Searched refs:pathfind_to (Results 1 – 5 of 5) sorted by relevance
351 person->pathfind_to(*dest); // start (or continue) going to gate in move_party()468 person->pathfind_to(*dest); in timed()733 actor->pathfind_to(actor_dest.x, actor_dest.y); in move_party()
122 void pathfind_to(MapCoord &d) override;
587 virtual void pathfind_to(MapCoord &d);588 void pathfind_to(uint16 gx, uint16 gy, uint8 gz = 255);
567 void Actor::pathfind_to(uint16 gx, uint16 gy, uint8 gz) { in pathfind_to() function in Ultima::Nuvie::Actor571 pathfind_to(d); in pathfind_to()574 void Actor::pathfind_to(MapCoord &d) { in pathfind_to() function in Ultima::Nuvie::Actor
426 pathfind_to(loc); in updateSchedule()885 void U6Actor::pathfind_to(MapCoord &d) { in pathfind_to() function in Ultima::Nuvie::U6Actor