/dports/devel/upp/upp/bazaar/plugin/assimp/code/MDL/ |
H A D | MDLFileData.h | 810 , pcGroupVerts(nullptr) in IntGroupInfo_MDL7() 819 , pcGroupVerts() in IntGroupInfo_MDL7() 835 BE_NCONST MDL::Vertex_MDL7* pcGroupVerts; member
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H A D | MDLLoader.cpp | 1051 …vPosition.x = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts,iIndex, pcHeader->mainvertex_stc_size) .… in ReadFaces_3DGS_MDL7() 1052 …vPosition.y = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts,iIndex,pcHeader->mainvertex_stc_size) .y; in ReadFaces_3DGS_MDL7() 1053 …vPosition.z = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts,iIndex,pcHeader->mainvertex_stc_size) .z; in ReadFaces_3DGS_MDL7() 1057 groupData.aiBones[iOutIndex] = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts, in ReadFaces_3DGS_MDL7() 1065 …vNormal.x = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts,iIndex,pcHeader->mainvertex_stc_size) .nor… in ReadFaces_3DGS_MDL7() 1075 MD2::LookupNormalIndex(_AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts,iIndex, in ReadFaces_3DGS_MDL7() 1486 groupInfo.pcGroupVerts = (BE_NCONST MDL::Vertex_MDL7*)szCurrent; in InternReadFile_3DGS_MDL7() 1488 AI_SWAP4(groupInfo.pcGroupVerts[i].x); in InternReadFile_3DGS_MDL7() 1489 AI_SWAP4(groupInfo.pcGroupVerts[i].y); in InternReadFile_3DGS_MDL7() 1490 AI_SWAP4(groupInfo.pcGroupVerts[i].z); in InternReadFile_3DGS_MDL7() [all …]
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | MDLFileData.h | 842 , pcGroupVerts(NULL) in IntGroupInfo_MDL7() 851 , pcGroupVerts() in IntGroupInfo_MDL7() 867 BE_NCONST MDL::Vertex_MDL7* pcGroupVerts; member
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H A D | MDLLoader.cpp | 1027 …vPosition.x = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts,iIndex, pcHeader->mainvertex_stc_size) .… in ReadFaces_3DGS_MDL7() 1028 …vPosition.y = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts,iIndex,pcHeader->mainvertex_stc_size) .y; in ReadFaces_3DGS_MDL7() 1029 …vPosition.z = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts,iIndex,pcHeader->mainvertex_stc_size) .z; in ReadFaces_3DGS_MDL7() 1033 groupData.aiBones[iOutIndex] = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts, in ReadFaces_3DGS_MDL7() 1041 …vNormal.x = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts,iIndex,pcHeader->mainvertex_stc_size) .nor… in ReadFaces_3DGS_MDL7() 1051 MD2::LookupNormalIndex(_AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts,iIndex, in ReadFaces_3DGS_MDL7() 1459 groupInfo.pcGroupVerts = (BE_NCONST MDL::Vertex_MDL7*)szCurrent; in InternReadFile_3DGS_MDL7() 1461 AI_SWAP4(groupInfo.pcGroupVerts[i].x); in InternReadFile_3DGS_MDL7() 1462 AI_SWAP4(groupInfo.pcGroupVerts[i].y); in InternReadFile_3DGS_MDL7() 1463 AI_SWAP4(groupInfo.pcGroupVerts[i].z); in InternReadFile_3DGS_MDL7() [all …]
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MDL/ |
H A D | MDLFileData.h | 812 , pcGroupVerts(nullptr) in IntGroupInfo_MDL7() 821 , pcGroupVerts() in IntGroupInfo_MDL7() 837 BE_NCONST MDL::Vertex_MDL7* pcGroupVerts; member
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H A D | MDLLoader.cpp | 1038 …vPosition.x = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts, iIndex, pcHeader->mainvertex_stc_size).… in ReadFaces_3DGS_MDL7() 1039 …vPosition.y = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts, iIndex, pcHeader->mainvertex_stc_size).… in ReadFaces_3DGS_MDL7() 1040 …vPosition.z = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts, iIndex, pcHeader->mainvertex_stc_size).… in ReadFaces_3DGS_MDL7() 1044 groupData.aiBones[iOutIndex] = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts, in ReadFaces_3DGS_MDL7() 1053 …vNormal.x = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts, iIndex, pcHeader->mainvertex_stc_size).no… in ReadFaces_3DGS_MDL7() 1062 MD2::LookupNormalIndex(_AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts, iIndex, in ReadFaces_3DGS_MDL7() 1471 groupInfo.pcGroupVerts = (BE_NCONST MDL::Vertex_MDL7 *)szCurrent; in InternReadFile_3DGS_MDL7() 1473 AI_SWAP4(groupInfo.pcGroupVerts[i].x); in InternReadFile_3DGS_MDL7() 1474 AI_SWAP4(groupInfo.pcGroupVerts[i].y); in InternReadFile_3DGS_MDL7() 1475 AI_SWAP4(groupInfo.pcGroupVerts[i].z); in InternReadFile_3DGS_MDL7() [all …]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | MDLFileData.h | 837 , pcGroupVerts(NULL) in IntGroupInfo_MDL7() 846 , pcGroupVerts() in IntGroupInfo_MDL7() 862 BE_NCONST MDL::Vertex_MDL7* pcGroupVerts; member
