Searched refs:physicalToWorldMatrix (Results 1 – 5 of 5) sorted by relevance
/dports/math/vtk9/VTK-9.1.0/Rendering/VR/ |
H A D | vtkVRRenderWindow.cxx | 478 void vtkVRRenderWindow::GetPhysicalToWorldMatrix(vtkMatrix4x4* physicalToWorldMatrix) in GetPhysicalToWorldMatrix() argument 480 if (!physicalToWorldMatrix) in GetPhysicalToWorldMatrix() 485 physicalToWorldMatrix->Identity(); in GetPhysicalToWorldMatrix() 496 physicalToWorldMatrix->SetElement(row, 0, physicalX_NonscaledWorld[row] * this->PhysicalScale); in GetPhysicalToWorldMatrix() 497 physicalToWorldMatrix->SetElement(row, 1, physicalY_NonscaledWorld[row] * this->PhysicalScale); in GetPhysicalToWorldMatrix() 498 physicalToWorldMatrix->SetElement(row, 2, physicalZ_NonscaledWorld[row] * this->PhysicalScale); in GetPhysicalToWorldMatrix() 499 physicalToWorldMatrix->SetElement(row, 3, -this->PhysicalTranslation[row]); in GetPhysicalToWorldMatrix()
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/dports/math/vtk8/VTK-8.2.0/Rendering/OpenVR/ |
H A D | vtkOpenVRRenderWindow.cxx | 907 void vtkOpenVRRenderWindow::GetPhysicalToWorldMatrix(vtkMatrix4x4* physicalToWorldMatrix) in GetPhysicalToWorldMatrix() argument 909 if (!physicalToWorldMatrix) in GetPhysicalToWorldMatrix() 914 physicalToWorldMatrix->Identity(); in GetPhysicalToWorldMatrix() 926 physicalToWorldMatrix->SetElement(row, 0, physicalX_NonscaledWorld[row]*this->PhysicalScale); in GetPhysicalToWorldMatrix() 927 physicalToWorldMatrix->SetElement(row, 1, physicalY_NonscaledWorld[row]*this->PhysicalScale); in GetPhysicalToWorldMatrix() 928 physicalToWorldMatrix->SetElement(row, 2, physicalZ_NonscaledWorld[row]*this->PhysicalScale); in GetPhysicalToWorldMatrix() 929 physicalToWorldMatrix->SetElement(row, 3, -this->PhysicalTranslation[row]); in GetPhysicalToWorldMatrix()
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H A D | vtkOpenVRRenderWindowInteractor.cxx | 119 vtkNew<vtkMatrix4x4> physicalToWorldMatrix; in ConvertOpenVRPoseToMatrices() local 120 win->GetPhysicalToWorldMatrix(physicalToWorldMatrix); in ConvertOpenVRPoseToMatrices() 121 vtkMatrix4x4::Multiply4x4(physicalToWorldMatrix, poseMatrixPhysicalTemp, poseMatrixWorld); in ConvertOpenVRPoseToMatrices()
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/dports/math/vtk9/VTK-9.1.0/Rendering/OpenVR/ |
H A D | vtkOpenVRRenderWindow.cxx | 556 vtkNew<vtkMatrix4x4> physicalToWorldMatrix; in ConvertOpenVRPoseToMatrices() local 557 this->GetPhysicalToWorldMatrix(physicalToWorldMatrix); in ConvertOpenVRPoseToMatrices() 558 vtkMatrix4x4::Multiply4x4(physicalToWorldMatrix, poseMatrixPhysicalTemp, poseMatrixWorld); in ConvertOpenVRPoseToMatrices()
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H A D | vtkOpenVRRenderWindowInteractor.cxx | 116 vtkNew<vtkMatrix4x4> physicalToWorldMatrix; in ConvertOpenVRPoseToMatrices() local 117 win->GetPhysicalToWorldMatrix(physicalToWorldMatrix); in ConvertOpenVRPoseToMatrices() 118 vtkMatrix4x4::Multiply4x4(physicalToWorldMatrix, poseMatrixPhysicalTemp, poseMatrixWorld); in ConvertOpenVRPoseToMatrices()
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