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Searched refs:pathfind_to (Results 1 – 5 of 5) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/
H A Dtimed_event.cpp351 person->pathfind_to(*dest); // start (or continue) going to gate in move_party()
468 person->pathfind_to(*dest); in timed()
733 actor->pathfind_to(actor_dest.x, actor_dest.y); in move_party()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/actors/
H A Du6_actor.h122 void pathfind_to(MapCoord &d) override;
H A Dactor.h587 virtual void pathfind_to(MapCoord &d);
588 void pathfind_to(uint16 gx, uint16 gy, uint8 gz = 255);
H A Dactor.cpp567 void Actor::pathfind_to(uint16 gx, uint16 gy, uint8 gz) { in pathfind_to() function in Ultima::Nuvie::Actor
571 pathfind_to(d); in pathfind_to()
574 void Actor::pathfind_to(MapCoord &d) { in pathfind_to() function in Ultima::Nuvie::Actor
H A Du6_actor.cpp426 pathfind_to(loc); in updateSchedule()
885 void U6Actor::pathfind_to(MapCoord &d) { in pathfind_to() function in Ultima::Nuvie::U6Actor