/dports/multimedia/assimp/assimp-5.1.3/tools/assimp_view/ |
H A D | MeshRenderer.cpp | 85 AssetHelper::MeshHelper* pcHelper = g_pcAsset->apcMeshes[iIndex]; in DrawSorted() local 88 if (!pcHelper || !pcMesh || !pcHelper->piIB) in DrawSorted() 121 pcHelper->piIB->GetDesc(&sDesc); in DrawSorted() 126 pcHelper->piIB->Lock(0,0,(void**)&aiIndices,D3DLOCK_DISCARD); in DrawSorted() 141 pcHelper->piIB->Lock(0,0,(void**)&aiIndices,D3DLOCK_DISCARD); in DrawSorted() 153 pcHelper->piIB->Unlock(); in DrawSorted() 156 g_piDevice->SetStreamSource(0,pcHelper->piVB,0,sizeof(AssetHelper::Vertex)); in DrawSorted() 159 g_piDevice->SetIndices(pcHelper->piIB); in DrawSorted()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/tools/assimp_view/ |
H A D | MeshRenderer.cpp | 84 AssetHelper::MeshHelper* pcHelper = g_pcAsset->apcMeshes[iIndex]; in DrawSorted() local 87 if (!pcHelper || !pcMesh || !pcHelper->piIB) in DrawSorted() 120 pcHelper->piIB->GetDesc(&sDesc); in DrawSorted() 125 pcHelper->piIB->Lock(0,0,(void**)&aiIndices,D3DLOCK_DISCARD); in DrawSorted() 140 pcHelper->piIB->Lock(0,0,(void**)&aiIndices,D3DLOCK_DISCARD); in DrawSorted() 152 pcHelper->piIB->Unlock(); in DrawSorted() 155 g_piDevice->SetStreamSource(0,pcHelper->piVB,0,sizeof(AssetHelper::Vertex)); in DrawSorted() 158 g_piDevice->SetIndices(pcHelper->piIB); in DrawSorted()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | MD2Loader.cpp | 345 aiMaterial* pcHelper = (aiMaterial*)pScene->mMaterials[skinIdx]; in InternReadFile() local 347 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in InternReadFile() 351 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in InternReadFile() 355 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in InternReadFile() 373 aiMaterial* pcHelper = (aiMaterial*)pScene->mMaterials[0]; in InternReadFile() local 375 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in InternReadFile() 380 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in InternReadFile() 381 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in InternReadFile() 384 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in InternReadFile() 388 pcHelper->AddProperty(&szName,AI_MATKEY_NAME); in InternReadFile() [all …]
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H A D | PlyLoader.cpp | 409 aiMaterial* pcHelper = new aiMaterial(); in ReplaceDefaultMaterial() local 413 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in ReplaceDefaultMaterial() 417 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in ReplaceDefaultMaterial() 418 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in ReplaceDefaultMaterial() 421 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in ReplaceDefaultMaterial() 426 pcHelper->AddProperty(&two_sided,1,AI_MATKEY_TWOSIDED); in ReplaceDefaultMaterial() 428 avMaterials->push_back(pcHelper); in ReplaceDefaultMaterial() 1062 aiMaterial* pcHelper = new aiMaterial(); in LoadMaterial() local 1093 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in LoadMaterial() 1104 pcHelper->AddProperty(&two_sided,1,AI_MATKEY_TWOSIDED); in LoadMaterial() [all …]
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H A D | HMPLoader.cpp | 358 aiMaterial* pcHelper = new aiMaterial(); in CreateMaterial() local 359 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in CreateMaterial() 363 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in CreateMaterial() 364 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in CreateMaterial() 367 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in CreateMaterial() 371 pcHelper->AddProperty(&szName,AI_MATKEY_NAME); in CreateMaterial() 376 pScene->mMaterials[0] = pcHelper; in CreateMaterial()
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H A D | MD3Loader.cpp | 926 aiMaterial* pcHelper = new aiMaterial(); in InternReadFile() local 929 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in InternReadFile() 934 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in InternReadFile() 937 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in InternReadFile() 938 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in InternReadFile() 943 pcHelper->AddProperty(&name,AI_MATKEY_NAME); in InternReadFile() 955 pcHelper->AddProperty(&szString,AI_MATKEY_TEXTURE_DIFFUSE(0)); in InternReadFile() 959 pcHelper->AddProperty(&no_alpha,1,AI_MATKEY_TEXFLAGS_DIFFUSE(0)); in InternReadFile() 962 Q3Shader::ConvertShaderToMaterial(pcHelper,*shader); in InternReadFile() 965 pScene->mMaterials[iNumMaterials] = (aiMaterial*)pcHelper; in InternReadFile()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/Ply/ |
