/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/ |
H A D | ui_players.c | 202 if ( pi->pendingTorsoAnim ) { in UI_SetTorsoAnim() 203 anim = pi->pendingTorsoAnim; in UI_SetTorsoAnim() 204 pi->pendingTorsoAnim = 0; in UI_SetTorsoAnim() 1161 pi->pendingTorsoAnim = 0; in UI_PlayerInfo_SetInfo() 1199 pi->pendingTorsoAnim = 0; in UI_PlayerInfo_SetInfo() 1240 pi->pendingTorsoAnim = torsoAnim; in UI_PlayerInfo_SetInfo() 1243 pi->pendingTorsoAnim = torsoAnim; in UI_PlayerInfo_SetInfo() 1246 pi->pendingTorsoAnim = 0; in UI_PlayerInfo_SetInfo()
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H A D | ui_local.h | 510 int pendingTorsoAnim; member
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/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/ |
H A D | ui_players.c | 202 if ( pi->pendingTorsoAnim ) { in UI_SetTorsoAnim() 203 anim = pi->pendingTorsoAnim; in UI_SetTorsoAnim() 204 pi->pendingTorsoAnim = 0; in UI_SetTorsoAnim() 1161 pi->pendingTorsoAnim = 0; in UI_PlayerInfo_SetInfo() 1199 pi->pendingTorsoAnim = 0; in UI_PlayerInfo_SetInfo() 1240 pi->pendingTorsoAnim = torsoAnim; in UI_PlayerInfo_SetInfo() 1243 pi->pendingTorsoAnim = torsoAnim; in UI_PlayerInfo_SetInfo() 1246 pi->pendingTorsoAnim = 0; in UI_PlayerInfo_SetInfo()
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H A D | ui_local.h | 510 int pendingTorsoAnim; member
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/ |
H A D | ui_players.c | 202 if ( pi->pendingTorsoAnim ) { in UI_SetTorsoAnim() 203 anim = pi->pendingTorsoAnim; in UI_SetTorsoAnim() 204 pi->pendingTorsoAnim = 0; in UI_SetTorsoAnim() 1161 pi->pendingTorsoAnim = 0; in UI_PlayerInfo_SetInfo() 1199 pi->pendingTorsoAnim = 0; in UI_PlayerInfo_SetInfo() 1240 pi->pendingTorsoAnim = torsoAnim; in UI_PlayerInfo_SetInfo() 1243 pi->pendingTorsoAnim = torsoAnim; in UI_PlayerInfo_SetInfo() 1246 pi->pendingTorsoAnim = 0; in UI_PlayerInfo_SetInfo()
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H A D | ui_local.h | 510 int pendingTorsoAnim; member
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/dports/games/evq3/evq3/code/q3_ui/ |
H A D | ui_players.c | 202 if ( pi->pendingTorsoAnim ) { in UI_SetTorsoAnim() 203 anim = pi->pendingTorsoAnim; in UI_SetTorsoAnim() 204 pi->pendingTorsoAnim = 0; in UI_SetTorsoAnim() 1161 pi->pendingTorsoAnim = 0; in UI_PlayerInfo_SetInfo() 1199 pi->pendingTorsoAnim = 0; in UI_PlayerInfo_SetInfo() 1240 pi->pendingTorsoAnim = torsoAnim; in UI_PlayerInfo_SetInfo() 1243 pi->pendingTorsoAnim = torsoAnim; in UI_PlayerInfo_SetInfo() 1246 pi->pendingTorsoAnim = 0; in UI_PlayerInfo_SetInfo()
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H A D | ui_local.h | 510 int pendingTorsoAnim; member
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/ui/ |
H A D | ui_players.c | 193 if ( pi->pendingTorsoAnim ) { in UI_SetTorsoAnim() 194 anim = pi->pendingTorsoAnim; in UI_SetTorsoAnim() 195 pi->pendingTorsoAnim = 0; in UI_SetTorsoAnim() 1281 pi->pendingTorsoAnim = 0; in UI_PlayerInfo_SetInfo() 1319 pi->pendingTorsoAnim = 0; in UI_PlayerInfo_SetInfo() 1360 pi->pendingTorsoAnim = torsoAnim; in UI_PlayerInfo_SetInfo() 1363 pi->pendingTorsoAnim = torsoAnim; in UI_PlayerInfo_SetInfo() 1366 pi->pendingTorsoAnim = 0; in UI_PlayerInfo_SetInfo()
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H A D | ui_local.h | 551 int pendingTorsoAnim; member
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/dports/games/ioquake3/ioquake3-1.36/code/ui/ |
H A D | ui_players.c | 203 if ( pi->pendingTorsoAnim ) { in UI_SetTorsoAnim() 204 anim = pi->pendingTorsoAnim; in UI_SetTorsoAnim() 205 pi->pendingTorsoAnim = 0; in UI_SetTorsoAnim() 1291 pi->pendingTorsoAnim = 0; in UI_PlayerInfo_SetInfo() 1329 pi->pendingTorsoAnim = 0; in UI_PlayerInfo_SetInfo() 1370 pi->pendingTorsoAnim = torsoAnim; in UI_PlayerInfo_SetInfo() 1373 pi->pendingTorsoAnim = torsoAnim; in UI_PlayerInfo_SetInfo() 1376 pi->pendingTorsoAnim = 0; in UI_PlayerInfo_SetInfo()
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H A D | ui_local.h | 558 int pendingTorsoAnim; member
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/dports/games/ioquake3-server/ioquake3-1.36/code/ui/ |
