Searched refs:pbd_str (Results 1 – 3 of 3) sorted by relevance
629 int pbd_str = you.props[POWERED_BY_DEATH_KEY].get_int(); in _decrement_durations() local630 if (pbd_str > 0 && _decrement_a_duration(DUR_POWERED_BY_DEATH, delay)) in _decrement_durations()632 you.props[POWERED_BY_DEATH_KEY] = pbd_str - 1; in _decrement_durations()
359 const int pbd_str = you.props[POWERED_BY_DEATH_KEY].get_int(); in fill_status_info() local360 if (pbd_str > 0) in fill_status_info()363 inf.light_text = make_stringf("Regen (%d)", pbd_str); in fill_status_info()
2318 const int pbd_str = you.props[POWERED_BY_DEATH_KEY].get_int(); in monster_die() local2319 if (x_chance_in_y(10 - pbd_str, 10)) in monster_die()2322 you.props[POWERED_BY_DEATH_KEY] = pbd_str + pbd_inc; in monster_die()2324 pbd_str + pbd_inc); in monster_die()