/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | MakeVerboseFormat.cpp | 82 ai_assert(NULL != pcMesh); in MakeVerboseFormat() 90 if (pcMesh->HasNormals()) in MakeVerboseFormat() 143 if (pcMesh->HasNormals()) in MakeVerboseFormat() 183 delete[] pcMesh->mVertices; in MakeVerboseFormat() 184 pcMesh->mVertices = pvPositions; in MakeVerboseFormat() 196 delete pcMesh->mColors[p]; in MakeVerboseFormat() 202 if (pcMesh->HasNormals()) in MakeVerboseFormat() 204 delete[] pcMesh->mNormals; in MakeVerboseFormat() 205 pcMesh->mNormals = pvNormals; in MakeVerboseFormat() 209 delete[] pcMesh->mTangents; in MakeVerboseFormat() [all …]
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H A D | SplitLargeMeshes.cpp | 180 pcMesh->mFaces = new aiFace[pcMesh->mNumFaces]; in SplitMesh() 190 pcMesh->mNumVertices = iCnt; in SplitMesh() 253 pcMesh->mBones[pcMesh->mNumBones++] = pc; in SplitMesh() 445 pcMesh->mNumVertices = 0; in SplitMesh() 558 pcMesh->mVertices[pcMesh->mNumVertices] = (pMesh->mVertices[iIndex]); in SplitMesh() 563 pcMesh->mNormals[pcMesh->mNumVertices] = (pMesh->mNormals[iIndex]); in SplitMesh() 569 pcMesh->mTangents[pcMesh->mNumVertices] = (pMesh->mTangents[iIndex]); in SplitMesh() 570 pcMesh->mBitangents[pcMesh->mNumVertices] = (pMesh->mBitangents[iIndex]); in SplitMesh() 586 pcMesh->mColors[c][pcMesh->mNumVertices] = pMesh->mColors[c][iIndex]; in SplitMesh() 612 pcMesh->mNumVertices++; in SplitMesh() [all …]
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H A D | HMPLoader.cpp | 204 pcMesh->mMaterialIndex = 0; in InternReadFile_HMP5() 264 pcMesh->mMaterialIndex = 0; in InternReadFile_HMP7() 371 pcMesh->mFaces = new aiFace[pcMesh->mNumFaces]; in CreateOutputFaceList() 373 pcMesh->mNumVertices = pcMesh->mNumFaces*4; in CreateOutputFaceList() 381 aiVector3D* pcUVs = pcMesh->mTextureCoords[0] ? new aiVector3D[pcMesh->mNumVertices] : NULL; in CreateOutputFaceList() 402 if (pcMesh->mTextureCoords[0]) in CreateOutputFaceList() 414 delete[] pcMesh->mVertices; in CreateOutputFaceList() 415 pcMesh->mVertices = pcVertices; in CreateOutputFaceList() 417 delete[] pcMesh->mNormals; in CreateOutputFaceList() 418 pcMesh->mNormals = pcNormals; in CreateOutputFaceList() [all …]
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | MakeVerboseFormat.cpp | 84 ai_assert(NULL != pcMesh); in MakeVerboseFormat() 92 if (pcMesh->HasNormals()) in MakeVerboseFormat() 111 while (pcMesh->HasVertexColors(p)) in MakeVerboseFormat() 145 if (pcMesh->HasNormals()) in MakeVerboseFormat() 185 delete[] pcMesh->mVertices; in MakeVerboseFormat() 186 pcMesh->mVertices = pvPositions; in MakeVerboseFormat() 198 delete pcMesh->mColors[p]; in MakeVerboseFormat() 202 pcMesh->mNumVertices = iNumVerts; in MakeVerboseFormat() 204 if (pcMesh->HasNormals()) in MakeVerboseFormat() 206 delete[] pcMesh->mNormals; in MakeVerboseFormat() [all …]
