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Searched refs:particleTimerVariable2 (Results 1 – 5 of 5) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dentity_editor.cpp167 particleTimerVariable2(skill[9]), in Entity()
H A Dmonster_devil.cpp688 timer->particleTimerVariable2 = playerToTarget; in devilSummonMonster()
H A Dentity.hpp292 Sint32& particleTimerVariable2; //skill[9] member in Entity
H A Dentity.cpp192 particleTimerVariable2(skill[9]), in Entity()
/dports/games/barony/Barony-3.3.7/src/magic/
H A Dactmagic.cpp3821 if ( my->particleTimerVariable2 >= 0 in actParticleTimer()
3822 && players[my->particleTimerVariable2] && players[my->particleTimerVariable2]->entity ) in actParticleTimer()
3824 …monster->monsterAcquireAttackTarget(*(players[my->particleTimerVariable2]->entity), MONSTER_STATE_… in actParticleTimer()