Searched refs:physicalZ_NonscaledWorld (Results 1 – 3 of 3) sorted by relevance
/dports/math/vtk9/VTK-9.1.0/Rendering/OpenVR/ |
H A D | vtkOpenVRRenderWindow.cxx | 237 double physicalZ_NonscaledWorld[3] = { -this->PhysicalViewDirection[0], in UpdateHMDMatrixPose() local 241 vtkMath::Cross(physicalY_NonscaledWorld, physicalZ_NonscaledWorld, physicalX_NonscaledWorld); in UpdateHMDMatrixPose() 255 hmdPosition_Physical[2] * physicalZ_NonscaledWorld[0]; in UpdateHMDMatrixPose() 258 hmdPosition_Physical[2] * physicalZ_NonscaledWorld[1]; in UpdateHMDMatrixPose() 261 hmdPosition_Physical[2] * physicalZ_NonscaledWorld[2]; in UpdateHMDMatrixPose() 273 hmdX_Physical[2] * physicalZ_NonscaledWorld[0], in UpdateHMDMatrixPose() 276 hmdX_Physical[2] * physicalZ_NonscaledWorld[1], in UpdateHMDMatrixPose() 279 hmdX_Physical[2] * physicalZ_NonscaledWorld[2] }; in UpdateHMDMatrixPose() 282 hmdY_Physical[2] * physicalZ_NonscaledWorld[0], in UpdateHMDMatrixPose() 285 hmdY_Physical[2] * physicalZ_NonscaledWorld[1], in UpdateHMDMatrixPose() [all …]
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/dports/math/vtk8/VTK-8.2.0/Rendering/OpenVR/ |
H A D | vtkOpenVRRenderWindow.cxx | 414 double physicalZ_NonscaledWorld[3] = { -this->PhysicalViewDirection[0], in UpdateHMDMatrixPose() local 436 hmdPosition_Physical[2]*physicalZ_NonscaledWorld[0]; in UpdateHMDMatrixPose() 439 hmdPosition_Physical[2]*physicalZ_NonscaledWorld[1]; in UpdateHMDMatrixPose() 442 hmdPosition_Physical[2]*physicalZ_NonscaledWorld[2]; in UpdateHMDMatrixPose() 453 hmdX_Physical[2]*physicalZ_NonscaledWorld[0], in UpdateHMDMatrixPose() 456 hmdX_Physical[2]*physicalZ_NonscaledWorld[1], in UpdateHMDMatrixPose() 459 hmdX_Physical[2]*physicalZ_NonscaledWorld[2] }; in UpdateHMDMatrixPose() 462 hmdY_Physical[2]*physicalZ_NonscaledWorld[0], in UpdateHMDMatrixPose() 465 hmdY_Physical[2]*physicalZ_NonscaledWorld[1], in UpdateHMDMatrixPose() 468 hmdY_Physical[2]*physicalZ_NonscaledWorld[2] }; in UpdateHMDMatrixPose() [all …]
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/dports/math/vtk9/VTK-9.1.0/Rendering/VR/ |
H A D | vtkVRRenderWindow.cxx | 488 double physicalZ_NonscaledWorld[3] = { -this->PhysicalViewDirection[0], in GetPhysicalToWorldMatrix() local 492 vtkMath::Cross(physicalY_NonscaledWorld, physicalZ_NonscaledWorld, physicalX_NonscaledWorld); in GetPhysicalToWorldMatrix() 498 physicalToWorldMatrix->SetElement(row, 2, physicalZ_NonscaledWorld[row] * this->PhysicalScale); in GetPhysicalToWorldMatrix()
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