Searched refs:pbar_num (Results 1 – 5 of 5) sorted by relevance
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/ |
H A D | PbarInterface.cpp | 33 void update_pbar (int pbar_num, int value, int month_flag) in update_pbar() argument 38 struct pbar_st * pbar = &pbars[pbar_num]; in update_pbar() 65 LCPBarInstance->setValue(pbar_num,value,pbar->diff); in update_pbar()
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/dports/games/lincity-ng/lincity-ng-2.0/src/gui_interface/ |
H A D | pbar_interface.h | 24 void update_pbar (int pbar_num, int value, int month_flag);
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/dports/games/lincity/lincity-1.13.1/ |
H A D | pbar.h | 23 void update_pbar (int pbar_num, int value, int month_flag);
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H A D | pbar.c | 212 update_pbar (int pbar_num, int value, int month_flag) in update_pbar() argument 217 struct pbar_st * pbar = &pbars[pbar_num]; in update_pbar()
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/dports/games/scummvm/scummvm-2.5.1/engines/icb/ |
H A D | barriers.cpp | 1076 uint32 l, f, pbar_num; in Prepare_animating_barriers() local 1173 pbar_num = anim_slices[cur_slice].anim_parents[f]->num_props; in Prepare_animating_barriers() 1176 for (n = 0; n < pbar_num; n++) in Prepare_animating_barriers() 1180 if (n == pbar_num) { // new in Prepare_animating_barriers() 1183 if (pbar_num == MAX_props_per_parent) in Prepare_animating_barriers() 1194 anim_slices[cur_slice].anim_parents[f]->prop_number[pbar_num] = (uint8)props_number; in Prepare_animating_barriers()
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