Searched refs:pblinking (Results 1 – 3 of 3) sorted by relevance
64 int pblinking; /* player invunerable */ member
63 gv->pblinking = TRUE; in Player_init()193 gv->pblinking = FALSE; in Player_blink()
487 if ( player->active && !gv->gameover && !gv->pblinking ) in Game_run()