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H A D | SplitLargeMeshes.cpp | 172 pcMesh->mName = pMesh->mName; in SplitMesh() 180 pcMesh->mFaces = new aiFace[pcMesh->mNumFaces]; in SplitMesh() 190 pcMesh->mNumVertices = iCnt; in SplitMesh() 253 pcMesh->mBones[pcMesh->mNumBones++] = pc; in SplitMesh() 445 pcMesh->mNumVertices = 0; in SplitMesh() 558 pcMesh->mVertices[pcMesh->mNumVertices] = (pMesh->mVertices[iIndex]); in SplitMesh() 563 pcMesh->mNormals[pcMesh->mNumVertices] = (pMesh->mNormals[iIndex]); in SplitMesh() 569 pcMesh->mTangents[pcMesh->mNumVertices] = (pMesh->mTangents[iIndex]); in SplitMesh() 570 pcMesh->mBitangents[pcMesh->mNumVertices] = (pMesh->mBitangents[iIndex]); in SplitMesh() 578 … pcMesh->mTextureCoords[c][pcMesh->mNumVertices] = pMesh->mTextureCoords[c][iIndex]; in SplitMesh() [all …]
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H A D | HMPLoader.cpp | 221 pcMesh->mMaterialIndex = 0; in InternReadFile_HMP5() 281 pcMesh->mMaterialIndex = 0; in InternReadFile_HMP7() 388 pcMesh->mFaces = new aiFace[pcMesh->mNumFaces]; in CreateOutputFaceList() 390 pcMesh->mNumVertices = pcMesh->mNumFaces*4; in CreateOutputFaceList() 394 aiFace* pcFaceOut(pcMesh->mFaces); in CreateOutputFaceList() 398 aiVector3D* pcUVs = pcMesh->mTextureCoords[0] ? new aiVector3D[pcMesh->mNumVertices] : NULL; in CreateOutputFaceList() 431 delete[] pcMesh->mVertices; in CreateOutputFaceList() 432 pcMesh->mVertices = pcVertices; in CreateOutputFaceList() 434 delete[] pcMesh->mNormals; in CreateOutputFaceList() 435 pcMesh->mNormals = pcNormals; in CreateOutputFaceList() [all …]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | MakeVerboseFormat.cpp | 84 ai_assert(NULL != pcMesh); in MakeVerboseFormat() 92 if (pcMesh->HasNormals()) in MakeVerboseFormat() 111 while (pcMesh->HasVertexColors(p)) in MakeVerboseFormat() 145 if (pcMesh->HasNormals()) in MakeVerboseFormat() 187 delete[] pcMesh->mVertices; in MakeVerboseFormat() 188 pcMesh->mVertices = pvPositions; in MakeVerboseFormat() 200 delete pcMesh->mColors[p]; in MakeVerboseFormat() 204 pcMesh->mNumVertices = iNumVerts; in MakeVerboseFormat() 206 if (pcMesh->HasNormals()) in MakeVerboseFormat() 208 delete[] pcMesh->mNormals; in MakeVerboseFormat() [all …]
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H A D | SplitLargeMeshes.cpp | 172 pcMesh->mName = pMesh->mName; in SplitMesh() 180 pcMesh->mFaces = new aiFace[pcMesh->mNumFaces]; in SplitMesh() 190 pcMesh->mNumVertices = iCnt; in SplitMesh() 253 pcMesh->mBones[pcMesh->mNumBones++] = pc; in SplitMesh() 445 pcMesh->mNumVertices = 0; in SplitMesh() 556 pcMesh->mVertices[pcMesh->mNumVertices] = (pMesh->mVertices[iIndex]); in SplitMesh() 561 pcMesh->mNormals[pcMesh->mNumVertices] = (pMesh->mNormals[iIndex]); in SplitMesh() 567 pcMesh->mTangents[pcMesh->mNumVertices] = (pMesh->mTangents[iIndex]); in SplitMesh() 568 pcMesh->mBitangents[pcMesh->mNumVertices] = (pMesh->mBitangents[iIndex]); in SplitMesh() 576 … pcMesh->mTextureCoords[c][pcMesh->mNumVertices] = pMesh->mTextureCoords[c][iIndex]; in SplitMesh() [all …]
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H A D | HMPLoader.cpp | 221 pcMesh->mMaterialIndex = 0; in InternReadFile_HMP5() 281 pcMesh->mMaterialIndex = 0; in InternReadFile_HMP7() 388 pcMesh->mFaces = new aiFace[pcMesh->mNumFaces]; in CreateOutputFaceList() 390 pcMesh->mNumVertices = pcMesh->mNumFaces*4; in CreateOutputFaceList() 394 aiFace* pcFaceOut(pcMesh->mFaces); in CreateOutputFaceList() 398 aiVector3D* pcUVs = pcMesh->mTextureCoords[0] ? new aiVector3D[pcMesh->mNumVertices] : NULL; in CreateOutputFaceList() 431 delete[] pcMesh->mVertices; in CreateOutputFaceList() 432 pcMesh->mVertices = pcVertices; in CreateOutputFaceList() 434 delete[] pcMesh->mNormals; in CreateOutputFaceList() 435 pcMesh->mNormals = pcNormals; in CreateOutputFaceList() [all …]
