Searched refs:parent_bone_id (Results 1 – 5 of 5) sorted by relevance
287 int parent_bone_id; /*!< The bone to use on the actor to which it is attached */ member
1157 cal_get_actor_bone_local_position(att, att_props->parent_bone_id, NULL, att_pos); in get_actors_in_range()1170 cal_get_actor_bone_local_position(actors_list[i], att_props->parent_bone_id, NULL, loc_pos); in get_actors_in_range()
4059 att->actor_type[actor_type].parent_bone_id = find_core_bone_id(skel, str); in parse_actor_attachment()4060 if (att->actor_type[actor_type].parent_bone_id < 0) { in parse_actor_attachment()
458 …int parent_bone_id = skeleton->find_bone(AssimpUtils::get_anim_string_from_assimp(parent_node->mNa… in _generate_scene() local460 skeleton->set_bone_parent(current_bone_id, parent_bone_id); in _generate_scene()