/ |
H A D | particles_2d.h | 83 void set_explosiveness_ratio(float p_ratio); 84 void set_randomness_ratio(float p_ratio);
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H A D | particles_2d.cpp | 85 void Particles2D::set_explosiveness_ratio(float p_ratio) { in set_explosiveness_ratio() argument 87 explosiveness_ratio = p_ratio; in set_explosiveness_ratio() 90 void Particles2D::set_randomness_ratio(float p_ratio) { in set_randomness_ratio() argument 92 randomness_ratio = p_ratio; in set_randomness_ratio()
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H A D | cpu_particles_2d.h | 204 void set_explosiveness_ratio(float p_ratio); 205 void set_randomness_ratio(float p_ratio);
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/dports/graphics/R-cran-ggrepel/ggrepel/R/ |
H A D | geom-label-repel.R | 265 p_ratio <- (p_width / p_height) functionVar 266 if (p_ratio > 1) { 267 p_ratio <- p_ratio ^ (1 / (1.15 * p_ratio)) 269 point_size <- p_ratio * convertWidth( 272 point_padding <- p_ratio * convertWidth(
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H A D | geom-text-repel.R | 399 p_ratio <- (p_width / p_height) functionVar 400 if (p_ratio > 1) { 401 p_ratio <- p_ratio ^ (1 / (1.15 * p_ratio)) 403 point_size <- p_ratio * convertWidth( 406 point_padding <- p_ratio * convertWidth(
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/ |
H A D | particles.h | 88 void set_explosiveness_ratio(float p_ratio); 89 void set_randomness_ratio(float p_ratio);
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H A D | particles.cpp | 92 void Particles::set_explosiveness_ratio(float p_ratio) { in set_explosiveness_ratio() argument 94 explosiveness_ratio = p_ratio; in set_explosiveness_ratio() 97 void Particles::set_randomness_ratio(float p_ratio) { in set_randomness_ratio() argument 99 randomness_ratio = p_ratio; in set_randomness_ratio()
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H A D | cpu_particles.h | 201 void set_explosiveness_ratio(float p_ratio); 202 void set_randomness_ratio(float p_ratio);
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/dports/devel/godot/godot-3.2.3-stable/scene/3d/ |
H A D | particles.h | 88 void set_explosiveness_ratio(float p_ratio); 89 void set_randomness_ratio(float p_ratio);
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H A D | particles.cpp | 92 void Particles::set_explosiveness_ratio(float p_ratio) { in set_explosiveness_ratio() argument 94 explosiveness_ratio = p_ratio; in set_explosiveness_ratio() 97 void Particles::set_randomness_ratio(float p_ratio) { in set_randomness_ratio() argument 99 randomness_ratio = p_ratio; in set_randomness_ratio()
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H A D | cpu_particles.h | 201 void set_explosiveness_ratio(float p_ratio); 202 void set_randomness_ratio(float p_ratio);
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/dports/science/chrono/chrono-7.0.1/src/tests/unit_tests/smc_contact/ |
H A D | utest_SMCm_cor_normal.cpp | 32 float p_ratio = 0.3f; // Default 0.3f in CorNormalTest() local 44 mat->SetPoissonRatio(p_ratio); in CorNormalTest()
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H A D | utest_SMCm_spinning_gravity.cpp | 31 float p_ratio = 0.3f; /// Default 0.3f in SpinningGravityTest() local 47 mat->SetPoissonRatio(p_ratio); in SpinningGravityTest()
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H A D | utest_SMCm_rolling_gravity.cpp | 32 float p_ratio = 0.3f; /// Default 0.3f in RollingGravityTest() local 48 mat->SetPoissonRatio(p_ratio); in RollingGravityTest()
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H A D | utest_SMCm_stacking.cpp | 31 float p_ratio = 0.3f; // Default 0.3f in StackingTest() local 43 mat->SetPoissonRatio(p_ratio); in StackingTest()
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H A D | utest_SMCm_sliding_gravity.cpp | 33 float p_ratio = 0.3f; // Default 0.3f in SlidingGravityTest() local 49 mat->SetPoissonRatio(p_ratio); in SlidingGravityTest()
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H A D | utest_SMCm_cohesion.cpp | 33 float p_ratio = 0.3f; // Default 0.3f in CohesionTest() local 49 mat->SetPoissonRatio(p_ratio); in CohesionTest()
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/dports/graphics/libpuzzle/libpuzzle-0.11/php/libpuzzle/ |
H A D | libpuzzle.c | 332 double p_ratio; in PHP_FUNCTION() local 336 (ZEND_NUM_ARGS() TSRMLS_CC, "d", &p_ratio) == FAILURE) { in PHP_FUNCTION() 339 if (puzzle_set_p_ratio(context, p_ratio) != 0) { in PHP_FUNCTION()
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/dports/devel/godot/godot-3.2.3-stable/servers/audio/effects/ |
H A D | audio_effect_compressor.cpp | 139 void AudioEffectCompressor::set_ratio(float p_ratio) { in set_ratio() argument 141 ratio = p_ratio; in set_ratio()
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H A D | audio_effect_compressor.h | 73 void set_ratio(float p_ratio);
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/audio/effects/ |
H A D | audio_effect_compressor.cpp | 139 void AudioEffectCompressor::set_ratio(float p_ratio) { in set_ratio() argument 141 ratio = p_ratio; in set_ratio()
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