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | MakeVerboseFormat.cpp | 85 ai_assert(NULL != pcMesh); in MakeVerboseFormat() 93 if (pcMesh->HasNormals()) in MakeVerboseFormat() 112 while (pcMesh->HasVertexColors(p)) in MakeVerboseFormat() 146 if (pcMesh->HasNormals()) in MakeVerboseFormat() 190 delete[] pcMesh->mVertices; in MakeVerboseFormat() 191 pcMesh->mVertices = pvPositions; in MakeVerboseFormat() 203 delete[] pcMesh->mColors[p]; in MakeVerboseFormat() 207 pcMesh->mNumVertices = iNumVerts; in MakeVerboseFormat() 209 if (pcMesh->HasNormals()) in MakeVerboseFormat() 211 delete[] pcMesh->mNormals; in MakeVerboseFormat() [all …]
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H A D | SplitLargeMeshes.cpp | 173 pcMesh->mName = pMesh->mName; in SplitMesh() 181 pcMesh->mFaces = new aiFace[pcMesh->mNumFaces]; in SplitMesh() 191 pcMesh->mNumVertices = iCnt; in SplitMesh() 254 pcMesh->mBones[pcMesh->mNumBones++] = pc; in SplitMesh() 446 pcMesh->mNumVertices = 0; in SplitMesh() 557 pcMesh->mVertices[pcMesh->mNumVertices] = (pMesh->mVertices[iIndex]); in SplitMesh() 562 pcMesh->mNormals[pcMesh->mNumVertices] = (pMesh->mNormals[iIndex]); in SplitMesh() 568 pcMesh->mTangents[pcMesh->mNumVertices] = (pMesh->mTangents[iIndex]); in SplitMesh() 569 pcMesh->mBitangents[pcMesh->mNumVertices] = (pMesh->mBitangents[iIndex]); in SplitMesh() 577 … pcMesh->mTextureCoords[c][pcMesh->mNumVertices] = pMesh->mTextureCoords[c][iIndex]; in SplitMesh() [all …]
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/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/ |
H A D | MakeVerboseFormat.cpp | 83 ai_assert(nullptr != pcMesh); in MakeVerboseFormat() 91 if (pcMesh->HasNormals()) { in MakeVerboseFormat() 108 while (pcMesh->HasVertexColors(p)) in MakeVerboseFormat() 175 delete[] pcMesh->mVertices; in MakeVerboseFormat() 176 pcMesh->mVertices = pvPositions; in MakeVerboseFormat() 186 delete[] pcMesh->mColors[p]; in MakeVerboseFormat() 190 pcMesh->mNumVertices = iNumVerts; in MakeVerboseFormat() 192 if (pcMesh->HasNormals()) { in MakeVerboseFormat() 193 delete[] pcMesh->mNormals; in MakeVerboseFormat() 194 pcMesh->mNormals = pvNormals; in MakeVerboseFormat() [all …]
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H A D | SplitLargeMeshes.cpp | 161 pcMesh->mName = pMesh->mName; in SplitMesh() 168 pcMesh->mFaces = new aiFace[pcMesh->mNumFaces]; in SplitMesh() 177 pcMesh->mNumVertices = iCnt; in SplitMesh() 232 pcMesh->mBones[pcMesh->mNumBones++] = pc; in SplitMesh() 424 pcMesh->mNumVertices = 0; in SplitMesh() 520 pcMesh->mVertices[pcMesh->mNumVertices] = (pMesh->mVertices[iIndex]); in SplitMesh() 524 pcMesh->mNormals[pcMesh->mNumVertices] = (pMesh->mNormals[iIndex]); in SplitMesh() 529 pcMesh->mTangents[pcMesh->mNumVertices] = (pMesh->mTangents[iIndex]); in SplitMesh() 530 pcMesh->mBitangents[pcMesh->mNumVertices] = (pMesh->mBitangents[iIndex]); in SplitMesh() 536 … pcMesh->mTextureCoords[c][pcMesh->mNumVertices] = pMesh->mTextureCoords[c][iIndex]; in SplitMesh() [all …]
