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Searched refs:panFloor (Results 1 – 5 of 5) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Ddb.h155 unsigned int panFloor : 1; // Pan floor member
H A Dsectorfx.cpp277 if (pXSector->panFloor) // Floor in DoSectorPanning()
H A Ddb.cpp966 pXSector->panFloor = bitReader.readUnsigned(1); in dbLoadMap()
1485 bitWriter.write(pXSector->panFloor, 1); in dbSaveMap()
H A Dnnexts.cpp2517 pXSector->panFloor = true; in useSectorWindGen()
2521 pXSector->panFloor = false; in useSectorWindGen()
2525 pXSector->panFloor = true; in useSectorWindGen()
H A Dmapedit.cpp2568 ControlSet(controlXSector2, 14, pXSector->panFloor); // Pan floor in XSectorControlSet()
2634 pXSector->panFloor = ControlRead(controlXSector2, 14); // Pan floor in XSectorControlRead()