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Searched refs:pcMesh (Results 1 – 25 of 165) sorted by relevance

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/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DMakeVerboseFormat.cpp82 ai_assert(NULL != pcMesh); in MakeVerboseFormat()
90 if (pcMesh->HasNormals()) in MakeVerboseFormat()
143 if (pcMesh->HasNormals()) in MakeVerboseFormat()
183 delete[] pcMesh->mVertices; in MakeVerboseFormat()
184 pcMesh->mVertices = pvPositions; in MakeVerboseFormat()
196 delete pcMesh->mColors[p]; in MakeVerboseFormat()
202 if (pcMesh->HasNormals()) in MakeVerboseFormat()
204 delete[] pcMesh->mNormals; in MakeVerboseFormat()
205 pcMesh->mNormals = pvNormals; in MakeVerboseFormat()
209 delete[] pcMesh->mTangents; in MakeVerboseFormat()
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H A DSplitLargeMeshes.cpp180 pcMesh->mFaces = new aiFace[pcMesh->mNumFaces]; in SplitMesh()
190 pcMesh->mNumVertices = iCnt; in SplitMesh()
253 pcMesh->mBones[pcMesh->mNumBones++] = pc; in SplitMesh()
445 pcMesh->mNumVertices = 0; in SplitMesh()
558 pcMesh->mVertices[pcMesh->mNumVertices] = (pMesh->mVertices[iIndex]); in SplitMesh()
563 pcMesh->mNormals[pcMesh->mNumVertices] = (pMesh->mNormals[iIndex]); in SplitMesh()
569 pcMesh->mTangents[pcMesh->mNumVertices] = (pMesh->mTangents[iIndex]); in SplitMesh()
570 pcMesh->mBitangents[pcMesh->mNumVertices] = (pMesh->mBitangents[iIndex]); in SplitMesh()
586 pcMesh->mColors[c][pcMesh->mNumVertices] = pMesh->mColors[c][iIndex]; in SplitMesh()
612 pcMesh->mNumVertices++; in SplitMesh()
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H A DHMPLoader.cpp204 pcMesh->mMaterialIndex = 0; in InternReadFile_HMP5()
264 pcMesh->mMaterialIndex = 0; in InternReadFile_HMP7()
371 pcMesh->mFaces = new aiFace[pcMesh->mNumFaces]; in CreateOutputFaceList()
373 pcMesh->mNumVertices = pcMesh->mNumFaces*4; in CreateOutputFaceList()
381 aiVector3D* pcUVs = pcMesh->mTextureCoords[0] ? new aiVector3D[pcMesh->mNumVertices] : NULL; in CreateOutputFaceList()
402 if (pcMesh->mTextureCoords[0]) in CreateOutputFaceList()
414 delete[] pcMesh->mVertices; in CreateOutputFaceList()
415 pcMesh->mVertices = pcVertices; in CreateOutputFaceList()
417 delete[] pcMesh->mNormals; in CreateOutputFaceList()
418 pcMesh->mNormals = pcNormals; in CreateOutputFaceList()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DMakeVerboseFormat.cpp84 ai_assert(NULL != pcMesh); in MakeVerboseFormat()
92 if (pcMesh->HasNormals()) in MakeVerboseFormat()
111 while (pcMesh->HasVertexColors(p)) in MakeVerboseFormat()
145 if (pcMesh->HasNormals()) in MakeVerboseFormat()
185 delete[] pcMesh->mVertices; in MakeVerboseFormat()
186 pcMesh->mVertices = pvPositions; in MakeVerboseFormat()
198 delete pcMesh->mColors[p]; in MakeVerboseFormat()
202 pcMesh->mNumVertices = iNumVerts; in MakeVerboseFormat()
204 if (pcMesh->HasNormals()) in MakeVerboseFormat()
206 delete[] pcMesh->mNormals; in MakeVerboseFormat()
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H A DSplitLargeMeshes.cpp172 pcMesh->mName = pMesh->mName; in SplitMesh()