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/ |
H A D | MakeVerboseFormat.cpp | 89 ai_assert(NULL != pcMesh); in MakeVerboseFormat() 97 if (pcMesh->HasNormals()) in MakeVerboseFormat() 116 while (pcMesh->HasVertexColors(p)) in MakeVerboseFormat() 150 if (pcMesh->HasNormals()) in MakeVerboseFormat() 194 delete[] pcMesh->mVertices; in MakeVerboseFormat() 195 pcMesh->mVertices = pvPositions; in MakeVerboseFormat() 207 delete[] pcMesh->mColors[p]; in MakeVerboseFormat() 211 pcMesh->mNumVertices = iNumVerts; in MakeVerboseFormat() 213 if (pcMesh->HasNormals()) in MakeVerboseFormat() 215 delete[] pcMesh->mNormals; in MakeVerboseFormat() [all …]
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H A D | SplitLargeMeshes.cpp | 161 pcMesh->mName = pMesh->mName; in SplitMesh() 168 pcMesh->mFaces = new aiFace[pcMesh->mNumFaces]; in SplitMesh() 177 pcMesh->mNumVertices = iCnt; in SplitMesh() 232 pcMesh->mBones[pcMesh->mNumBones++] = pc; in SplitMesh() 424 pcMesh->mNumVertices = 0; in SplitMesh() 520 pcMesh->mVertices[pcMesh->mNumVertices] = (pMesh->mVertices[iIndex]); in SplitMesh() 524 pcMesh->mNormals[pcMesh->mNumVertices] = (pMesh->mNormals[iIndex]); in SplitMesh() 529 pcMesh->mTangents[pcMesh->mNumVertices] = (pMesh->mTangents[iIndex]); in SplitMesh() 530 pcMesh->mBitangents[pcMesh->mNumVertices] = (pMesh->mBitangents[iIndex]); in SplitMesh() 536 … pcMesh->mTextureCoords[c][pcMesh->mNumVertices] = pMesh->mTextureCoords[c][iIndex]; in SplitMesh() [all …]
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | MakeVerboseFormat.cpp | 89 ai_assert(NULL != pcMesh); in MakeVerboseFormat() 97 if (pcMesh->HasNormals()) in MakeVerboseFormat() 116 while (pcMesh->HasVertexColors(p)) in MakeVerboseFormat() 150 if (pcMesh->HasNormals()) in MakeVerboseFormat() 194 delete[] pcMesh->mVertices; in MakeVerboseFormat() 195 pcMesh->mVertices = pvPositions; in MakeVerboseFormat() 207 delete[] pcMesh->mColors[p]; in MakeVerboseFormat() 211 pcMesh->mNumVertices = iNumVerts; in MakeVerboseFormat() 213 if (pcMesh->HasNormals()) in MakeVerboseFormat() 215 delete[] pcMesh->mNormals; in MakeVerboseFormat() [all …]
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H A D | SplitLargeMeshes.cpp | 161 pcMesh->mName = pMesh->mName; in SplitMesh() 168 pcMesh->mFaces = new aiFace[pcMesh->mNumFaces]; in SplitMesh() 177 pcMesh->mNumVertices = iCnt; in SplitMesh() 232 pcMesh->mBones[pcMesh->mNumBones++] = pc; in SplitMesh() 424 pcMesh->mNumVertices = 0; in SplitMesh() 520 pcMesh->mVertices[pcMesh->mNumVertices] = (pMesh->mVertices[iIndex]); in SplitMesh() 524 pcMesh->mNormals[pcMesh->mNumVertices] = (pMesh->mNormals[iIndex]); in SplitMesh() 529 pcMesh->mTangents[pcMesh->mNumVertices] = (pMesh->mTangents[iIndex]); in SplitMesh() 530 pcMesh->mBitangents[pcMesh->mNumVertices] = (pMesh->mBitangents[iIndex]); in SplitMesh() 536 … pcMesh->mTextureCoords[c][pcMesh->mNumVertices] = pMesh->mTextureCoords[c][iIndex]; in SplitMesh() [all …]
