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Searched refs:particleTimerVariable1 (Results 1 – 9 of 9) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dentity_editor.cpp166 particleTimerVariable1(skill[8]), in Entity()
H A Dmonster_devil.cpp687 timer->particleTimerVariable1 = creature; in devilSummonMonster()
H A Dentity.hpp291 Sint32& particleTimerVariable1; //skill[8] member in Entity
H A Dmonster_lichfire.cpp1303 timer->particleTimerVariable1 = creature; in lichFireSummonMonster()
H A Dmonster_lichice.cpp1475 timer->particleTimerVariable1 = creature; in lichIceSummonMonster()
H A Dmonster_incubus.cpp1595 spellTimer->particleTimerVariable1 = 3; // distance of teleport in tiles in incubusTeleportToTarget()
H A Dmonster_shadow.cpp1598 spellTimer->particleTimerVariable1 = range; // distance of teleport in tiles in shadowTeleportToTarget()
H A Dentity.cpp191 particleTimerVariable1(skill[8]), in Entity()
/dports/games/barony/Barony-3.3.7/src/magic/
H A Dactmagic.cpp3691 if ( parent->teleportAroundEntity(target, my->particleTimerVariable1) ) in actParticleTimer()
3793 if ( my->particleTimerVariable1 == SHADOW || my->particleTimerVariable1 == CREATURE_IMP ) in actParticleTimer()
3798 …Entity* monster = summonMonster(static_cast<Monster>(my->particleTimerVariable1), my->x, my->y, fo… in actParticleTimer()
3854 teleported = parent->teleportAroundEntity(target, my->particleTimerVariable1); in actParticleTimer()