H A D | PlyLoader.cpp | 855 aiMaterial* pcHelper = new aiMaterial(); in LoadMaterial() local 884 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in LoadMaterial() 895 pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED); in LoadMaterial() 907 pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED); in LoadMaterial() 918 pvOut->push_back(pcHelper); in LoadMaterial() 924 aiMaterial* pcHelper = new aiMaterial(); in LoadMaterial() local 928 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in LoadMaterial() 933 pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_DIFFUSE); in LoadMaterial() 937 pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_AMBIENT); in LoadMaterial() 944 pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED); in LoadMaterial() [all …]
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Ply/ |
H A D | PlyLoader.cpp | 841 aiMaterial *pcHelper = new aiMaterial(); in LoadMaterial() local 870 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in LoadMaterial() 881 pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED); in LoadMaterial() 890 pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED); in LoadMaterial() 900 pvOut->push_back(pcHelper); in LoadMaterial() 904 aiMaterial *pcHelper = new aiMaterial(); in LoadMaterial() local 908 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in LoadMaterial() 913 pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_DIFFUSE); in LoadMaterial() 917 pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_AMBIENT); in LoadMaterial() 923 pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED); in LoadMaterial() [all …]
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | PlyLoader.cpp | 904 aiMaterial* pcHelper = new aiMaterial(); in LoadMaterial() local 933 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in LoadMaterial() 944 pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED); in LoadMaterial() 956 pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED); in LoadMaterial() 967 pvOut->push_back(pcHelper); in LoadMaterial() 973 aiMaterial* pcHelper = new aiMaterial(); in LoadMaterial() local 977 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in LoadMaterial() 982 pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_DIFFUSE); in LoadMaterial() 986 pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_AMBIENT); in LoadMaterial() 993 pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED); in LoadMaterial() [all …]
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H A D | MD2Loader.cpp | 325 aiMaterial* pcHelper = (aiMaterial*)pScene->mMaterials[0]; in InternReadFile() local 327 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in InternReadFile() 337 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in InternReadFile() 338 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in InternReadFile() 341 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in InternReadFile() 351 pcHelper->AddProperty(&szString,AI_MATKEY_TEXTURE_DIFFUSE(0)); in InternReadFile() 361 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in InternReadFile() 362 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in InternReadFile() 365 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in InternReadFile() 369 pcHelper->AddProperty(&szName,AI_MATKEY_NAME); in InternReadFile() [all …]
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H A D | HMPLoader.cpp | 361 aiMaterial* pcHelper = new aiMaterial(); in CreateMaterial() local 362 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in CreateMaterial() 366 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in CreateMaterial() 367 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in CreateMaterial() 370 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in CreateMaterial() 374 pcHelper->AddProperty(&szName,AI_MATKEY_NAME); in CreateMaterial() 379 pScene->mMaterials[0] = pcHelper; in CreateMaterial()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MD2/ |
H A D | MD2Loader.cpp | 321 aiMaterial* pcHelper = (aiMaterial*)pScene->mMaterials[0]; in InternReadFile() local 323 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in InternReadFile() 333 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in InternReadFile() 334 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in InternReadFile() 337 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in InternReadFile() 347 pcHelper->AddProperty(&szString,AI_MATKEY_TEXTURE_DIFFUSE(0)); in InternReadFile() 357 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in InternReadFile() 358 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in InternReadFile() 361 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in InternReadFile() 365 pcHelper->AddProperty(&szName,AI_MATKEY_NAME); in InternReadFile() [all …]
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | MD2Loader.cpp | 280 aiMaterial* pcHelper = (aiMaterial*)pScene->mMaterials[0]; in InternReadFile() local 282 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in InternReadFile() 292 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in InternReadFile() 293 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in InternReadFile() 296 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in InternReadFile() 306 pcHelper->AddProperty(&szString,AI_MATKEY_TEXTURE_DIFFUSE(0)); in InternReadFile() 316 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in InternReadFile() 317 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in InternReadFile() 320 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in InternReadFile() 324 pcHelper->AddProperty(&szName,AI_MATKEY_NAME); in InternReadFile() [all …]