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H A D | MDLLoader.cpp | 1033 …vPosition.x = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts,iIndex, pcHeader->mainvertex_stc_size) .… in ReadFaces_3DGS_MDL7() 1034 …vPosition.y = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts,iIndex,pcHeader->mainvertex_stc_size) .y; in ReadFaces_3DGS_MDL7() 1035 …vPosition.z = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts,iIndex,pcHeader->mainvertex_stc_size) .z; in ReadFaces_3DGS_MDL7() 1039 groupData.aiBones[iOutIndex] = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts, in ReadFaces_3DGS_MDL7() 1047 …vNormal.x = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts,iIndex,pcHeader->mainvertex_stc_size) .nor… in ReadFaces_3DGS_MDL7() 1057 MD2::LookupNormalIndex(_AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts,iIndex, in ReadFaces_3DGS_MDL7() 1466 groupInfo.pcGroupVerts = (BE_NCONST MDL::Vertex_MDL7*)szCurrent; in InternReadFile_3DGS_MDL7() 1468 AI_SWAP4(groupInfo.pcGroupVerts[i].x); in InternReadFile_3DGS_MDL7() 1469 AI_SWAP4(groupInfo.pcGroupVerts[i].y); in InternReadFile_3DGS_MDL7() 1470 AI_SWAP4(groupInfo.pcGroupVerts[i].z); in InternReadFile_3DGS_MDL7() [all …]
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | MDLFileData.h | 813 , pcGroupVerts(NULL) in IntGroupInfo_MDL7() 822 , pcGroupVerts() in IntGroupInfo_MDL7() 838 BE_NCONST MDL::Vertex_MDL7* pcGroupVerts; member
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H A D | MDLLoader.cpp | 1034 …vPosition.x = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts,iIndex, pcHeader->mainvertex_stc_size) .… in ReadFaces_3DGS_MDL7() 1035 …vPosition.y = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts,iIndex,pcHeader->mainvertex_stc_size) .y; in ReadFaces_3DGS_MDL7() 1036 …vPosition.z = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts,iIndex,pcHeader->mainvertex_stc_size) .z; in ReadFaces_3DGS_MDL7() 1040 groupData.aiBones[iOutIndex] = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts, in ReadFaces_3DGS_MDL7() 1048 …vNormal.x = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts,iIndex,pcHeader->mainvertex_stc_size) .nor… in ReadFaces_3DGS_MDL7() 1058 MD2::LookupNormalIndex(_AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts,iIndex, in ReadFaces_3DGS_MDL7() 1469 groupInfo.pcGroupVerts = (BE_NCONST MDL::Vertex_MDL7*)szCurrent; in InternReadFile_3DGS_MDL7() 1471 AI_SWAP4(groupInfo.pcGroupVerts[i].x); in InternReadFile_3DGS_MDL7() 1472 AI_SWAP4(groupInfo.pcGroupVerts[i].y); in InternReadFile_3DGS_MDL7() 1473 AI_SWAP4(groupInfo.pcGroupVerts[i].z); in InternReadFile_3DGS_MDL7() [all …]
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | MDLLoader.cpp | 997 …vPosition.x = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts,iIndex, pcHeader->mainvertex_stc_size) .… in ReadFaces_3DGS_MDL7() 998 …vPosition.y = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts,iIndex,pcHeader->mainvertex_stc_size) .y; in ReadFaces_3DGS_MDL7() 999 …vPosition.z = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts,iIndex,pcHeader->mainvertex_stc_size) .z; in ReadFaces_3DGS_MDL7() 1003 groupData.aiBones[iOutIndex] = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts, in ReadFaces_3DGS_MDL7() 1011 …vNormal.x = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts,iIndex,pcHeader->mainvertex_stc_size) .nor… in ReadFaces_3DGS_MDL7() 1021 MD2::LookupNormalIndex(_AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts,iIndex, in ReadFaces_3DGS_MDL7() 1429 groupInfo.pcGroupVerts = (BE_NCONST MDL::Vertex_MDL7*)szCurrent; in InternReadFile_3DGS_MDL7() 1431 AI_SWAP4(groupInfo.pcGroupVerts[i].x); in InternReadFile_3DGS_MDL7() 1432 AI_SWAP4(groupInfo.pcGroupVerts[i].y); in InternReadFile_3DGS_MDL7() 1433 AI_SWAP4(groupInfo.pcGroupVerts[i].z); in InternReadFile_3DGS_MDL7() [all …]
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H A D | MDLFileData.h | 830 , pcGroupVerts(NULL) in IntGroupInfo_MDL7() 852 BE_NCONST MDL::Vertex_MDL7* pcGroupVerts; member
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