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Searched refs:parse_sound (Results 1 – 25 of 26) sorted by relevance

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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dsound.h72 void parse_sound(const string& message);
H A Dsound.cc30 void parse_sound(const string& message) in parse_sound() function
H A Ddelay.cc623 parse_sound(WEAR_JEWELLERY_SOUND); in finish()
637 parse_sound(EQUIP_ARMOUR_SOUND); in finish()
658 parse_sound(is_amu ? REMOVE_JEWELLERY_SOUND : DEQUIP_ARMOUR_SOUND); in finish()
667 parse_sound(MEMORISE_SPELL_SOUND); in finish()
H A Ditem-use.cc681 parse_sound(WIELD_NOTHING_SOUND); in wield_weapon()
764 parse_sound(WIELD_WEAPON_SOUND); in wield_weapon()
2266 parse_sound(REMOVE_JEWELLERY_SOUND); in remove_ring()
H A Dthrow.cc270 parse_sound(FIRE_PROMPT_SOUND); in _fire_prompt_for_item()
H A Ditems.cc1972 parse_sound(PICKUP_SOUND); in _merge_stackable_item_into_inv()
2012 parse_sound(PICKUP_SOUND); in _merge_wand_charges()
2141 parse_sound(PICKUP_SOUND); in _place_item_in_free_slot()
H A Dquiver.cc2262 parse_sound(CHANGE_QUIVER_SOUND); in set()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/gamesnd/
H A Dgamesnd.h46 void parse_sound(const char* tag, int* idx_dest, const char* object_name, parse_sound_flags = PARSE…
H A Dgamesnd.cpp207 void parse_sound(const char* tag, int *idx_dest, const char* object_name, parse_sound_flags flags) in parse_sound() function
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudartillery.cpp120 parse_sound("+Alarm Sound:", &s->sound_index, s->name); in ssm_init()
H A Dhudparse.cpp2974 parse_sound("Loop Sound:", &loop_snd, "DRADIS HudGauge"); in load_gauge_radar_dradis()
2987 parse_sound("Arrival Beep Sound:", &arrival_beep_snd, "DRADIS HudGauge"); in load_gauge_radar_dradis()
2988 parse_sound("Stealth arrival Beep Sound:", &stealth_arrival_snd, "DRADIS HudGauge"); in load_gauge_radar_dradis()
3001 parse_sound("Departure Beep Sound:", &departure_beep_snd, "DRADIS HudGauge"); in load_gauge_radar_dradis()
3002 parse_sound("Stealth departure Beep Sound:", &stealth_departure_snd, "DRADIS HudGauge"); in load_gauge_radar_dradis()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/
H A Dweapons.cpp1682 parse_sound("$PreLaunchSnd:", &wip->pre_launch_snd, wip->name); in parse_weapon()
1691 parse_sound("$LaunchSnd:", &wip->launch_snd, wip->name); in parse_weapon()
1694 parse_sound("$ImpactSnd:", &wip->impact_snd, wip->name); in parse_weapon()
1697 parse_sound("$Disarmed ImpactSnd:", &wip->impact_snd, wip->name); in parse_weapon()
1699 parse_sound("$FlyBySnd:", &wip->flyby_snd, wip->name); in parse_weapon()
1701 parse_sound("$TrackingSnd:", &wip->hud_tracking_snd, wip->name); in parse_weapon()
1703 parse_sound("$LockedSnd:", &wip->hud_locked_snd, wip->name); in parse_weapon()
1705 parse_sound("$InFlightSnd:", &wip->hud_in_flight_snd, wip->name); in parse_weapon()
2163 parse_sound("+BeamSound:", &wip->b_info.beam_loop_sound, wip->name); in parse_weapon()
2166 parse_sound("+WarmupSound:", &wip->b_info.beam_warmup_sound, wip->name); in parse_weapon()
[all …]
/dports/editors/emacs-devel/emacs-4d1968b/src/
H A Dsound.c357 parse_sound (Lisp_Object sound, Lisp_Object *attrs) in parse_sound() function
1370 if (!parse_sound (sound, attrs))
H A DChangeLog.913129 (parse_sound): Parse :data.
13130 (parse_sound): Handle sound data in strings.
H A DChangeLog.82779 (parse_sound): Allow float volume values in the range [0, 1].
H A DChangeLog.1316019 (parse_sound, wav_init, au_init, alsa_init): Use bool for booleans.
H A DChangeLog.1210700 * sound.c (sound_warning, parse_sound):
/dports/editors/emacs/emacs-27.2/src/
H A Dsound.c353 parse_sound (Lisp_Object sound, Lisp_Object *attrs) in parse_sound() function
1358 if (!parse_sound (sound, attrs))
H A DChangeLog.913129 (parse_sound): Parse :data.
13130 (parse_sound): Handle sound data in strings.
H A DChangeLog.82779 (parse_sound): Allow float volume values in the range [0, 1].
H A DChangeLog.1316019 (parse_sound, wav_init, au_init, alsa_init): Use bool for booleans.
H A DChangeLog.1210700 * sound.c (sound_warning, parse_sound):
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/
H A Dship.cpp1199 parse_sound(name, &temp_index, sip->name); in parse_ship_sound()
2079 parse_sound("$Warpin End Sound:", &sip->warpin_snd_end, sip->name); in parse_ship_values()
2849 parse_sound("$EngineSnd:", &sip->engine_snd, sip->name); in parse_ship_values()
2852 parse_sound("$GlideStartSnd:", &sip->glide_start_snd, sip->name); in parse_ship_values()
2855 parse_sound("$GlideEndSnd:", &sip->glide_end_snd, sip->name); in parse_ship_values()
3212 parse_sound("+StartSnd:", &mtp->start_snd, sip->name); in parse_ship_values()
3213 parse_sound("+LoopSnd:", &mtp->loop_snd, sip->name); in parse_ship_values()
3214 parse_sound("+StopSnd:", &mtp->stop_snd, sip->name); in parse_ship_values()
3489 parse_sound("$AliveSnd:", &sp->alive_snd, sp->subobj_name); in parse_ship_values()
3490 parse_sound("$DeadSnd:", &sp->dead_snd, sp->subobj_name); in parse_ship_values()
[all …]
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/menuui/
H A Dmainhallmenu.cpp1954parse_sound("+Intercom sound:", &m->intercom_sounds.at(idx), "+Intercom sound:", PARSE_SOUND_INTER… in parse_main_hall_table()
/dports/editors/emacs/emacs-27.2/
H A DChangeLog.3113999 * src/sound.c (parse_sound):

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