180 pcMesh->mFaces = new aiFace[pcMesh->mNumFaces]; in SplitMesh()
190 pcMesh->mNumVertices = iCnt; in SplitMesh()
253 pcMesh->mBones[pcMesh->mNumBones++] = pc; in SplitMesh()
445 pcMesh->mNumVertices = 0; in SplitMesh()
558 pcMesh->mVertices[pcMesh->mNumVertices] = (pMesh->mVertices[iIndex]); in SplitMesh()
563 pcMesh->mNormals[pcMesh->mNumVertices] = (pMesh->mNormals[iIndex]); in SplitMesh()
569 pcMesh->mTangents[pcMesh->mNumVertices] = (pMesh->mTangents[iIndex]); in SplitMesh()
570 pcMesh->mBitangents[pcMesh->mNumVertices] = (pMesh->mBitangents[iIndex]); in SplitMesh()
578pcMesh->mTextureCoords[c][pcMesh->mNumVertices] = pMesh->mTextureCoords[c][iIndex]; in SplitMesh()
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H A DHMPLoader.cpp221 pcMesh->mMaterialIndex = 0; in InternReadFile_HMP5()
281 pcMesh->mMaterialIndex = 0; in InternReadFile_HMP7()
388 pcMesh->mFaces = new aiFace[pcMesh->mNumFaces]; in CreateOutputFaceList()
390 pcMesh->mNumVertices = pcMesh->mNumFaces*4; in CreateOutputFaceList()
394 aiFace* pcFaceOut(pcMesh->mFaces); in CreateOutputFaceList()
398 aiVector3D* pcUVs = pcMesh->mTextureCoords[0] ? new aiVector3D[pcMesh->mNumVertices] : NULL; in CreateOutputFaceList()
431 delete[] pcMesh->mVertices; in CreateOutputFaceList()
432 pcMesh->mVertices = pcVertices; in CreateOutputFaceList()
434 delete[] pcMesh->mNormals; in CreateOutputFaceList()
435 pcMesh->mNormals = pcNormals; in CreateOutputFaceList()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DMakeVerboseFormat.cpp84 ai_assert(NULL != pcMesh); in MakeVerboseFormat()
92 if (pcMesh->HasNormals()) in MakeVerboseFormat()
111 while (pcMesh->HasVertexColors(p)) in MakeVerboseFormat()
145 if (pcMesh->HasNormals()) in MakeVerboseFormat()
187 delete[] pcMesh->mVertices; in MakeVerboseFormat()
188 pcMesh->mVertices = pvPositions; in MakeVerboseFormat()
200 delete pcMesh->mColors[p]; in MakeVerboseFormat()
204 pcMesh->mNumVertices = iNumVerts; in MakeVerboseFormat()
206 if (pcMesh->HasNormals()) in MakeVerboseFormat()
208 delete[] pcMesh->mNormals; in MakeVerboseFormat()
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H A DSplitLargeMeshes.cpp172 pcMesh->mName = pMesh->mName; in SplitMesh()
180 pcMesh->mFaces = new aiFace[pcMesh->mNumFaces]; in SplitMesh()
190 pcMesh->mNumVertices = iCnt; in SplitMesh()
253 pcMesh->mBones[pcMesh->mNumBones++] = pc; in SplitMesh()
445 pcMesh->mNumVertices = 0; in SplitMesh()
556 pcMesh->mVertices[pcMesh->mNumVertices] = (pMesh->mVertices[iIndex]); in SplitMesh()
561 pcMesh->mNormals[pcMesh->mNumVertices] = (pMesh->mNormals[iIndex]); in SplitMesh()
567 pcMesh->mTangents[pcMesh->mNumVertices] = (pMesh->mTangents[iIndex]); in SplitMesh()
568 pcMesh->mBitangents[pcMesh->mNumVertices] = (pMesh->mBitangents[iIndex]); in SplitMesh()
576pcMesh->mTextureCoords[c][pcMesh->mNumVertices] = pMesh->mTextureCoords[c][iIndex]; in SplitMesh()
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H A DHMPLoader.cpp221 pcMesh->mMaterialIndex = 0; in InternReadFile_HMP5()
281 pcMesh->mMaterialIndex = 0; in InternReadFile_HMP7()
388 pcMesh->mFaces = new aiFace[pcMesh->mNumFaces]; in CreateOutputFaceList()
