Searched refs:permission_to_fire (Results 1 – 2 of 2) sorted by relevance
92 permission_to_fire = FALSE8; // reset in fn_start_chi_following()181 permission_to_fire = 1; // chi can start fighting in fn_chi_heard_gunshot()203 permission_to_fire = 1; // chi can start fighting in Set_chi_permission()470 …if ((!permission_to_fire) && (!MS->logic_structs[player.Fetch_player_id()]->mega->Fetch_armed_stat… in Process_chi()507 if ((chi_has_target) && (permission_to_fire)) { in Process_chi()554 permission_to_fire = 0; in Process_chi()672 … if ((permission_to_fire) || ((g_oLineOfSight->LineOfSight(cur_id, player.Fetch_player_id())) && in Process_chi()677 if (!permission_to_fire) in Process_chi()682 permission_to_fire = 0; // when armed - must see player shoot someone before she will shoot in Process_chi()728 permission_to_fire = 0; in Process_chi()
890 bool8 permission_to_fire; // only after player has shot variable