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Searched refs:permission_to_fire (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dchi.cpp92 permission_to_fire = FALSE8; // reset in fn_start_chi_following()
181 permission_to_fire = 1; // chi can start fighting in fn_chi_heard_gunshot()
203 permission_to_fire = 1; // chi can start fighting in Set_chi_permission()
470 …if ((!permission_to_fire) && (!MS->logic_structs[player.Fetch_player_id()]->mega->Fetch_armed_stat… in Process_chi()
507 if ((chi_has_target) && (permission_to_fire)) { in Process_chi()
554 permission_to_fire = 0; in Process_chi()
672 … if ((permission_to_fire) || ((g_oLineOfSight->LineOfSight(cur_id, player.Fetch_player_id())) && in Process_chi()
677 if (!permission_to_fire) in Process_chi()
682 permission_to_fire = 0; // when armed - must see player shoot someone before she will shoot in Process_chi()
728 permission_to_fire = 0; in Process_chi()
H A Dsession.h890 bool8 permission_to_fire; // only after player has shot variable