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Searched refs:pcHelper (Results 1 – 25 of 39) sorted by relevance

12

/dports/multimedia/assimp/assimp-5.1.3/tools/assimp_view/
H A DMeshRenderer.cpp85 AssetHelper::MeshHelper* pcHelper = g_pcAsset->apcMeshes[iIndex]; in DrawSorted() local
88 if (!pcHelper || !pcMesh || !pcHelper->piIB) in DrawSorted()
121 pcHelper->piIB->GetDesc(&sDesc); in DrawSorted()
126 pcHelper->piIB->Lock(0,0,(void**)&aiIndices,D3DLOCK_DISCARD); in DrawSorted()
141 pcHelper->piIB->Lock(0,0,(void**)&aiIndices,D3DLOCK_DISCARD); in DrawSorted()
153 pcHelper->piIB->Unlock(); in DrawSorted()
156 g_piDevice->SetStreamSource(0,pcHelper->piVB,0,sizeof(AssetHelper::Vertex)); in DrawSorted()
159 g_piDevice->SetIndices(pcHelper->piIB); in DrawSorted()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/tools/assimp_view/
H A DMeshRenderer.cpp84 AssetHelper::MeshHelper* pcHelper = g_pcAsset->apcMeshes[iIndex]; in DrawSorted() local
87 if (!pcHelper || !pcMesh || !pcHelper->piIB) in DrawSorted()
120 pcHelper->piIB->GetDesc(&sDesc); in DrawSorted()
125 pcHelper->piIB->Lock(0,0,(void**)&aiIndices,D3DLOCK_DISCARD); in DrawSorted()
140 pcHelper->piIB->Lock(0,0,(void**)&aiIndices,D3DLOCK_DISCARD); in DrawSorted()
152 pcHelper->piIB->Unlock(); in DrawSorted()
155 g_piDevice->SetStreamSource(0,pcHelper->piVB,0,sizeof(AssetHelper::Vertex)); in DrawSorted()
158 g_piDevice->SetIndices(pcHelper->piIB); in DrawSorted()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DMD2Loader.cpp345 aiMaterial* pcHelper = (aiMaterial*)pScene->mMaterials[skinIdx]; in InternReadFile() local
347 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in InternReadFile()
351 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in InternReadFile()
355 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in InternReadFile()
373 aiMaterial* pcHelper = (aiMaterial*)pScene->mMaterials[0]; in InternReadFile() local
375 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in InternReadFile()
380 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in InternReadFile()
381 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in InternReadFile()
384 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in InternReadFile()
388 pcHelper->AddProperty(&szName,AI_MATKEY_NAME); in InternReadFile()
[all …]
H A DPlyLoader.cpp409 aiMaterial* pcHelper = new aiMaterial(); in ReplaceDefaultMaterial() local
413 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in ReplaceDefaultMaterial()
417 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in ReplaceDefaultMaterial()
418 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in ReplaceDefaultMaterial()
421 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in ReplaceDefaultMaterial()
426 pcHelper->AddProperty(&two_sided,1,AI_MATKEY_TWOSIDED); in ReplaceDefaultMaterial()
428 avMaterials->push_back(pcHelper); in ReplaceDefaultMaterial()
1062 aiMaterial* pcHelper = new aiMaterial(); in LoadMaterial() local
1093 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in LoadMaterial()
1104 pcHelper->AddProperty(&two_sided,1,AI_MATKEY_TWOSIDED); in LoadMaterial()
[all …]
H A DHMPLoader.cpp358 aiMaterial* pcHelper = new aiMaterial(); in CreateMaterial() local
359 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in CreateMaterial()
363 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in CreateMaterial()
364 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in CreateMaterial()
367 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in CreateMaterial()
371 pcHelper->AddProperty(&szName,AI_MATKEY_NAME); in CreateMaterial()
376 pScene->mMaterials[0] = pcHelper; in CreateMaterial()
H A DMD3Loader.cpp926 aiMaterial* pcHelper = new aiMaterial(); in InternReadFile() local
929 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in InternReadFile()
934 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in InternReadFile()
937 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in InternReadFile()
938 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in InternReadFile()
943 pcHelper->AddProperty(&name,AI_MATKEY_NAME); in InternReadFile()
955 pcHelper->AddProperty(&szString,AI_MATKEY_TEXTURE_DIFFUSE(0)); in InternReadFile()
959 pcHelper->AddProperty(&no_alpha,1,AI_MATKEY_TEXFLAGS_DIFFUSE(0)); in InternReadFile()
962 Q3Shader::ConvertShaderToMaterial(pcHelper,*shader); in InternReadFile()
965 pScene->mMaterials[iNumMaterials] = (aiMaterial*)pcHelper; in InternReadFile()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/Ply/
H A DPlyLoader.cpp855 aiMaterial* pcHelper = new aiMaterial(); in LoadMaterial() local
884 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in LoadMaterial()
895 pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED); in LoadMaterial()