390 pcMesh->mNumVertices = pcMesh->mNumFaces*4; in CreateOutputFaceList()
394 aiFace* pcFaceOut(pcMesh->mFaces); in CreateOutputFaceList()
398 aiVector3D* pcUVs = pcMesh->mTextureCoords[0] ? new aiVector3D[pcMesh->mNumVertices] : NULL; in CreateOutputFaceList()
431 delete[] pcMesh->mVertices; in CreateOutputFaceList()
432 pcMesh->mVertices = pcVertices; in CreateOutputFaceList()
434 delete[] pcMesh->mNormals; in CreateOutputFaceList()
435 pcMesh->mNormals = pcNormals; in CreateOutputFaceList()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DMakeVerboseFormat.cpp85 ai_assert(NULL != pcMesh); in MakeVerboseFormat()
93 if (pcMesh->HasNormals()) in MakeVerboseFormat()
112 while (pcMesh->HasVertexColors(p)) in MakeVerboseFormat()
146 if (pcMesh->HasNormals()) in MakeVerboseFormat()
190 delete[] pcMesh->mVertices; in MakeVerboseFormat()
191 pcMesh->mVertices = pvPositions; in MakeVerboseFormat()
203 delete[] pcMesh->mColors[p]; in MakeVerboseFormat()
207 pcMesh->mNumVertices = iNumVerts; in MakeVerboseFormat()
209 if (pcMesh->HasNormals()) in MakeVerboseFormat()
211 delete[] pcMesh->mNormals; in MakeVerboseFormat()
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H A DSplitLargeMeshes.cpp173 pcMesh->mName = pMesh->mName; in SplitMesh()
181 pcMesh->mFaces = new aiFace[pcMesh->mNumFaces]; in SplitMesh()
191 pcMesh->mNumVertices = iCnt; in SplitMesh()
254 pcMesh->mBones[pcMesh->mNumBones++] = pc; in SplitMesh()
446 pcMesh->mNumVertices = 0; in SplitMesh()
557 pcMesh->mVertices[pcMesh->mNumVertices] = (pMesh->mVertices[iIndex]); in SplitMesh()
562 pcMesh->mNormals[pcMesh->mNumVertices] = (pMesh->mNormals[iIndex]); in SplitMesh()
568 pcMesh->mTangents[pcMesh->mNumVertices] = (pMesh->mTangents[iIndex]); in SplitMesh()
569 pcMesh->mBitangents[pcMesh->mNumVertices] = (pMesh->mBitangents[iIndex]); in SplitMesh()
577pcMesh->mTextureCoords[c][pcMesh->mNumVertices] = pMesh->mTextureCoords[c][iIndex]; in SplitMesh()
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/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/
H A DMakeVerboseFormat.cpp83 ai_assert(nullptr != pcMesh); in MakeVerboseFormat()
91 if (pcMesh->HasNormals()) { in MakeVerboseFormat()
108 while (pcMesh->HasVertexColors(p)) in MakeVerboseFormat()
175 delete[] pcMesh->mVertices; in MakeVerboseFormat()
176 pcMesh->mVertices = pvPositions; in MakeVerboseFormat()
186 delete[] pcMesh->mColors[p]; in MakeVerboseFormat()
190 pcMesh->mNumVertices = iNumVerts; in MakeVerboseFormat()
192 if (pcMesh->HasNormals()) { in MakeVerboseFormat()
193 delete[] pcMesh->mNormals; in MakeVerboseFormat()
194 pcMesh->mNormals = pvNormals; in MakeVerboseFormat()
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H A DSplitLargeMeshes.cpp161 pcMesh->mName = pMesh->mName; in SplitMesh()
168 pcMesh->mFaces = new aiFace[pcMesh->mNumFaces]; in SplitMesh()
177 pcMesh->mNumVertices = iCnt; in SplitMesh()
232 pcMesh->mBones[pcMesh->mNumBones++] = pc; in SplitMesh()
424 pcMesh->mNumVertices = 0; in SplitMesh()
520 pcMesh->mVertices[pcMesh->mNumVertices] = (pMesh->mVertices[iIndex]); in SplitMesh()
