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/dports/games/lbreakout2/lbreakout2-2.6.5/game/
H A Dbricks.c303 static void bricks_move_barrier( Game *game, int *paddleHit ) in bricks_move_barrier() argument
307 *paddleHit = 0; in bricks_move_barrier()
331 *paddleHit = 1; in bricks_move_barrier()
503 static void bricks_move_invaders( Game *game, int ms, int *paddleHit ) in bricks_move_invaders() argument
507 *paddleHit = 0; in bricks_move_invaders()
518 if (inv->y==MAP_HEIGHT-2) *paddleHit = 1; in bricks_move_invaders()
1103 int paddleHit; in bricks_update() local
1171 bricks_move_barrier(cur_game,&paddleHit); in bricks_update()
1172 if (paddleHit) in bricks_update()
1192 bricks_move_invaders(cur_game,ms,&paddleHit); in bricks_update()
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