907 pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED); in LoadMaterial()
918 pvOut->push_back(pcHelper); in LoadMaterial()
924 aiMaterial* pcHelper = new aiMaterial(); in LoadMaterial() local
928 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in LoadMaterial()
933 pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_DIFFUSE); in LoadMaterial()
937 pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_AMBIENT); in LoadMaterial()
944 pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED); in LoadMaterial()
[all …]
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Ply/
H A DPlyLoader.cpp841 aiMaterial *pcHelper = new aiMaterial(); in LoadMaterial() local
870 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in LoadMaterial()
881 pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED); in LoadMaterial()
890 pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED); in LoadMaterial()
900 pvOut->push_back(pcHelper); in LoadMaterial()
904 aiMaterial *pcHelper = new aiMaterial(); in LoadMaterial() local
908 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in LoadMaterial()
913 pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_DIFFUSE); in LoadMaterial()
917 pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_AMBIENT); in LoadMaterial()
923 pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED); in LoadMaterial()
[all …]
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DPlyLoader.cpp904 aiMaterial* pcHelper = new aiMaterial(); in LoadMaterial() local
933 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in LoadMaterial()
944 pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED); in LoadMaterial()
956 pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED); in LoadMaterial()
967 pvOut->push_back(pcHelper); in LoadMaterial()
973 aiMaterial* pcHelper = new aiMaterial(); in LoadMaterial() local
977 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in LoadMaterial()
982 pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_DIFFUSE); in LoadMaterial()
986 pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_AMBIENT); in LoadMaterial()
993 pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED); in LoadMaterial()
[all …]
H A DMD2Loader.cpp325 aiMaterial* pcHelper = (aiMaterial*)pScene->mMaterials[0]; in InternReadFile() local
327 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in InternReadFile()
337 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in InternReadFile()
338 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in InternReadFile()
341 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in InternReadFile()
351 pcHelper->AddProperty(&szString,AI_MATKEY_TEXTURE_DIFFUSE(0)); in InternReadFile()
361 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in InternReadFile()
362 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in InternReadFile()
365 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in InternReadFile()
369 pcHelper->AddProperty(&szName,AI_MATKEY_NAME); in InternReadFile()
[all …]
H A DHMPLoader.cpp361 aiMaterial* pcHelper = new aiMaterial(); in CreateMaterial() local
362 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in CreateMaterial()
366 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in CreateMaterial()
367 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in CreateMaterial()
370 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in CreateMaterial()
374 pcHelper->AddProperty(&szName,AI_MATKEY_NAME); in CreateMaterial()
379 pScene->mMaterials[0] = pcHelper; in CreateMaterial()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MD2/
H A DMD2Loader.cpp321 aiMaterial* pcHelper = (aiMaterial*)pScene->mMaterials[0]; in InternReadFile() local
323 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in InternReadFile()
333 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in InternReadFile()
334 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in InternReadFile()
337 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in InternReadFile()
347 pcHelper->AddProperty(&szString,AI_MATKEY_TEXTURE_DIFFUSE(0)); in InternReadFile()
357 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in InternReadFile()
358 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in InternReadFile()
361 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in InternReadFile()
365 pcHelper->AddProperty(&szName,AI_MATKEY_NAME); in InternReadFile()
[all …]
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DMD2Loader.cpp280 aiMaterial* pcHelper = (aiMaterial*)pScene->mMaterials[0]; in InternReadFile() local
282 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in InternReadFile()
292 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in InternReadFile()
293 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in InternReadFile()