524 pcMesh->mNormals[pcMesh->mNumVertices] = (pMesh->mNormals[iIndex]); in SplitMesh()
529 pcMesh->mTangents[pcMesh->mNumVertices] = (pMesh->mTangents[iIndex]); in SplitMesh()
530 pcMesh->mBitangents[pcMesh->mNumVertices] = (pMesh->mBitangents[iIndex]); in SplitMesh()
536pcMesh->mTextureCoords[c][pcMesh->mNumVertices] = pMesh->mTextureCoords[c][iIndex]; in SplitMesh()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/
H A DMakeVerboseFormat.cpp89 ai_assert(NULL != pcMesh); in MakeVerboseFormat()
97 if (pcMesh->HasNormals()) in MakeVerboseFormat()
116 while (pcMesh->HasVertexColors(p)) in MakeVerboseFormat()
150 if (pcMesh->HasNormals()) in MakeVerboseFormat()
194 delete[] pcMesh->mVertices; in MakeVerboseFormat()
195 pcMesh->mVertices = pvPositions; in MakeVerboseFormat()
207 delete[] pcMesh->mColors[p]; in MakeVerboseFormat()
211 pcMesh->mNumVertices = iNumVerts; in MakeVerboseFormat()
213 if (pcMesh->HasNormals()) in MakeVerboseFormat()
215 delete[] pcMesh->mNormals; in MakeVerboseFormat()
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H A DSplitLargeMeshes.cpp161 pcMesh->mName = pMesh->mName; in SplitMesh()
168 pcMesh->mFaces = new aiFace[pcMesh->mNumFaces]; in SplitMesh()
177 pcMesh->mNumVertices = iCnt; in SplitMesh()
232 pcMesh->mBones[pcMesh->mNumBones++] = pc; in SplitMesh()
424 pcMesh->mNumVertices = 0; in SplitMesh()
520 pcMesh->mVertices[pcMesh->mNumVertices] = (pMesh->mVertices[iIndex]); in SplitMesh()
524 pcMesh->mNormals[pcMesh->mNumVertices] = (pMesh->mNormals[iIndex]); in SplitMesh()
529 pcMesh->mTangents[pcMesh->mNumVertices] = (pMesh->mTangents[iIndex]); in SplitMesh()
530 pcMesh->mBitangents[pcMesh->mNumVertices] = (pMesh->mBitangents[iIndex]); in SplitMesh()
536pcMesh->mTextureCoords[c][pcMesh->mNumVertices] = pMesh->mTextureCoords[c][iIndex]; in SplitMesh()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DMakeVerboseFormat.cpp89 ai_assert(NULL != pcMesh); in MakeVerboseFormat()
97 if (pcMesh->HasNormals()) in MakeVerboseFormat()
116 while (pcMesh->HasVertexColors(p)) in MakeVerboseFormat()
150 if (pcMesh->HasNormals()) in MakeVerboseFormat()
194 delete[] pcMesh->mVertices; in MakeVerboseFormat()
195 pcMesh->mVertices = pvPositions; in MakeVerboseFormat()
207 delete[] pcMesh->mColors[p]; in MakeVerboseFormat()
211 pcMesh->mNumVertices = iNumVerts; in MakeVerboseFormat()
213 if (pcMesh->HasNormals()) in MakeVerboseFormat()
215 delete[] pcMesh->mNormals; in MakeVerboseFormat()
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H A DSplitLargeMeshes.cpp161 pcMesh->mName = pMesh->mName; in SplitMesh()
168 pcMesh->mFaces = new aiFace[pcMesh->mNumFaces]; in SplitMesh()
177 pcMesh->mNumVertices = iCnt; in SplitMesh()
232 pcMesh->mBones[pcMesh->mNumBones++] = pc; in SplitMesh()
424 pcMesh->mNumVertices = 0; in SplitMesh()
520 pcMesh->mVertices[pcMesh->mNumVertices] = (pMesh->mVertices[iIndex]); in SplitMesh()
524 pcMesh->mNormals[pcMesh->mNumVertices] = (pMesh->mNormals[iIndex]); in SplitMesh()
529 pcMesh->mTangents[pcMesh->mNumVertices] = (pMesh->mTangents[iIndex]); in SplitMesh()
530 pcMesh->mBitangents[pcMesh->mNumVertices] = (pMesh->mBitangents[iIndex]); in SplitMesh()
