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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_main.c827 angle_t pclipangle = gl_xtoviewangle[x]; in HWR_ClipViewSegment() local
836 pclipangle = pclipangle + dup_viewangle; //back to normal angle (non-relative) in HWR_ClipViewSegment()
837 v2dx = FIXED_TO_FLOAT(FINECOSINE(pclipangle>>ANGLETOFINESHIFT)); in HWR_ClipViewSegment()
838 v2dy = FIXED_TO_FLOAT(FINESINE(pclipangle>>ANGLETOFINESHIFT)); in HWR_ClipViewSegment()