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | MakeVerboseFormat.cpp | 89 ai_assert(NULL != pcMesh); in MakeVerboseFormat() 97 if (pcMesh->HasNormals()) in MakeVerboseFormat() 116 while (pcMesh->HasVertexColors(p)) in MakeVerboseFormat() 150 if (pcMesh->HasNormals()) in MakeVerboseFormat() 194 delete[] pcMesh->mVertices; in MakeVerboseFormat() 195 pcMesh->mVertices = pvPositions; in MakeVerboseFormat() 207 delete[] pcMesh->mColors[p]; in MakeVerboseFormat() 211 pcMesh->mNumVertices = iNumVerts; in MakeVerboseFormat() 213 if (pcMesh->HasNormals()) in MakeVerboseFormat() 215 delete[] pcMesh->mNormals; in MakeVerboseFormat() [all …]
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H A D | SplitLargeMeshes.cpp | 161 pcMesh->mName = pMesh->mName; in SplitMesh() 168 pcMesh->mFaces = new aiFace[pcMesh->mNumFaces]; in SplitMesh() 177 pcMesh->mNumVertices = iCnt; in SplitMesh() 232 pcMesh->mBones[pcMesh->mNumBones++] = pc; in SplitMesh() 424 pcMesh->mNumVertices = 0; in SplitMesh() 520 pcMesh->mVertices[pcMesh->mNumVertices] = (pMesh->mVertices[iIndex]); in SplitMesh() 524 pcMesh->mNormals[pcMesh->mNumVertices] = (pMesh->mNormals[iIndex]); in SplitMesh() 529 pcMesh->mTangents[pcMesh->mNumVertices] = (pMesh->mTangents[iIndex]); in SplitMesh() 530 pcMesh->mBitangents[pcMesh->mNumVertices] = (pMesh->mBitangents[iIndex]); in SplitMesh() 536 … pcMesh->mTextureCoords[c][pcMesh->mNumVertices] = pMesh->mTextureCoords[c][iIndex]; in SplitMesh() [all …]
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/dports/multimedia/assimp/assimp-5.1.3/tools/assimp_view/ |
H A D | Material.cpp | 969 pcMesh->piOpacityTexture = pcMesh->piDiffuseTexture; in CreateMaterial() 1193 if (pcMesh->piOpacityTexture == pcMesh->piDiffuseTexture) in CreateMaterial() 1293 pcMesh->piEffect->SetFloat("TRANSPARENCY",pcMesh->fOpacity); in CreateMaterial() 1296 pcMesh->piEffect->SetFloat("SPECULARITY",pcMesh->fShininess); in CreateMaterial() 1300 pcMesh->piEffect->SetVector("DIFFUSE_COLOR",&pcMesh->vDiffuseColor); in CreateMaterial() 1301 pcMesh->piEffect->SetVector("SPECULAR_COLOR",&pcMesh->vSpecularColor); in CreateMaterial() 1302 pcMesh->piEffect->SetVector("AMBIENT_COLOR",&pcMesh->vAmbientColor); in CreateMaterial() 1303 pcMesh->piEffect->SetVector("EMISSIVE_COLOR",&pcMesh->vEmissiveColor); in CreateMaterial() 1412 pcMesh->piEffect->SetFloat("TRANSPARENCY",pcMesh->fOpacity); in SetupMaterial() 1415 pcMesh->piEffect->SetFloat("SPECULARITY",pcMesh->fShininess); in SetupMaterial() [all …]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/tools/assimp_view/ |
H A D | Material.cpp | 970 pcMesh->piOpacityTexture = pcMesh->piDiffuseTexture; in CreateMaterial() 1194 if (pcMesh->piOpacityTexture == pcMesh->piDiffuseTexture) in CreateMaterial() 1294 pcMesh->piEffect->SetFloat("TRANSPARENCY",pcMesh->fOpacity); in CreateMaterial() 1297 pcMesh->piEffect->SetFloat("SPECULARITY",pcMesh->fShininess); in CreateMaterial() 1301 pcMesh->piEffect->SetVector("DIFFUSE_COLOR",&pcMesh->vDiffuseColor); in CreateMaterial() 1302 pcMesh->piEffect->SetVector("SPECULAR_COLOR",&pcMesh->vSpecularColor); in CreateMaterial() 1303 pcMesh->piEffect->SetVector("AMBIENT_COLOR",&pcMesh->vAmbientColor); in CreateMaterial() 1304 pcMesh->piEffect->SetVector("EMISSIVE_COLOR",&pcMesh->vEmissiveColor); in CreateMaterial() 1413 pcMesh->piEffect->SetFloat("TRANSPARENCY",pcMesh->fOpacity); in SetupMaterial() 1416 pcMesh->piEffect->SetFloat("SPECULARITY",pcMesh->fShininess); in SetupMaterial() [all …]
