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Searched refs:pbt_enemy_types (Results 1 – 2 of 2) sorted by relevance

/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/
H A Dai.c2523 static int *pbt_enemy_types; variable
2581 if (pbt_enemy_types == NULL) in preferred_build_type()
2582 pbt_enemy_types = (int *) xmalloc(numutypes * sizeof(int)); in preferred_build_type()
2604 pbt_enemy_types[u2] = 0; in preferred_build_type()
2611 ++pbt_enemy_types[unit2->type]; in preferred_build_type()
2616 ++pbt_enemy_types[uview->type]; in preferred_build_type()
2703 if (pbt_enemy_types[u3] > 0) { in preferred_build_type()
2707 pbt_enemy_types[u3]; in preferred_build_type()
2711 uu_zz_bcw(u2, u3) * pbt_enemy_types[u3]; in preferred_build_type()
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/changelogs/
H A DChangeLog-2000526 (pbt_prefs, pbt_fringe_terrain, pbt_enemy_types,