H A D | ui_players.c | 203 if ( pi->pendingTorsoAnim ) { in UI_SetTorsoAnim() 204 anim = pi->pendingTorsoAnim; in UI_SetTorsoAnim() 205 pi->pendingTorsoAnim = 0; in UI_SetTorsoAnim() 1291 pi->pendingTorsoAnim = 0; in UI_PlayerInfo_SetInfo() 1329 pi->pendingTorsoAnim = 0; in UI_PlayerInfo_SetInfo() 1370 pi->pendingTorsoAnim = torsoAnim; in UI_PlayerInfo_SetInfo() 1373 pi->pendingTorsoAnim = torsoAnim; in UI_PlayerInfo_SetInfo() 1376 pi->pendingTorsoAnim = 0; in UI_PlayerInfo_SetInfo()
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H A D | ui_local.h | 558 int pendingTorsoAnim; member
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/ui/ |
H A D | ui_players.c | 203 if ( pi->pendingTorsoAnim ) { in UI_SetTorsoAnim() 204 anim = pi->pendingTorsoAnim; in UI_SetTorsoAnim() 205 pi->pendingTorsoAnim = 0; in UI_SetTorsoAnim() 1291 pi->pendingTorsoAnim = 0; in UI_PlayerInfo_SetInfo() 1329 pi->pendingTorsoAnim = 0; in UI_PlayerInfo_SetInfo() 1370 pi->pendingTorsoAnim = torsoAnim; in UI_PlayerInfo_SetInfo() 1373 pi->pendingTorsoAnim = torsoAnim; in UI_PlayerInfo_SetInfo() 1376 pi->pendingTorsoAnim = 0; in UI_PlayerInfo_SetInfo()
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H A D | ui_local.h | 558 int pendingTorsoAnim; member
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/ui/ |
H A D | ui_players.c | 203 if ( pi->pendingTorsoAnim ) { in UI_SetTorsoAnim() 204 anim = pi->pendingTorsoAnim; in UI_SetTorsoAnim() 205 pi->pendingTorsoAnim = 0; in UI_SetTorsoAnim() 1291 pi->pendingTorsoAnim = 0; in UI_PlayerInfo_SetInfo() 1329 pi->pendingTorsoAnim = 0; in UI_PlayerInfo_SetInfo() 1370 pi->pendingTorsoAnim = torsoAnim; in UI_PlayerInfo_SetInfo() 1373 pi->pendingTorsoAnim = torsoAnim; in UI_PlayerInfo_SetInfo() 1376 pi->pendingTorsoAnim = 0; in UI_PlayerInfo_SetInfo()
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H A D | ui_local.h | 557 int pendingTorsoAnim; member
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/dports/games/openarena/openarena-engine-source-0.8.8/code/ui/ |
H A D | ui_players.c | 203 if ( pi->pendingTorsoAnim ) { in UI_SetTorsoAnim() 204 anim = pi->pendingTorsoAnim; in UI_SetTorsoAnim() 205 pi->pendingTorsoAnim = 0; in UI_SetTorsoAnim() 1291 pi->pendingTorsoAnim = 0; in UI_PlayerInfo_SetInfo() 1329 pi->pendingTorsoAnim = 0; in UI_PlayerInfo_SetInfo() 1370 pi->pendingTorsoAnim = torsoAnim; in UI_PlayerInfo_SetInfo() 1373 pi->pendingTorsoAnim = torsoAnim; in UI_PlayerInfo_SetInfo() 1376 pi->pendingTorsoAnim = 0; in UI_PlayerInfo_SetInfo()
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/dports/games/evq3/evq3/code/ui/ |
H A D | ui_players.c | 203 if ( pi->pendingTorsoAnim ) { in UI_SetTorsoAnim() 204 anim = pi->pendingTorsoAnim; in UI_SetTorsoAnim() 205 pi->pendingTorsoAnim = 0; in UI_SetTorsoAnim() 1291 pi->pendingTorsoAnim = 0; in UI_PlayerInfo_SetInfo() 1329 pi->pendingTorsoAnim = 0; in UI_PlayerInfo_SetInfo() 1370 pi->pendingTorsoAnim = torsoAnim; in UI_PlayerInfo_SetInfo() 1373 pi->pendingTorsoAnim = torsoAnim; in UI_PlayerInfo_SetInfo() 1376 pi->pendingTorsoAnim = 0; in UI_PlayerInfo_SetInfo()
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/dports/games/iortcw/iortcw-1.51c/MP/code/ui/ |
H A D | ui_players.c | 1545 pi->pendingTorsoAnim = 0; in UI_PlayerInfo_SetInfo() 1582 pi->pendingTorsoAnim = 0; in UI_PlayerInfo_SetInfo() 1620 pi->pendingTorsoAnim = torsoAnim; in UI_PlayerInfo_SetInfo() 1622 pi->pendingTorsoAnim = torsoAnim; in UI_PlayerInfo_SetInfo() 1624 pi->pendingTorsoAnim = 0; in UI_PlayerInfo_SetInfo()
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H A D | ui_local.h | 567 int pendingTorsoAnim; member
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/dports/games/iortcw/iortcw-1.51c/SP/code/ui/ |
H A D | ui_players.c | 1512 pi->pendingTorsoAnim = 0; in UI_PlayerInfo_SetInfo() 1549 pi->pendingTorsoAnim = 0; in UI_PlayerInfo_SetInfo() 1587 pi->pendingTorsoAnim = torsoAnim; in UI_PlayerInfo_SetInfo() 1589 pi->pendingTorsoAnim = torsoAnim; in UI_PlayerInfo_SetInfo() 1591 pi->pendingTorsoAnim = 0; in UI_PlayerInfo_SetInfo()
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H A D | ui_local.h | 564 int pendingTorsoAnim; member
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/dports/games/openjk/OpenJK-07675e2/codemp/ui/ |
H A D | ui_local.h | 113 int pendingTorsoAnim; member
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