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/dports/multimedia/assimp/assimp-5.1.3/test/unit/ |
H A D | utJoinVertices.cpp | 63 aiMesh *pcMesh; member in utJoinVertices 73 pcMesh = new aiMesh(); in SetUp() 75 pcMesh->mNumVertices = 900; in SetUp() 85 pcMesh->mNumFaces = 300; in SetUp() 86 pcMesh->mFaces = new aiFace[300]; in SetUp() 88 aiFace &face = pcMesh->mFaces[i]; in SetUp() 110 delete this->pcMesh; in TearDown() 111 pcMesh = nullptr; in TearDown() 119 piProcess->ProcessMesh(pcMesh, 0); in TEST_F() 122 ASSERT_EQ(300U, pcMesh->mNumFaces); in TEST_F() [all …]
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H A D | utGenNormals.cpp | 54 aiMesh *pcMesh; member in GenNormalsTest 61 pcMesh = new aiMesh(); in SetUp() 63 pcMesh->mNumFaces = 1; in SetUp() 64 pcMesh->mFaces = new aiFace[1]; in SetUp() 65 pcMesh->mFaces[0].mIndices = new unsigned int[pcMesh->mFaces[0].mNumIndices = 3]; in SetUp() 66 pcMesh->mFaces[0].mIndices[0] = 0; in SetUp() 67 pcMesh->mFaces[0].mIndices[1] = 1; in SetUp() 68 pcMesh->mFaces[0].mIndices[2] = 1; in SetUp() 69 pcMesh->mNumVertices = 3; in SetUp() 70 pcMesh->mVertices = new aiVector3D[3]; in SetUp() [all …]
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/HMP/ |
H A D | HMPLoader.cpp | 227 pcMesh->mMaterialIndex = 0; in InternReadFile_HMP5() 287 pcMesh->mMaterialIndex = 0; in InternReadFile_HMP7() 394 pcMesh->mFaces = new aiFace[pcMesh->mNumFaces]; in CreateOutputFaceList() 396 pcMesh->mNumVertices = pcMesh->mNumFaces*4; in CreateOutputFaceList() 400 aiFace* pcFaceOut(pcMesh->mFaces); in CreateOutputFaceList() 404 aiVector3D* pcUVs = pcMesh->mTextureCoords[0] ? new aiVector3D[pcMesh->mNumVertices] : NULL; in CreateOutputFaceList() 437 delete[] pcMesh->mVertices; in CreateOutputFaceList() 438 pcMesh->mVertices = pcVertices; in CreateOutputFaceList() 440 delete[] pcMesh->mNormals; in CreateOutputFaceList() 441 pcMesh->mNormals = pcNormals; in CreateOutputFaceList() [all …]
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/HMP/ |
H A D | HMPLoader.cpp | 208 pcMesh->mMaterialIndex = 0; in InternReadFile_HMP5() 267 pcMesh->mMaterialIndex = 0; in InternReadFile_HMP7() 369 pcMesh->mFaces = new aiFace[pcMesh->mNumFaces]; in CreateOutputFaceList() 371 pcMesh->mNumVertices = pcMesh->mNumFaces * 4; in CreateOutputFaceList() 375 aiFace *pcFaceOut(pcMesh->mFaces); in CreateOutputFaceList() 379 aiVector3D *pcUVs = pcMesh->mTextureCoords[0] ? new aiVector3D[pcMesh->mNumVertices] : nullptr; in CreateOutputFaceList() 410 delete[] pcMesh->mVertices; in CreateOutputFaceList() 411 pcMesh->mVertices = pcVertices; in CreateOutputFaceList() 413 delete[] pcMesh->mNormals; in CreateOutputFaceList() 414 pcMesh->mNormals = pcNormals; in CreateOutputFaceList() [all …]
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