Searched refs:particleTimerVariable2 (Results 1 – 5 of 5) sorted by relevance
167 particleTimerVariable2(skill[9]), in Entity()
688 timer->particleTimerVariable2 = playerToTarget; in devilSummonMonster()
292 Sint32& particleTimerVariable2; //skill[9] member in Entity
192 particleTimerVariable2(skill[9]), in Entity()
3821 if ( my->particleTimerVariable2 >= 0 in actParticleTimer()3822 && players[my->particleTimerVariable2] && players[my->particleTimerVariable2]->entity ) in actParticleTimer()3824 …monster->monsterAcquireAttackTarget(*(players[my->particleTimerVariable2]->entity), MONSTER_STATE_… in actParticleTimer()