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H A D | PlyLoader.cpp | 346 aiMaterial* pcHelper = new aiMaterial(); in ReplaceDefaultMaterial() local 350 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in ReplaceDefaultMaterial() 354 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in ReplaceDefaultMaterial() 363 pcHelper->AddProperty(&two_sided,1,AI_MATKEY_TWOSIDED); in ReplaceDefaultMaterial() 365 avMaterials->push_back(pcHelper); in ReplaceDefaultMaterial() 999 aiMaterial* pcHelper = new aiMaterial(); in LoadMaterial() local 1023 pcHelper->AddProperty<float>(&fSpec, 1, AI_MATKEY_SHININESS); in LoadMaterial() 1030 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in LoadMaterial() 1035 pcHelper->AddProperty<float>(&fOpacity, 1, AI_MATKEY_OPACITY); in LoadMaterial() 1041 pcHelper->AddProperty(&two_sided,1,AI_MATKEY_TWOSIDED); in LoadMaterial() [all …]
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H A D | HMPLoader.cpp | 341 aiMaterial* pcHelper = new aiMaterial(); in CreateMaterial() local 342 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in CreateMaterial() 346 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in CreateMaterial() 347 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in CreateMaterial() 350 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in CreateMaterial() 354 pcHelper->AddProperty(&szName,AI_MATKEY_NAME); in CreateMaterial() 359 pScene->mMaterials[0] = pcHelper; in CreateMaterial()
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H A D | MD3Loader.cpp | 880 aiMaterial* pcHelper = new aiMaterial(); in InternReadFile() local 883 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in InternReadFile() 888 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in InternReadFile() 891 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in InternReadFile() 892 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in InternReadFile() 897 pcHelper->AddProperty(&name,AI_MATKEY_NAME); in InternReadFile() 909 pcHelper->AddProperty(&szString,AI_MATKEY_TEXTURE_DIFFUSE(0)); in InternReadFile() 913 pcHelper->AddProperty(&no_alpha,1,AI_MATKEY_TEXFLAGS_DIFFUSE(0)); in InternReadFile() 916 Q3Shader::ConvertShaderToMaterial(pcHelper,*shader); in InternReadFile() 919 pScene->mMaterials[iNumMaterials] = (aiMaterial*)pcHelper; in InternReadFile()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/MD2/ |
H A D | MD2Loader.cpp | 326 aiMaterial* pcHelper = (aiMaterial*)pScene->mMaterials[0]; in InternReadFile() local 328 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in InternReadFile() 338 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in InternReadFile() 339 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in InternReadFile() 342 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in InternReadFile() 352 pcHelper->AddProperty(&szString,AI_MATKEY_TEXTURE_DIFFUSE(0)); in InternReadFile() 362 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in InternReadFile() 363 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in InternReadFile() 366 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in InternReadFile() 370 pcHelper->AddProperty(&szName,AI_MATKEY_NAME); in InternReadFile() [all …]
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | MD2Loader.cpp | 304 aiMaterial* pcHelper = (aiMaterial*)pScene->mMaterials[0]; in InternReadFile() local 306 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in InternReadFile() 316 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in InternReadFile() 317 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in InternReadFile() 320 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in InternReadFile() 330 pcHelper->AddProperty(&szString,AI_MATKEY_TEXTURE_DIFFUSE(0)); in InternReadFile() 340 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in InternReadFile() 341 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in InternReadFile() 344 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in InternReadFile() 348 pcHelper->AddProperty(&szName,AI_MATKEY_NAME); in InternReadFile() [all …]
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H A D | PlyLoader.cpp | 392 aiMaterial* pcHelper = new aiMaterial(); in ReplaceDefaultMaterial() local 396 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in ReplaceDefaultMaterial() 400 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in ReplaceDefaultMaterial() 401 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in ReplaceDefaultMaterial() 404 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in ReplaceDefaultMaterial() 409 pcHelper->AddProperty(&two_sided,1,AI_MATKEY_TWOSIDED); in ReplaceDefaultMaterial() 411 avMaterials->push_back(pcHelper); in ReplaceDefaultMaterial() 1045 aiMaterial* pcHelper = new aiMaterial(); in LoadMaterial() local 1076 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in LoadMaterial() 1087 pcHelper->AddProperty(&two_sided,1,AI_MATKEY_TWOSIDED); in LoadMaterial() [all …]
