Searched refs:particleTimerVariable1 (Results 1 – 9 of 9) sorted by relevance
166 particleTimerVariable1(skill[8]), in Entity()
687 timer->particleTimerVariable1 = creature; in devilSummonMonster()
291 Sint32& particleTimerVariable1; //skill[8] member in Entity
1303 timer->particleTimerVariable1 = creature; in lichFireSummonMonster()
1475 timer->particleTimerVariable1 = creature; in lichIceSummonMonster()
1595 spellTimer->particleTimerVariable1 = 3; // distance of teleport in tiles in incubusTeleportToTarget()
1598 spellTimer->particleTimerVariable1 = range; // distance of teleport in tiles in shadowTeleportToTarget()
191 particleTimerVariable1(skill[8]), in Entity()
3691 if ( parent->teleportAroundEntity(target, my->particleTimerVariable1) ) in actParticleTimer()3793 if ( my->particleTimerVariable1 == SHADOW || my->particleTimerVariable1 == CREATURE_IMP ) in actParticleTimer()3798 …Entity* monster = summonMonster(static_cast<Monster>(my->particleTimerVariable1), my->x, my->y, fo… in actParticleTimer()3854 teleported = parent->teleportAroundEntity(target, my->particleTimerVariable1); in actParticleTimer()