Home
last modified time | relevance | path

Searched refs:perspective_m4 (Results 1 – 9 of 9) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/eevee/
H A Deevee_shadows_cube.c153 perspective_m4(winmat, -side, side, -side, side, near, far); in eevee_ensure_cube_views()
H A Deevee_lightprobes.c804 perspective_m4(winmat, -near, near, -near, near, near, far); in render_cubemap()
/dports/graphics/blender/blender-2.91.0/source/blender/blenlib/
H A DBLI_math_geom.h642 void perspective_m4(float mat[4][4],
/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/
H A Dcamera.c446 perspective_m4(params->winmat, in BKE_camera_params_compute_matrix()
H A Dtracking.c457 perspective_m4(winmat, left, right, bottom, top, clipsta, clipend); in BKE_tracking_get_projection_matrix()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/gpencil/
H A Dgpencil_fill.c450 perspective_m4(winmat, in gpencil_render_offscreen()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_view3d/
H A Dview3d_draw.c1922 perspective_m4(winmat, in ED_view3d_draw_offscreen_imbuf()
/dports/graphics/blender/blender-2.91.0/source/blender/blenlib/intern/
H A Dmath_geom.c4748 void perspective_m4(float mat[4][4], in perspective_m4() function
4787 perspective_m4( in perspective_m4_fov()
/dports/graphics/blender/blender-2.91.0/source/blender/render/intern/source/
H A Dpipeline.c998 perspective_m4(re->winmat, in RE_SetWindow()