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Searched refs:physicalZ_NonscaledWorld (Results 1 – 3 of 3) sorted by relevance

/dports/math/vtk9/VTK-9.1.0/Rendering/OpenVR/
H A DvtkOpenVRRenderWindow.cxx237 double physicalZ_NonscaledWorld[3] = { -this->PhysicalViewDirection[0], in UpdateHMDMatrixPose() local
241 vtkMath::Cross(physicalY_NonscaledWorld, physicalZ_NonscaledWorld, physicalX_NonscaledWorld); in UpdateHMDMatrixPose()
255 hmdPosition_Physical[2] * physicalZ_NonscaledWorld[0]; in UpdateHMDMatrixPose()
258 hmdPosition_Physical[2] * physicalZ_NonscaledWorld[1]; in UpdateHMDMatrixPose()
261 hmdPosition_Physical[2] * physicalZ_NonscaledWorld[2]; in UpdateHMDMatrixPose()
273 hmdX_Physical[2] * physicalZ_NonscaledWorld[0], in UpdateHMDMatrixPose()
276 hmdX_Physical[2] * physicalZ_NonscaledWorld[1], in UpdateHMDMatrixPose()
279 hmdX_Physical[2] * physicalZ_NonscaledWorld[2] }; in UpdateHMDMatrixPose()
282 hmdY_Physical[2] * physicalZ_NonscaledWorld[0], in UpdateHMDMatrixPose()
285 hmdY_Physical[2] * physicalZ_NonscaledWorld[1], in UpdateHMDMatrixPose()
[all …]
/dports/math/vtk8/VTK-8.2.0/Rendering/OpenVR/
H A DvtkOpenVRRenderWindow.cxx414 double physicalZ_NonscaledWorld[3] = { -this->PhysicalViewDirection[0], in UpdateHMDMatrixPose() local
436 hmdPosition_Physical[2]*physicalZ_NonscaledWorld[0]; in UpdateHMDMatrixPose()
439 hmdPosition_Physical[2]*physicalZ_NonscaledWorld[1]; in UpdateHMDMatrixPose()
442 hmdPosition_Physical[2]*physicalZ_NonscaledWorld[2]; in UpdateHMDMatrixPose()
453 hmdX_Physical[2]*physicalZ_NonscaledWorld[0], in UpdateHMDMatrixPose()
456 hmdX_Physical[2]*physicalZ_NonscaledWorld[1], in UpdateHMDMatrixPose()
459 hmdX_Physical[2]*physicalZ_NonscaledWorld[2] }; in UpdateHMDMatrixPose()
462 hmdY_Physical[2]*physicalZ_NonscaledWorld[0], in UpdateHMDMatrixPose()
465 hmdY_Physical[2]*physicalZ_NonscaledWorld[1], in UpdateHMDMatrixPose()
468 hmdY_Physical[2]*physicalZ_NonscaledWorld[2] }; in UpdateHMDMatrixPose()
[all …]
/dports/math/vtk9/VTK-9.1.0/Rendering/VR/
H A DvtkVRRenderWindow.cxx488 double physicalZ_NonscaledWorld[3] = { -this->PhysicalViewDirection[0], in GetPhysicalToWorldMatrix() local
492 vtkMath::Cross(physicalY_NonscaledWorld, physicalZ_NonscaledWorld, physicalX_NonscaledWorld); in GetPhysicalToWorldMatrix()
498 physicalToWorldMatrix->SetElement(row, 2, physicalZ_NonscaledWorld[row] * this->PhysicalScale); in GetPhysicalToWorldMatrix()