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Searched refs:palmCycleCounter (Results 1 – 3 of 3) sorted by relevance

/dports/games/libretro-mu/Mu-ff746b8/src/
H A Ddbvz.c1494 writeStateValueDouble(data + offset, palmCycleCounter); in dbvzSaveState()
1588 palmCycleCounter = readStateValueDouble(data + offset); in dbvzLoadState()
1662 for(; palmCycleCounter < (double)M5XX_CRYSTAL_FREQUENCY / EMU_FPS; palmCycleCounter += 1.0){ in dbvzExecute()
1688 palmCycleCounter -= (double)M5XX_CRYSTAL_FREQUENCY / EMU_FPS; in dbvzExecute()
H A Demulator.c63 double palmCycleCounter;//can be greater then 0 if too many cycles where run variable
155 palmCycleCounter = 0.0; in emulatorInit()
204 palmCycleCounter = 0.0; in emulatorInit()
/dports/games/libretro-mu/Mu-ff746b8/include/
H A Demulator.h199 extern double palmCycleCounter;//dont touch