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Searched refs:pfile_get_save_num_from_name (Results 1 – 1 of 1) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dpfile.cpp57 static DWORD pfile_get_save_num_from_name(const char *name) in pfile_get_save_num_from_name() function
187 save_num = pfile_get_save_num_from_name(plr[myplr]._pName); in pfile_write_hero()
224 if (pfile_get_save_num_from_name(name_2) == MAX_CHARACTERS) { in pfile_rename_hero()
235 save_num = pfile_get_save_num_from_name(name_1); in pfile_rename_hero()
334 save_num = pfile_get_save_num_from_name(heroinfo->name); in pfile_ui_save_create()
391 save_num = pfile_get_save_num_from_name(hero_info->name); in pfile_delete_save()
405 save_num = pfile_get_save_num_from_name(gszHero); in pfile_read_player_from_save()
453 save_num = pfile_get_save_num_from_name(plr[myplr]._pName); in GetPermLevelNames()
519 dwChar = pfile_get_save_num_from_name(plr[myplr]._pName); in pfile_rename_temp_to_perm()
544 save_num = pfile_get_save_num_from_name(plr[myplr]._pName); in pfile_write_save_file()
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