Searched refs:paddleHit (Results 1 – 1 of 1) sorted by relevance
303 static void bricks_move_barrier( Game *game, int *paddleHit ) in bricks_move_barrier() argument307 *paddleHit = 0; in bricks_move_barrier()331 *paddleHit = 1; in bricks_move_barrier()503 static void bricks_move_invaders( Game *game, int ms, int *paddleHit ) in bricks_move_invaders() argument507 *paddleHit = 0; in bricks_move_invaders()518 if (inv->y==MAP_HEIGHT-2) *paddleHit = 1; in bricks_move_invaders()1103 int paddleHit; in bricks_update() local1171 bricks_move_barrier(cur_game,&paddleHit); in bricks_update()1172 if (paddleHit) in bricks_update()1192 bricks_move_invaders(cur_game,ms,&paddleHit); in bricks_update()[all …]