Searched refs:pbt_enemy_types (Results 1 – 2 of 2) sorted by relevance
2523 static int *pbt_enemy_types; variable2581 if (pbt_enemy_types == NULL) in preferred_build_type()2582 pbt_enemy_types = (int *) xmalloc(numutypes * sizeof(int)); in preferred_build_type()2604 pbt_enemy_types[u2] = 0; in preferred_build_type()2611 ++pbt_enemy_types[unit2->type]; in preferred_build_type()2616 ++pbt_enemy_types[uview->type]; in preferred_build_type()2703 if (pbt_enemy_types[u3] > 0) { in preferred_build_type()2707 pbt_enemy_types[u3]; in preferred_build_type()2711 uu_zz_bcw(u2, u3) * pbt_enemy_types[u3]; in preferred_build_type()
526 (pbt_prefs, pbt_fringe_terrain, pbt_enemy_types,