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Searched refs:parent_civilization (Results 1 – 2 of 2) sorted by relevance

/dports/games/wyrmgus/Wyrmgus-3.5.4/src/stratagus/
H A Dscript_player.cpp1087 int parent_civilization_id = parent_civilization->ID; in CclDefineCivilization()
1115 civilization->UnitSounds.Attack = parent_civilization->UnitSounds.Attack; in CclDefineCivilization()
1118 civilization->UnitSounds.Idle = parent_civilization->UnitSounds.Idle; in CclDefineCivilization()
1121 civilization->UnitSounds.Hit = parent_civilization->UnitSounds.Hit; in CclDefineCivilization()
1124 civilization->UnitSounds.Miss = parent_civilization->UnitSounds.Miss; in CclDefineCivilization()
1130 civilization->UnitSounds.Step = parent_civilization->UnitSounds.Step; in CclDefineCivilization()
1148 civilization->UnitSounds.Used = parent_civilization->UnitSounds.Used; in CclDefineCivilization()
1151 civilization->UnitSounds.Build = parent_civilization->UnitSounds.Build; in CclDefineCivilization()
1154 civilization->UnitSounds.Ready = parent_civilization->UnitSounds.Ready; in CclDefineCivilization()
1157 civilization->UnitSounds.Repair = parent_civilization->UnitSounds.Repair; in CclDefineCivilization()
[all …]
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/sound/
H A Dsound_server.cpp876 CCivilization *parent_civilization = nullptr; local
879 parent_civilization = civilization->ParentCivilization;
880 if (!parent_civilization) {
883 civilization = parent_civilization;