296 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in InternReadFile()
306 pcHelper->AddProperty(&szString,AI_MATKEY_TEXTURE_DIFFUSE(0)); in InternReadFile()
316 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in InternReadFile()
317 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in InternReadFile()
320 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in InternReadFile()
324 pcHelper->AddProperty(&szName,AI_MATKEY_NAME); in InternReadFile()
[all …]
H A DPlyLoader.cpp346 aiMaterial* pcHelper = new aiMaterial(); in ReplaceDefaultMaterial() local
350 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in ReplaceDefaultMaterial()
354 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in ReplaceDefaultMaterial()
363 pcHelper->AddProperty(&two_sided,1,AI_MATKEY_TWOSIDED); in ReplaceDefaultMaterial()
365 avMaterials->push_back(pcHelper); in ReplaceDefaultMaterial()
999 aiMaterial* pcHelper = new aiMaterial(); in LoadMaterial() local
1023 pcHelper->AddProperty<float>(&fSpec, 1, AI_MATKEY_SHININESS); in LoadMaterial()
1030 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in LoadMaterial()
1035 pcHelper->AddProperty<float>(&fOpacity, 1, AI_MATKEY_OPACITY); in LoadMaterial()
1041 pcHelper->AddProperty(&two_sided,1,AI_MATKEY_TWOSIDED); in LoadMaterial()
[all …]
H A DHMPLoader.cpp341 aiMaterial* pcHelper = new aiMaterial(); in CreateMaterial() local
342 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in CreateMaterial()
346 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in CreateMaterial()
347 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in CreateMaterial()
350 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in CreateMaterial()
354 pcHelper->AddProperty(&szName,AI_MATKEY_NAME); in CreateMaterial()
359 pScene->mMaterials[0] = pcHelper; in CreateMaterial()
H A DMD3Loader.cpp880 aiMaterial* pcHelper = new aiMaterial(); in InternReadFile() local
883 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in InternReadFile()
888 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in InternReadFile()
891 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in InternReadFile()
892 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in InternReadFile()
897 pcHelper->AddProperty(&name,AI_MATKEY_NAME); in InternReadFile()
909 pcHelper->AddProperty(&szString,AI_MATKEY_TEXTURE_DIFFUSE(0)); in InternReadFile()
913 pcHelper->AddProperty(&no_alpha,1,AI_MATKEY_TEXFLAGS_DIFFUSE(0)); in InternReadFile()
916 Q3Shader::ConvertShaderToMaterial(pcHelper,*shader); in InternReadFile()
919 pScene->mMaterials[iNumMaterials] = (aiMaterial*)pcHelper; in InternReadFile()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/MD2/
H A DMD2Loader.cpp326 aiMaterial* pcHelper = (aiMaterial*)pScene->mMaterials[0]; in InternReadFile() local
328 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in InternReadFile()
338 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in InternReadFile()
339 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in InternReadFile()
342 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in InternReadFile()
352 pcHelper->AddProperty(&szString,AI_MATKEY_TEXTURE_DIFFUSE(0)); in InternReadFile()
362 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in InternReadFile()
363 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in InternReadFile()
366 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in InternReadFile()
370 pcHelper->AddProperty(&szName,AI_MATKEY_NAME); in InternReadFile()
[all …]
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DMD2Loader.cpp304 aiMaterial* pcHelper = (aiMaterial*)pScene->mMaterials[0]; in InternReadFile() local
306 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in InternReadFile()
316 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in InternReadFile()
317 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in InternReadFile()
320 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in InternReadFile()
330 pcHelper->AddProperty(&szString,AI_MATKEY_TEXTURE_DIFFUSE(0)); in InternReadFile()
340 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in InternReadFile()
341 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in InternReadFile()
344 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in InternReadFile()
348 pcHelper->AddProperty(&szName,AI_MATKEY_NAME); in InternReadFile()
[all …]
H A DPlyLoader.cpp392 aiMaterial* pcHelper = new aiMaterial(); in ReplaceDefaultMaterial() local
396 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in ReplaceDefaultMaterial()
400 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in ReplaceDefaultMaterial()
401 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in ReplaceDefaultMaterial()
404 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in ReplaceDefaultMaterial()
