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Searched refs:pcjMaxs (Results 1 – 7 of 7) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dbg_pangles.cpp88 VectorSet( ikP.pcjMaxs, 0, 0, 0 ); in BG_IK_MoveLimb()
118 VectorSet( ikP.pcjMaxs, 30.0f, 20.0f, -20.0f ); in BG_IK_MoveLimb()
123 VectorSet( ikP.pcjMaxs, 30.0f, 20.0f, -20.0f ); in BG_IK_MoveLimb()
128 VectorSet( ikP.pcjMaxs, 30.0f, 20.0f, -20.0f ); in BG_IK_MoveLimb()
133 VectorSet( ikP.pcjMaxs, 30.0f, 20.0f, -20.0f ); in BG_IK_MoveLimb()
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dq_shared.h488 vec3_t pcjMaxs; //ik joint limit member
/dports/games/openjk/OpenJK-07675e2/code/qcommon/
H A Dq_shared.h2644 vec3_t pcjMaxs; //ik joint limit member
/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/
H A DG2_bones.cpp4565 …d_a, blist, boneName, pcjFlags, params->radius, params->pcjMins, params->pcjMaxs, params->blendTim… in G2_SetBoneIKState()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A DG2_bones.cpp4787 …d_a, blist, boneName, pcjFlags, params->radius, params->pcjMins, params->pcjMaxs, params->blendTim… in G2_SetBoneIKState()
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A DG2_bones.cpp4686 …d_a, blist, boneName, pcjFlags, params->radius, params->pcjMins, params->pcjMaxs, params->blendTim… in G2_SetBoneIKState()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_pmove.c8618 VectorSet(ikP.pcjMaxs,0,0,0); in BG_IK_MoveArm()
8648 VectorSet(ikP.pcjMaxs,30.0f,20.0f,-20.0f); in BG_IK_MoveArm()