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Searched refs:pacified (Results 1 – 25 of 178) sorted by relevance

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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dtalker_avatar.cpp64 int count, bool pacified, const translation &name ) in buy_monster() argument
87 if( pacified ) { in buy_monster()
H A Dtalker_avatar.h31 int count, bool pacified, const translation &name ) override;
H A Dmonmove.cpp715 const bool pacified = has_effect( effect_pacified ); in move() local
735 if( local_attack_data.cooldown == 0 && !pacified && !is_hallucination() ) { in move()
1045 ( !pacified && attack_at( local_next_step ) ) || in move()
1046 … ( !pacified && can_open_doors && here.open_door( local_next_step, !here.is_outside( pos() ) ) ) || in move()
1047 ( !pacified && bash_at( local_next_step ) ) || in move()
1048 ( !pacified && push_to( local_next_step, 0, 0 ) ) || in move()
H A Ddialogue.h128 … void set_u_buy_monster( const std::string &monster_type_id, int cost, int count, bool pacified,
H A Dnpctalk.cpp2038 bool pacified, const translation &name ) in set_u_buy_monster() argument
2041 function = [monster_type_id, cost, count, pacified, name]( const dialogue & d ) { in set_u_buy_monster()
2043 d.alpha->buy_monster( *d.beta, mtype, cost, count, pacified, name ); in set_u_buy_monster()
2290 const bool pacified = jo.get_bool( "pacified", false ); in parse_sub_effect() local
2293 subeffect_fun.set_u_buy_monster( monster_type_id, cost, count, pacified, name ); in parse_sub_effect()
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dtalker_avatar.cpp64 int count, bool pacified, const translation &name ) in buy_monster() argument
87 if( pacified ) { in buy_monster()
H A Dtalker_avatar.h31 int count, bool pacified, const translation &name ) override;
H A Dmonmove.cpp715 const bool pacified = has_effect( effect_pacified ); in move() local
735 if( local_attack_data.cooldown == 0 && !pacified && !is_hallucination() ) { in move()
1045 ( !pacified && attack_at( local_next_step ) ) || in move()
1046 … ( !pacified && can_open_doors && here.open_door( local_next_step, !here.is_outside( pos() ) ) ) || in move()
1047 ( !pacified && bash_at( local_next_step ) ) || in move()
1048 ( !pacified && push_to( local_next_step, 0, 0 ) ) || in move()
H A Ddialogue.h128 … void set_u_buy_monster( const std::string &monster_type_id, int cost, int count, bool pacified,
H A Dnpctalk.cpp2038 bool pacified, const translation &name ) in set_u_buy_monster() argument
2041 function = [monster_type_id, cost, count, pacified, name]( const dialogue & d ) { in set_u_buy_monster()
2043 d.alpha->buy_monster( *d.beta, mtype, cost, count, pacified, name ); in set_u_buy_monster()
2290 const bool pacified = jo.get_bool( "pacified", false ); in parse_sub_effect() local
2293 subeffect_fun.set_u_buy_monster( monster_type_id, cost, count, pacified, name ); in parse_sub_effect()
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dfearmonger.cc178 && !mon->wont_attack() && !mon->pacified() in _possible_fearmonger()
H A Dmon-behv.cc273 bool isPacified = mon->pacified(); in handle_behaviour()
1212 if (mon->pacified()) in behaviour_event()
1292 const bool isPacified = mon->pacified(); in behaviour_event()
1420 if (mon->pacified()) in make_mons_leave_level()
H A Dbehold.cc255 && !mon->wont_attack() && !mon->pacified() in possible_beholder()
H A Dnearby-danger.cc144 && (mon->pacified() && dist > 1 in mons_is_safe()
H A Dmon-death.cc2075 if (mons.pacified() || !mons.needs_abyss_transit()) in monster_die()
2157 if (mons.type == MONS_BORIS && !in_transit && !mons.pacified()) in monster_die()
2175 && !in_transit && !mons.pacified() in monster_die()
2195 && !mons_reset && !mons.pacified() in monster_die()
2250 && !mons.pacified() && (!summoned || duration > 0) && !wizard in monster_die()
H A Dtimed-effects.cc885 if (mon.pacified() && turns > random2(40) + 21) in update_monster()
1140 && (!mon_src || !mon_src->alive() || mon_src->pacified()))) in timeout_terrain_changes()
H A Dmon-act.cc943 || mons.pacified()) in _handle_reaching()
989 if (!mons.has_ench(ENCH_TP) && !mons.no_tele(true, false) && mons.pacified()) in _handle_scroll()
998 if (mons.pacified() && mons.can_see(you) && !mons.no_tele(true, false)) in _handle_scroll()
1084 || mons.pacified() in _handle_wand()
1176 if (mons_is_fleeing(*mons) || mons->pacified()) in handle_throw()
H A Dmonster.h447 bool pacified() const;
H A Dmonster.cc3109 bool monster::pacified() const in pacified() function in monster
5192 const bool seen_by_att = looker->is_player() && (friendly() || pacified()); in visible_to()
5621 if (!pacified() && !mons_is_conjured(type)) in do_shaft()
6133 if (pacified()) in steal_item_from_player()
H A Dtraps.cc517 || trig_smart && !mons_is_fleeing(*m) && !m->pacified())) in trigger()
/dports/games/ivan/ivan-059/Doc/Work/
H A DIghalli_Pray_ideas.md44 - Make monsters temporarily pacified
/dports/lang/gawk/gawk-5.1.1/test/
H A Drwarray.in471 pacified
/dports/finance/R-cran-plm/plm/inst/tests/
H A Dtest_pdata.frame_subsetting.Rout.save684 > #### since R 3.4.0 the following two cases gave a warning which was pacified in rev. 626
/dports/games/barony/Barony-3.3.7/src/
H A Dactplayer.cpp680 bool pacified = stats[PLAYER_NUM]->EFFECTS[EFF_PACIFY]; in handlePlayerMovement() local
681 if ( !allowMovement && pacified ) in handlePlayerMovement()
690 if ( (!command || pacified) && allowMovement ) in handlePlayerMovement()
696 if ( pacified ) in handlePlayerMovement()
/dports/games/freeciv/freeciv-2.6.6/doc/
H A DREADME.effects365 The amount of citizens pacified by each military unit giving martial law.

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