409 pcHelper->AddProperty(&two_sided,1,AI_MATKEY_TWOSIDED); in ReplaceDefaultMaterial()
411 avMaterials->push_back(pcHelper); in ReplaceDefaultMaterial()
1045 aiMaterial* pcHelper = new aiMaterial(); in LoadMaterial() local
1076 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in LoadMaterial()
1087 pcHelper->AddProperty(&two_sided,1,AI_MATKEY_TWOSIDED); in LoadMaterial()
[all …]
H A DHMPLoader.cpp358 aiMaterial* pcHelper = new aiMaterial(); in CreateMaterial() local
359 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in CreateMaterial()
363 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in CreateMaterial()
364 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in CreateMaterial()
367 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in CreateMaterial()
371 pcHelper->AddProperty(&szName,AI_MATKEY_NAME); in CreateMaterial()
376 pScene->mMaterials[0] = pcHelper; in CreateMaterial()
H A DMD3Loader.cpp918 aiMaterial* pcHelper = new aiMaterial(); in InternReadFile() local
921 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in InternReadFile()
926 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in InternReadFile()
929 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in InternReadFile()
930 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in InternReadFile()
935 pcHelper->AddProperty(&name,AI_MATKEY_NAME); in InternReadFile()
947 pcHelper->AddProperty(&szString,AI_MATKEY_TEXTURE_DIFFUSE(0)); in InternReadFile()
951 pcHelper->AddProperty(&no_alpha,1,AI_MATKEY_TEXFLAGS_DIFFUSE(0)); in InternReadFile()
954 Q3Shader::ConvertShaderToMaterial(pcHelper,*shader); in InternReadFile()
957 pScene->mMaterials[iNumMaterials] = (aiMaterial*)pcHelper; in InternReadFile()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/HMP/
H A DHMPLoader.cpp364 aiMaterial* pcHelper = new aiMaterial(); in CreateMaterial() local
365 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in CreateMaterial()
369 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in CreateMaterial()
370 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in CreateMaterial()
373 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in CreateMaterial()
377 pcHelper->AddProperty(&szName,AI_MATKEY_NAME); in CreateMaterial()
382 pScene->mMaterials[0] = pcHelper; in CreateMaterial()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/HMP/
H A DHMPLoader.cpp340 aiMaterial *pcHelper = new aiMaterial(); in CreateMaterial() local
341 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in CreateMaterial()
345 pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_DIFFUSE); in CreateMaterial()
346 pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_SPECULAR); in CreateMaterial()
349 pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_AMBIENT); in CreateMaterial()
353 pcHelper->AddProperty(&szName, AI_MATKEY_NAME); in CreateMaterial()
358 pScene->mMaterials[0] = pcHelper; in CreateMaterial()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/MD3/
H A DMD3Loader.cpp926 aiMaterial* pcHelper = new aiMaterial(); in InternReadFile() local
929 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in InternReadFile()
934 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); in InternReadFile()
937 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); in InternReadFile()
938 pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); in InternReadFile()
943 pcHelper->AddProperty(&name,AI_MATKEY_NAME); in InternReadFile()
954 pcHelper->AddProperty(&szString,AI_MATKEY_TEXTURE_DIFFUSE(0)); in InternReadFile()
958 pcHelper->AddProperty(&no_alpha,1,AI_MATKEY_TEXFLAGS_DIFFUSE(0)); in InternReadFile()
960 Q3Shader::ConvertShaderToMaterial(pcHelper,*shader); in InternReadFile()
963 pScene->mMaterials[iNumMaterials] = (aiMaterial*)pcHelper; in InternReadFile()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MD3/
H A DMD3Loader.cpp900 aiMaterial *pcHelper = new aiMaterial(); in InternReadFile() local
903 pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); in InternReadFile()
908 pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_AMBIENT); in InternReadFile()
911 pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_DIFFUSE); in InternReadFile()
912 pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_SPECULAR); in InternReadFile()
917 pcHelper->AddProperty(&name, AI_MATKEY_NAME); in InternReadFile()
928 pcHelper->AddProperty(&szString, AI_MATKEY_TEXTURE_DIFFUSE(0)); in InternReadFile()
932 pcHelper->AddProperty(&no_alpha, 1, AI_MATKEY_TEXFLAGS_DIFFUSE(0)); in InternReadFile()
934 Q3Shader::ConvertShaderToMaterial(pcHelper, *shader); in InternReadFile()
937 pScene->mMaterials[iNumMaterials] = (aiMaterial *)pcHelper; in InternReadFile()

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