536pcMesh->mTextureCoords[c][pcMesh->mNumVertices] = pMesh->mTextureCoords[c][iIndex]; in SplitMesh()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DMakeVerboseFormat.cpp89 ai_assert(NULL != pcMesh); in MakeVerboseFormat()
97 if (pcMesh->HasNormals()) in MakeVerboseFormat()
116 while (pcMesh->HasVertexColors(p)) in MakeVerboseFormat()
150 if (pcMesh->HasNormals()) in MakeVerboseFormat()
194 delete[] pcMesh->mVertices; in MakeVerboseFormat()
195 pcMesh->mVertices = pvPositions; in MakeVerboseFormat()
207 delete[] pcMesh->mColors[p]; in MakeVerboseFormat()
211 pcMesh->mNumVertices = iNumVerts; in MakeVerboseFormat()
213 if (pcMesh->HasNormals()) in MakeVerboseFormat()
215 delete[] pcMesh->mNormals; in MakeVerboseFormat()
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H A DSplitLargeMeshes.cpp161 pcMesh->mName = pMesh->mName; in SplitMesh()
168 pcMesh->mFaces = new aiFace[pcMesh->mNumFaces]; in SplitMesh()
177 pcMesh->mNumVertices = iCnt; in SplitMesh()
232 pcMesh->mBones[pcMesh->mNumBones++] = pc; in SplitMesh()
424 pcMesh->mNumVertices = 0; in SplitMesh()
520 pcMesh->mVertices[pcMesh->mNumVertices] = (pMesh->mVertices[iIndex]); in SplitMesh()
524 pcMesh->mNormals[pcMesh->mNumVertices] = (pMesh->mNormals[iIndex]); in SplitMesh()
529 pcMesh->mTangents[pcMesh->mNumVertices] = (pMesh->mTangents[iIndex]); in SplitMesh()
530 pcMesh->mBitangents[pcMesh->mNumVertices] = (pMesh->mBitangents[iIndex]); in SplitMesh()
536pcMesh->mTextureCoords[c][pcMesh->mNumVertices] = pMesh->mTextureCoords[c][iIndex]; in SplitMesh()
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/dports/multimedia/assimp/assimp-5.1.3/tools/assimp_view/
H A DMaterial.cpp969 pcMesh->piOpacityTexture = pcMesh->piDiffuseTexture; in CreateMaterial()
1193 if (pcMesh->piOpacityTexture == pcMesh->piDiffuseTexture) in CreateMaterial()
1293 pcMesh->piEffect->SetFloat("TRANSPARENCY",pcMesh->fOpacity); in CreateMaterial()
1296 pcMesh->piEffect->SetFloat("SPECULARITY",pcMesh->fShininess); in CreateMaterial()
1300 pcMesh->piEffect->SetVector("DIFFUSE_COLOR",&pcMesh->vDiffuseColor); in CreateMaterial()
1301 pcMesh->piEffect->SetVector("SPECULAR_COLOR",&pcMesh->vSpecularColor); in CreateMaterial()
1302 pcMesh->piEffect->SetVector("AMBIENT_COLOR",&pcMesh->vAmbientColor); in CreateMaterial()
1303 pcMesh->piEffect->SetVector("EMISSIVE_COLOR",&pcMesh->vEmissiveColor); in CreateMaterial()
1412 pcMesh->piEffect->SetFloat("TRANSPARENCY",pcMesh->fOpacity); in SetupMaterial()
1415 pcMesh->piEffect->SetFloat("SPECULARITY",pcMesh->fShininess); in SetupMaterial()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/tools/assimp_view/
H A DMaterial.cpp970 pcMesh->piOpacityTexture = pcMesh->piDiffuseTexture; in CreateMaterial()
1194 if (pcMesh->piOpacityTexture == pcMesh->piDiffuseTexture) in CreateMaterial()
1294 pcMesh->piEffect->SetFloat("TRANSPARENCY",pcMesh->fOpacity); in CreateMaterial()
1297 pcMesh->piEffect->SetFloat("SPECULARITY",pcMesh->fShininess); in CreateMaterial()
1301 pcMesh->piEffect->SetVector("DIFFUSE_COLOR",&pcMesh->vDiffuseColor); in CreateMaterial()
1302 pcMesh->piEffect->SetVector("SPECULAR_COLOR",&pcMesh->vSpecularColor); in CreateMaterial()