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H A D | HMPLoader.cpp | 358 aiMaterial* pcHelper = new aiMaterial(); in CreateMaterial() local 359 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in CreateMaterial() 363 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in CreateMaterial() 364 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in CreateMaterial() 367 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in CreateMaterial() 371 pcHelper->AddProperty(&szName,AI_MATKEY_NAME); in CreateMaterial() 376 pScene->mMaterials[0] = pcHelper; in CreateMaterial()
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H A D | MD3Loader.cpp | 918 aiMaterial* pcHelper = new aiMaterial(); in InternReadFile() local 921 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in InternReadFile() 926 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in InternReadFile() 929 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in InternReadFile() 930 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in InternReadFile() 935 pcHelper->AddProperty(&name,AI_MATKEY_NAME); in InternReadFile() 947 pcHelper->AddProperty(&szString,AI_MATKEY_TEXTURE_DIFFUSE(0)); in InternReadFile() 951 pcHelper->AddProperty(&no_alpha,1,AI_MATKEY_TEXFLAGS_DIFFUSE(0)); in InternReadFile() 954 Q3Shader::ConvertShaderToMaterial(pcHelper,*shader); in InternReadFile() 957 pScene->mMaterials[iNumMaterials] = (aiMaterial*)pcHelper; in InternReadFile()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/HMP/ |
H A D | HMPLoader.cpp | 364 aiMaterial* pcHelper = new aiMaterial(); in CreateMaterial() local 365 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in CreateMaterial() 369 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in CreateMaterial() 370 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in CreateMaterial() 373 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in CreateMaterial() 377 pcHelper->AddProperty(&szName,AI_MATKEY_NAME); in CreateMaterial() 382 pScene->mMaterials[0] = pcHelper; in CreateMaterial()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/HMP/ |
H A D | HMPLoader.cpp | 340 aiMaterial *pcHelper = new aiMaterial(); in CreateMaterial() local 341 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in CreateMaterial() 345 pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_DIFFUSE); in CreateMaterial() 346 pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_SPECULAR); in CreateMaterial() 349 pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_AMBIENT); in CreateMaterial() 353 pcHelper->AddProperty(&szName, AI_MATKEY_NAME); in CreateMaterial() 358 pScene->mMaterials[0] = pcHelper; in CreateMaterial()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/MD3/ |
H A D | MD3Loader.cpp | 926 aiMaterial* pcHelper = new aiMaterial(); in InternReadFile() local 929 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in InternReadFile() 934 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in InternReadFile() 937 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in InternReadFile() 938 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in InternReadFile() 943 pcHelper->AddProperty(&name,AI_MATKEY_NAME); in InternReadFile() 954 pcHelper->AddProperty(&szString,AI_MATKEY_TEXTURE_DIFFUSE(0)); in InternReadFile() 958 pcHelper->AddProperty(&no_alpha,1,AI_MATKEY_TEXFLAGS_DIFFUSE(0)); in InternReadFile() 960 Q3Shader::ConvertShaderToMaterial(pcHelper,*shader); in InternReadFile() 963 pScene->mMaterials[iNumMaterials] = (aiMaterial*)pcHelper; in InternReadFile()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MD3/ |
H A D | MD3Loader.cpp | 900 aiMaterial *pcHelper = new aiMaterial(); in InternReadFile() local 903 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in InternReadFile() 908 pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_AMBIENT); in InternReadFile() 911 pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_DIFFUSE); in InternReadFile() 912 pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_SPECULAR); in InternReadFile() 917 pcHelper->AddProperty(&name, AI_MATKEY_NAME); in InternReadFile() 928 pcHelper->AddProperty(&szString, AI_MATKEY_TEXTURE_DIFFUSE(0)); in InternReadFile() 932 pcHelper->AddProperty(&no_alpha, 1, AI_MATKEY_TEXFLAGS_DIFFUSE(0)); in InternReadFile() 934 Q3Shader::ConvertShaderToMaterial(pcHelper, *shader); in InternReadFile() 937 pScene->mMaterials[iNumMaterials] = (aiMaterial *)pcHelper; in InternReadFile()
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