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Searched refs:party_msg_format_near (Results 1 – 3 of 3) sorted by relevance

/dports/games/mangband/mangband-1.5.3/src/server/
H A Dspells2.c1387party_msg_format_near(p_ptr, MSG_PY_MISC, "%s senses the presence of buried treasure!", p_ptr->nam… in detect_treasure()
1608party_msg_format_near(p_ptr, MSG_PY_MISC, "%s senses the presence of invisible creatures!", p_ptr-… in detect_invisible()
1691party_msg_format_near(p_ptr, MSG_PY_MISC, "%s senses the presence of evil creatures!", p_ptr->name… in detect_evil()
1800 party_msg_format_near(p_ptr, MSG_PY_MISC, "%s senses the presence of creatures!", p_ptr->name); in detect_creatures()
1841 party_msg_format_near(p_ptr, MSG_PY_MISC, "%s senses the presence of creatures!", p_ptr->name); in detection()
H A Dparty.c357 void party_msg_format_near(player_type *p_ptr, u16b type, cptr fmt, ...) in party_msg_format_near() function
H A Dexterns.h861 extern void party_msg_format_near(player_type *p_ptr, u16b type, cptr fmt, ...);