1303 pcMesh->piEffect->SetVector("AMBIENT_COLOR",&pcMesh->vAmbientColor); in CreateMaterial()
1304 pcMesh->piEffect->SetVector("EMISSIVE_COLOR",&pcMesh->vEmissiveColor); in CreateMaterial()
1413 pcMesh->piEffect->SetFloat("TRANSPARENCY",pcMesh->fOpacity); in SetupMaterial()
1416 pcMesh->piEffect->SetFloat("SPECULARITY",pcMesh->fShininess); in SetupMaterial()
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/dports/multimedia/assimp/assimp-5.1.3/test/unit/
H A DutJoinVertices.cpp63 aiMesh *pcMesh; member in utJoinVertices
73 pcMesh = new aiMesh(); in SetUp()
75 pcMesh->mNumVertices = 900; in SetUp()
85 pcMesh->mNumFaces = 300; in SetUp()
86 pcMesh->mFaces = new aiFace[300]; in SetUp()
88 aiFace &face = pcMesh->mFaces[i]; in SetUp()
110 delete this->pcMesh; in TearDown()
111 pcMesh = nullptr; in TearDown()
119 piProcess->ProcessMesh(pcMesh, 0); in TEST_F()
122 ASSERT_EQ(300U, pcMesh->mNumFaces); in TEST_F()
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H A DutGenNormals.cpp54 aiMesh *pcMesh; member in GenNormalsTest
61 pcMesh = new aiMesh(); in SetUp()
63 pcMesh->mNumFaces = 1; in SetUp()
64 pcMesh->mFaces = new aiFace[1]; in SetUp()
65 pcMesh->mFaces[0].mIndices = new unsigned int[pcMesh->mFaces[0].mNumIndices = 3]; in SetUp()
66 pcMesh->mFaces[0].mIndices[0] = 0; in SetUp()
67 pcMesh->mFaces[0].mIndices[1] = 1; in SetUp()
68 pcMesh->mFaces[0].mIndices[2] = 1; in SetUp()
69 pcMesh->mNumVertices = 3; in SetUp()
70 pcMesh->mVertices = new aiVector3D[3]; in SetUp()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/HMP/
H A DHMPLoader.cpp227 pcMesh->mMaterialIndex = 0; in InternReadFile_HMP5()
287 pcMesh->mMaterialIndex = 0; in InternReadFile_HMP7()
394 pcMesh->mFaces = new aiFace[pcMesh->mNumFaces]; in CreateOutputFaceList()
396 pcMesh->mNumVertices = pcMesh->mNumFaces*4; in CreateOutputFaceList()
400 aiFace* pcFaceOut(pcMesh->mFaces); in CreateOutputFaceList()
404 aiVector3D* pcUVs = pcMesh->mTextureCoords[0] ? new aiVector3D[pcMesh->mNumVertices] : NULL; in CreateOutputFaceList()
437 delete[] pcMesh->mVertices; in CreateOutputFaceList()
438 pcMesh->mVertices = pcVertices; in CreateOutputFaceList()
440 delete[] pcMesh->mNormals; in CreateOutputFaceList()
441 pcMesh->mNormals = pcNormals; in CreateOutputFaceList()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/HMP/
H A DHMPLoader.cpp208 pcMesh->mMaterialIndex = 0; in InternReadFile_HMP5()
267 pcMesh->mMaterialIndex = 0; in InternReadFile_HMP7()
369 pcMesh->mFaces = new aiFace[pcMesh->mNumFaces]; in CreateOutputFaceList()
371 pcMesh->mNumVertices = pcMesh->mNumFaces * 4; in CreateOutputFaceList()
375 aiFace *pcFaceOut(pcMesh->mFaces); in CreateOutputFaceList()
379 aiVector3D *pcUVs = pcMesh->mTextureCoords[0] ? new aiVector3D[pcMesh->mNumVertices] : nullptr; in CreateOutputFaceList()
410 delete[] pcMesh->mVertices; in CreateOutputFaceList()
411 pcMesh->mVertices = pcVertices; in CreateOutputFaceList()
413 delete[] pcMesh->mNormals; in CreateOutputFaceList()
414 pcMesh->mNormals = pcNormals; in CreateOutputFaceList()
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