Searched refs:perspective_m4 (Results 1 – 9 of 9) sorted by relevance
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/eevee/ |
H A D | eevee_shadows_cube.c | 153 perspective_m4(winmat, -side, side, -side, side, near, far); in eevee_ensure_cube_views()
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H A D | eevee_lightprobes.c | 804 perspective_m4(winmat, -near, near, -near, near, near, far); in render_cubemap()
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/dports/graphics/blender/blender-2.91.0/source/blender/blenlib/ |
H A D | BLI_math_geom.h | 642 void perspective_m4(float mat[4][4],
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/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/ |
H A D | camera.c | 446 perspective_m4(params->winmat, in BKE_camera_params_compute_matrix()
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H A D | tracking.c | 457 perspective_m4(winmat, left, right, bottom, top, clipsta, clipend); in BKE_tracking_get_projection_matrix()
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/gpencil/ |
H A D | gpencil_fill.c | 450 perspective_m4(winmat, in gpencil_render_offscreen()
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_view3d/ |
H A D | view3d_draw.c | 1922 perspective_m4(winmat, in ED_view3d_draw_offscreen_imbuf()
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/dports/graphics/blender/blender-2.91.0/source/blender/blenlib/intern/ |
H A D | math_geom.c | 4748 void perspective_m4(float mat[4][4], in perspective_m4() function 4787 perspective_m4( in perspective_m4_fov()
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/dports/graphics/blender/blender-2.91.0/source/blender/render/intern/source/ |
H A D | pipeline.c | 998 perspective_m4(re->winmat, in RE_SetWindow()
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